1585c4d9fb
When acquiring a buffer, SurfaceFlinger now computes the expected presentation time and passes it to the BufferQueue acquireBuffer() method. If it's not yet time to display the buffer, acquireBuffer() returns PRESENT_LATER instead of a buffer. The current implementation of the expected-present-time computation uses approximations and guesswork. Bug 7900302 Change-Id: If9345611c5983a11a811935aaf27d6388a5036f1
631 lines
28 KiB
C++
631 lines
28 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_BUFFERQUEUE_H
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#define ANDROID_GUI_BUFFERQUEUE_H
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <gui/IGraphicBufferAlloc.h>
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#include <gui/IGraphicBufferProducer.h>
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#include <ui/Fence.h>
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#include <ui/GraphicBuffer.h>
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#include <utils/String8.h>
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#include <utils/Vector.h>
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#include <utils/threads.h>
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namespace android {
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// ----------------------------------------------------------------------------
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class BufferQueue : public BnGraphicBufferProducer {
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public:
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enum { MIN_UNDEQUEUED_BUFFERS = 2 };
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enum { NUM_BUFFER_SLOTS = 32 };
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enum { NO_CONNECTED_API = 0 };
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enum { INVALID_BUFFER_SLOT = -1 };
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enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE, PRESENT_LATER };
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// When in async mode we reserve two slots in order to guarantee that the
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// producer and consumer can run asynchronously.
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enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
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// ConsumerListener is the interface through which the BufferQueue notifies
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// the consumer of events that the consumer may wish to react to. Because
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// the consumer will generally have a mutex that is locked during calls from
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// the consumer to the BufferQueue, these calls from the BufferQueue to the
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// consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
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struct ConsumerListener : public virtual RefBase {
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// onFrameAvailable is called from queueBuffer each time an additional
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// frame becomes available for consumption. This means that frames that
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// are queued while in asynchronous mode only trigger the callback if no
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// previous frames are pending. Frames queued while in synchronous mode
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// always trigger the callback.
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//
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// This is called without any lock held and can be called concurrently
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// by multiple threads.
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virtual void onFrameAvailable() = 0;
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// onBuffersReleased is called to notify the buffer consumer that the
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// BufferQueue has released its references to one or more GraphicBuffers
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// contained in its slots. The buffer consumer should then call
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// BufferQueue::getReleasedBuffers to retrieve the list of buffers
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//
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// This is called without any lock held and can be called concurrently
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// by multiple threads.
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virtual void onBuffersReleased() = 0;
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};
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// ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
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// reference to the actual consumer object. It forwards all calls to that
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// consumer object so long as it exists.
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//
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// This class exists to avoid having a circular reference between the
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// BufferQueue object and the consumer object. The reason this can't be a weak
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// reference in the BufferQueue class is because we're planning to expose the
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// consumer side of a BufferQueue as a binder interface, which doesn't support
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// weak references.
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class ProxyConsumerListener : public BufferQueue::ConsumerListener {
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public:
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ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener);
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virtual ~ProxyConsumerListener();
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virtual void onFrameAvailable();
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virtual void onBuffersReleased();
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private:
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// mConsumerListener is a weak reference to the ConsumerListener. This is
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// the raison d'etre of ProxyConsumerListener.
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wp<BufferQueue::ConsumerListener> mConsumerListener;
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};
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// BufferQueue manages a pool of gralloc memory slots to be used by
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// producers and consumers. allowSynchronousMode specifies whether or not
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// synchronous mode can be enabled by the producer. allocator is used to
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// allocate all the needed gralloc buffers.
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BufferQueue(bool allowSynchronousMode = true,
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const sp<IGraphicBufferAlloc>& allocator = NULL);
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virtual ~BufferQueue();
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// Query native window attributes. The "what" values are enumerated in
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// window.h (e.g. NATIVE_WINDOW_FORMAT).
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virtual int query(int what, int* value);
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// setBufferCount updates the number of available buffer slots. If this
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// method succeeds, buffer slots will be both unallocated and owned by
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// the BufferQueue object (i.e. they are not owned by the producer or
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// consumer).
