replicant-frameworks_native/services/surfaceflinger/MessageQueue.cpp
Mathias Agopian 9eb1f0558b fix another bug where screenshots could end-up all black
SF transactions were always handled on VSYNC which allowed
the screenshot to sneak-in between closing the transaction
and vsync (before it's latched), resulting in a screenshot
with the previous state.

we now always force transactions to happen immediately
before screenhots.

Bug: 7552304
Change-Id: I0afc86b7e8366173daff5b9988bbb4d2a0f43860
2013-04-10 16:27:17 -07:00

203 lines
5.6 KiB
C++

/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdint.h>
#include <errno.h>
#include <sys/types.h>
#include <binder/IPCThreadState.h>
#include <utils/threads.h>
#include <utils/Timers.h>
#include <utils/Log.h>
#include <gui/IDisplayEventConnection.h>
#include <gui/BitTube.h>
#include "MessageQueue.h"
#include "EventThread.h"
#include "SurfaceFlinger.h"
namespace android {
// ---------------------------------------------------------------------------
MessageBase::MessageBase()
: MessageHandler() {
}
MessageBase::~MessageBase() {
}
void MessageBase::handleMessage(const Message&) {
this->handler();
barrier.open();
};
// ---------------------------------------------------------------------------
void MessageQueue::Handler::dispatchRefresh() {
if ((android_atomic_or(eventMaskRefresh, &mEventMask) & eventMaskRefresh) == 0) {
mQueue.mLooper->sendMessage(this, Message(MessageQueue::REFRESH));
}
}
void MessageQueue::Handler::dispatchInvalidate() {
if ((android_atomic_or(eventMaskInvalidate, &mEventMask) & eventMaskInvalidate) == 0) {
mQueue.mLooper->sendMessage(this, Message(MessageQueue::INVALIDATE));
}
}
void MessageQueue::Handler::dispatchTransaction() {
if ((android_atomic_or(eventMaskTransaction, &mEventMask) & eventMaskTransaction) == 0) {
mQueue.mLooper->sendMessage(this, Message(MessageQueue::TRANSACTION));
}
}
void MessageQueue::Handler::handleMessage(const Message& message) {
switch (message.what) {
case INVALIDATE:
android_atomic_and(~eventMaskInvalidate, &mEventMask);
mQueue.mFlinger->onMessageReceived(message.what);
break;
case REFRESH:
android_atomic_and(~eventMaskRefresh, &mEventMask);
mQueue.mFlinger->onMessageReceived(message.what);
break;
case TRANSACTION:
android_atomic_and(~eventMaskTransaction, &mEventMask);
mQueue.mFlinger->onMessageReceived(message.what);
break;
}
}
// ---------------------------------------------------------------------------
MessageQueue::MessageQueue()
{
}
MessageQueue::~MessageQueue() {
}
void MessageQueue::init(const sp<SurfaceFlinger>& flinger)
{
mFlinger = flinger;
mLooper = new Looper(true);
mHandler = new Handler(*this);
}
void MessageQueue::setEventThread(const sp<EventThread>& eventThread)
{
mEventThread = eventThread;
mEvents = eventThread->createEventConnection();
mEventTube = mEvents->getDataChannel();
mLooper->addFd(mEventTube->getFd(), 0, ALOOPER_EVENT_INPUT,
MessageQueue::cb_eventReceiver, this);
}
void MessageQueue::waitMessage() {
do {
IPCThreadState::self()->flushCommands();
int32_t ret = mLooper->pollOnce(-1);
switch (ret) {
case ALOOPER_POLL_WAKE:
case ALOOPER_POLL_CALLBACK:
continue;
case ALOOPER_POLL_ERROR:
ALOGE("ALOOPER_POLL_ERROR");
case ALOOPER_POLL_TIMEOUT:
// timeout (should not happen)
continue;
default:
// should not happen
ALOGE("Looper::pollOnce() returned unknown status %d", ret);
continue;
}
} while (true);
}
status_t MessageQueue::postMessage(
const sp<MessageBase>& messageHandler, nsecs_t relTime)
{
const Message dummyMessage;
if (relTime > 0) {
mLooper->sendMessageDelayed(relTime, messageHandler, dummyMessage);
} else {
mLooper->sendMessage(messageHandler, dummyMessage);
}
return NO_ERROR;
}
/* when INVALIDATE_ON_VSYNC is set SF only processes
* buffer updates on VSYNC and performs a refresh immediately
* after.
*
* when INVALIDATE_ON_VSYNC is set to false, SF will instead
* perform the buffer updates immediately, but the refresh only
* at the next VSYNC.
* THIS MODE IS BUGGY ON GALAXY NEXUS AND WILL CAUSE HANGS
*/
#define INVALIDATE_ON_VSYNC 1
void MessageQueue::invalidateTransactionNow() {
mHandler->dispatchTransaction();
}
void MessageQueue::invalidate() {
#if INVALIDATE_ON_VSYNC
mEvents->requestNextVsync();
#else
mHandler->dispatchInvalidate();
#endif
}
void MessageQueue::refresh() {
#if INVALIDATE_ON_VSYNC
mHandler->dispatchRefresh();
#else
mEvents->requestNextVsync();
#endif
}
int MessageQueue::cb_eventReceiver(int fd, int events, void* data) {
MessageQueue* queue = reinterpret_cast<MessageQueue *>(data);
return queue->eventReceiver(fd, events);
}
int MessageQueue::eventReceiver(int fd, int events) {
ssize_t n;
DisplayEventReceiver::Event buffer[8];
while ((n = DisplayEventReceiver::getEvents(mEventTube, buffer, 8)) > 0) {
for (int i=0 ; i<n ; i++) {
if (buffer[i].header.type == DisplayEventReceiver::DISPLAY_EVENT_VSYNC) {
#if INVALIDATE_ON_VSYNC
mHandler->dispatchInvalidate();
#else
mHandler->dispatchRefresh();
#endif
break;
}
}
}
return 1;
}
// ---------------------------------------------------------------------------
}; // namespace android