replicant-frameworks_native/opengl/libagl
Jack Palevich cfa316b9e7 AGL's glCompressedTexImage2D now checks the imageSize parameter.
This parameter indicates how many bytes of the image data are valid.

Previously this parameter was ignored.
2009-09-10 17:13:28 -07:00
..
Android.mk
array.cpp
array.h
BufferObjectManager.cpp
BufferObjectManager.h
context.h
copybit.cpp add support for RGBX_8888 2009-08-07 20:55:14 -07:00
copybit.h
dxt.cpp
dxt.h
egl.cpp better error handling in EGL 2009-08-20 00:12:56 -07:00
fixed_asm.S
fp.cpp
fp.h
iterators.S
light.cpp Calculate specular lighting correctly 2009-08-25 18:35:54 -07:00
light.h
matrix.cpp If FLAGS_2D_PROJECTION is set, the MVP matrices need updating when changing the viewport. 2009-08-25 18:35:03 -07:00
matrix.h
mipmap.cpp
primitives.cpp
primitives.h
state.cpp
state.h
texture.cpp AGL's glCompressedTexImage2D now checks the imageSize parameter. 2009-09-10 17:13:28 -07:00
texture.h
TextureObjectManager.cpp
TextureObjectManager.h
Tokenizer.cpp
Tokenizer.h
TokenManager.cpp
TokenManager.h
vertex.cpp
vertex.h