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//
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// This will fail if the producer has dequeued any buffers, or if
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// bufferCount is invalid. bufferCount must generally be a value
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// between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
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// (inclusive). It may also be set to zero (the default) to indicate
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// that the producer does not wish to set a value. The minimum value
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// can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
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// ...).
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//
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// This may only be called by the producer. The consumer will be told
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// to discard buffers through the onBuffersReleased callback.
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virtual status_t setBufferCount(int bufferCount);
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// requestBuffer returns the GraphicBuffer for slot N.
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//
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// In normal operation, this is called the first time slot N is returned
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// by dequeueBuffer. It must be called again if dequeueBuffer returns
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// flags indicating that previously-returned buffers are no longer valid.
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virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
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// dequeueBuffer gets the next buffer slot index for the producer to use.
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// If a buffer slot is available then that slot index is written to the
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// location pointed to by the buf argument and a status of OK is returned.
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// If no slot is available then a status of -EBUSY is returned and buf is
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// unmodified.
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//
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// The fence parameter will be updated to hold the fence associated with
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// the buffer. The contents of the buffer must not be overwritten until the
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// fence signals. If the fence is Fence::NO_FENCE, the buffer may be
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// written immediately.
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//
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// The width and height parameters must be no greater than the minimum of
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// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
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// An error due to invalid dimensions might not be reported until
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// updateTexImage() is called. If width and height are both zero, the
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// default values specified by setDefaultBufferSize() are used instead.
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//
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// The pixel formats are enumerated in graphics.h, e.g.
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// HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
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// will be used.
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//
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// The usage argument specifies gralloc buffer usage flags. The values
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// are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
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// will be merged with the usage flags specified by setConsumerUsageBits.
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//
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// The return value may be a negative error value or a non-negative
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// collection of flags. If the flags are set, the return values are
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// valid, but additional actions must be performed.
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//
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// If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
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// producer must discard cached GraphicBuffer references for the slot
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// returned in buf.
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// If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
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// must discard cached GraphicBuffer references for all slots.
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//
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// In both cases, the producer will need to call requestBuffer to get a
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// GraphicBuffer handle for the returned slot.
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virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence,
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uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
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// queueBuffer returns a filled buffer to the BufferQueue.
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//
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// Additional data is provided in the QueueBufferInput struct. Notably,
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// a timestamp must be provided for the buffer. The timestamp is in
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// nanoseconds, and must be monotonically increasing. Its other semantics
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// (zero point, etc) are producer-specific and should be documented by the
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// producer.
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//
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// The caller may provide a fence that signals when all rendering
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// operations have completed. Alternatively, NO_FENCE may be used,
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// indicating that the buffer is ready immediately.
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//
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// Some values are returned in the output struct: the current settings
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// for default width and height, the current transform hint, and the
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// number of queued buffers.
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virtual status_t queueBuffer(int buf,
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const QueueBufferInput& input, QueueBufferOutput* output);
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// cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
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// queue it for use by the consumer.
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//
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// The buffer will not be overwritten until the fence signals. The fence
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// will usually be the one obtained from dequeueBuffer.
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virtual void cancelBuffer(int buf, const sp<Fence>& fence);
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// setSynchronousMode sets whether dequeueBuffer is synchronous or
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// asynchronous. In synchronous mode, dequeueBuffer blocks until
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// a buffer is available, the currently bound buffer can be dequeued and
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// queued buffers will be acquired in order. In asynchronous mode,
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// a queued buffer may be replaced by a subsequently queued buffer.
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//
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// The default mode is asynchronous.
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virtual status_t setSynchronousMode(bool enabled);
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// connect attempts to connect a producer API to the BufferQueue. This
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// must be called before any other IGraphicBufferProducer methods are
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// called except for getAllocator. A consumer must already be connected.
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//
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// This method will fail if connect was previously called on the
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// BufferQueue and no corresponding disconnect call was made (i.e. if
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// it's still connected to a producer).
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//
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// APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
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virtual status_t connect(int api, QueueBufferOutput* output);
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// disconnect attempts to disconnect a producer API from the BufferQueue.
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// Calling this method will cause any subsequent calls to other
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// IGraphicBufferProducer methods to fail except for getAllocator and connect.
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// Successfully calling connect after this will allow the other methods to
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// succeed again.
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//
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// This method will fail if the the BufferQueue is not currently
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// connected to the specified producer API.
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virtual status_t disconnect(int api);
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// dump our state in a String
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virtual void dump(String8& result) const;
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virtual void dump(String8& result, const char* prefix) const;
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// public facing structure for BufferSlot
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struct BufferItem {
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BufferItem()
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:
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mTransform(0),
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mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
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mTimestamp(0),
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mFrameNumber(0),
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mBuf(INVALID_BUFFER_SLOT),
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mAcquireCalled(false) {
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mCrop.makeInvalid();
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}
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// mGraphicBuffer points to the buffer allocated for this slot, or is NULL
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// if the buffer in this slot has been acquired in the past (see
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// BufferSlot.mAcquireCalled).
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sp<GraphicBuffer> mGraphicBuffer;
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// mCrop is the current crop rectangle for this buffer slot.
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Rect mCrop;
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// mTransform is the current transform flags for this buffer slot.
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uint32_t mTransform;
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// mScalingMode is the current scaling mode for this buffer slot.
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uint32_t mScalingMode;
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// mTimestamp is the current timestamp for this buffer slot. This gets
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// to set by queueBuffer each time this slot is queued.
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int64_t mTimestamp;
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// mFrameNumber is the number of the queued frame for this slot.
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uint64_t mFrameNumber;
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// mBuf is the slot index of this buffer
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int mBuf;
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// mFence is a fence that will signal when the buffer is idle.
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sp<Fence> mFence;
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// Indicates whether this buffer has been seen by a consumer yet
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bool mAcquireCalled;
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};
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// The following public functions are the consumer-facing interface
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// acquireBuffer attempts to acquire ownership of the next pending buffer in
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// the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
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// buffer is successfully acquired, the information about the buffer is
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// returned in BufferItem. If the buffer returned had previously been
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// acquired then the BufferItem::mGraphicBuffer field of buffer is set to
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// NULL and it is assumed that the consumer still holds a reference to the
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// buffer.
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//
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// If presentWhen is nonzero, it indicates the time when the buffer will
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// be displayed on screen. If the buffer's timestamp is farther in the
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// future, the buffer won't be acquired, and PRESENT_LATER will be
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// returned. The presentation time is in nanoseconds, and the time base
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// is CLOCK_MONOTONIC.
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status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen);
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// releaseBuffer releases a buffer slot from the consumer back to the
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// BufferQueue. This may be done while the buffer's contents are still
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// being accessed. The fence will signal when the buffer is no longer
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// in use. frameNumber is used to indentify the exact buffer returned.
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//
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// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
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// any references to the just-released buffer that it might have, as if it
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// had received a onBuffersReleased() call with a mask set for the released
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// buffer.
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//
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// Note that the dependencies on EGL will be removed once we switch to using
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// the Android HW Sync HAL.
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status_t releaseBuffer(int buf, uint64_t frameNumber,
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EGLDisplay display, EGLSyncKHR fence,
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const sp<Fence>& releaseFence);
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// consumerConnect connects a consumer to the BufferQueue. Only one
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// consumer may be connected, and when that consumer disconnects the
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// BufferQueue is placed into the "abandoned" state, causing most
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// interactions with the BufferQueue by the producer to fail.
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//
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// consumer may not be NULL.
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status_t consumerConnect(const sp<ConsumerListener>& consumer);
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// consumerDisconnect disconnects a consumer from the BufferQueue. All
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// buffers will be freed and the BufferQueue is placed in the "abandoned"
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// state, causing most interactions with the BufferQueue by the producer to
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// fail.
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status_t consumerDisconnect();
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// getReleasedBuffers sets the value pointed to by slotMask to a bit mask
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// indicating which buffer slots have been released by the BufferQueue
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// but have not yet been released by the consumer.
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//
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// This should be called from the onBuffersReleased() callback.
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status_t getReleasedBuffers(uint32_t* slotMask);
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// setDefaultBufferSize is used to set the size of buffers returned by
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// dequeueBuffer when a width and height of zero is requested. Default
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// is 1x1.
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status_t setDefaultBufferSize(uint32_t w, uint32_t h);
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// setDefaultMaxBufferCount sets the default value for the maximum buffer
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// count (the initial default is 2). If the producer has requested a
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// buffer count using setBufferCount, the default buffer count will only
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// take effect if the producer sets the count back to zero.
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//
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// The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
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status_t setDefaultMaxBufferCount(int bufferCount);
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// setMaxAcquiredBufferCount sets the maximum number of buffers that can
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// be acquired by the consumer at one time (default 1). This call will
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// fail if a producer is connected to the BufferQueue.
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status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
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// isSynchronousMode returns whether the BufferQueue is currently in
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// synchronous mode.
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bool isSynchronousMode() const;
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// setConsumerName sets the name used in logging
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void setConsumerName(const String8& name);
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// setDefaultBufferFormat allows the BufferQueue to create
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// GraphicBuffers of a defaultFormat if no format is specified
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// in dequeueBuffer. Formats are enumerated in graphics.h; the
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// initial default is HAL_PIXEL_FORMAT_RGBA_8888.
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status_t setDefaultBufferFormat(uint32_t defaultFormat);
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// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
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// These are merged with the bits passed to dequeueBuffer. The values are
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// enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
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status_t setConsumerUsageBits(uint32_t usage);
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// setTransformHint bakes in rotation to buffers so overlays can be used.
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// The values are enumerated in window.h, e.g.
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// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
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status_t setTransformHint(uint32_t hint);
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private:
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// freeBufferLocked frees the GraphicBuffer and sync resources for the
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// given slot.
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void freeBufferLocked(int index);
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// freeAllBuffersLocked frees the GraphicBuffer and sync resources for
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// all slots.
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void freeAllBuffersLocked();
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// drainQueueLocked waits for the buffer queue to empty if we're in
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// synchronous mode, or returns immediately otherwise. It returns NO_INIT
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// if the BufferQueue is abandoned (consumer disconnected) or disconnected
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// (producer disconnected) during the call.
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status_t drainQueueLocked();
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// drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
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// synchronous mode and free all buffers. In asynchronous mode, all buffers
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// are freed except the currently queued buffer (if it exists).
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status_t drainQueueAndFreeBuffersLocked();
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// setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
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// that will be used if the producer does not override the buffer slot
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// count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
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// The initial default is 2.
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status_t setDefaultMaxBufferCountLocked(int count);
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// getMinBufferCountLocked returns the minimum number of buffers allowed
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// given the current BufferQueue state.
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int getMinMaxBufferCountLocked() const;
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// getMinUndequeuedBufferCountLocked returns the minimum number of buffers
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// that must remain in a state other than DEQUEUED.
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int getMinUndequeuedBufferCountLocked() const;
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// getMaxBufferCountLocked returns the maximum number of buffers that can
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// be allocated at once. This value depends upon the following member
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// variables:
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//
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// mSynchronousMode
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// mMaxAcquiredBufferCount
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// mDefaultMaxBufferCount
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// mOverrideMaxBufferCount
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//
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// Any time one of these member variables is changed while a producer is
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// connected, mDequeueCondition must be broadcast.
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int getMaxBufferCountLocked() const;
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// stillTracking returns true iff the buffer item is still being tracked
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// in one of the slots.
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bool stillTracking(const BufferItem *item) const;
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struct BufferSlot {
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BufferSlot()
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: mEglDisplay(EGL_NO_DISPLAY),
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mBufferState(BufferSlot::FREE),
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mRequestBufferCalled(false),
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mFrameNumber(0),
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mEglFence(EGL_NO_SYNC_KHR),
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mAcquireCalled(false),
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mNeedsCleanupOnRelease(false) {
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}
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// mGraphicBuffer points to the buffer allocated for this slot or is NULL
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// if no buffer has been allocated.
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sp<GraphicBuffer> mGraphicBuffer;
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// mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
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EGLDisplay mEglDisplay;
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// BufferState represents the different states in which a buffer slot
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// can be. All slots are initially FREE.
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enum BufferState {
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// FREE indicates that the buffer is available to be dequeued
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// by the producer. The buffer may be in use by the consumer for
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// a finite time, so the buffer must not be modified until the
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// associated fence is signaled.
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//
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// The slot is "owned" by BufferQueue. It transitions to DEQUEUED
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// when dequeueBuffer is called.
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FREE = 0,
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// DEQUEUED indicates that the buffer has been dequeued by the
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// producer, but has not yet been queued or canceled. The
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// producer may modify the buffer's contents as soon as the
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// associated ready fence is signaled.
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//
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// The slot is "owned" by the producer. It can transition to
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// QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
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DEQUEUED = 1,
|
|
|
|
// QUEUED indicates that the buffer has been filled by the
|
|
// producer and queued for use by the consumer. The buffer
|
|
// contents may continue to be modified for a finite time, so
|
|
// the contents must not be accessed until the associated fence
|
|
// is signaled.
|
|
//
|
|
// The slot is "owned" by BufferQueue. It can transition to
|
|
// ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
|
|
// queued in asynchronous mode).
|
|
QUEUED = 2,
|
|
|
|
// ACQUIRED indicates that the buffer has been acquired by the
|
|
// consumer. As with QUEUED, the contents must not be accessed
|
|
// by the consumer until the fence is signaled.
|
|
//
|
|
// The slot is "owned" by the consumer. It transitions to FREE
|
|
// when releaseBuffer is called.
|
|
ACQUIRED = 3
|
|
};
|
|
|
|
// mBufferState is the current state of this buffer slot.
|
|
BufferState mBufferState;
|
|
|
|
// mRequestBufferCalled is used for validating that the producer did
|
|
// call requestBuffer() when told to do so. Technically this is not
|
|
// needed but useful for debugging and catching producer bugs.
|
|
bool mRequestBufferCalled;
|
|
|
|
// mFrameNumber is the number of the queued frame for this slot. This
|
|
// is used to dequeue buffers in LRU order (useful because buffers
|
|
// may be released before their release fence is signaled).
|
|
uint64_t mFrameNumber;
|
|
|
|
// mEglFence is the EGL sync object that must signal before the buffer
|
|
// associated with this buffer slot may be dequeued. It is initialized
|
|
// to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
|
|
// new sync object in releaseBuffer. (This is deprecated in favor of
|
|
// mFence, below.)
|
|
EGLSyncKHR mEglFence;
|
|
|
|
// mFence is a fence which will signal when work initiated by the
|
|
// previous owner of the buffer is finished. When the buffer is FREE,
|
|
// the fence indicates when the consumer has finished reading
|
|
// from the buffer, or when the producer has finished writing if it
|
|
// called cancelBuffer after queueing some writes. When the buffer is
|
|
// QUEUED, it indicates when the producer has finished filling the
|
|
// buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
|
|
// passed to the consumer or producer along with ownership of the
|
|
// buffer, and mFence is set to NO_FENCE.
|
|
sp<Fence> mFence;
|
|
|
|
// Indicates whether this buffer has been seen by a consumer yet
|
|
bool mAcquireCalled;
|
|
|
|
// Indicates whether this buffer needs to be cleaned up by the
|
|
// consumer. This is set when a buffer in ACQUIRED state is freed.
|
|
// It causes releaseBuffer to return STALE_BUFFER_SLOT.
|
|
bool mNeedsCleanupOnRelease;
|
|
};
|
|
|
|
// mSlots is the array of buffer slots that must be mirrored on the
|
|
// producer side. This allows buffer ownership to be transferred between
|
|
// the producer and consumer without sending a GraphicBuffer over binder.
|
|
// The entire array is initialized to NULL at construction time, and
|
|
// buffers are allocated for a slot when requestBuffer is called with
|
|
// that slot's index.
|
|
BufferSlot mSlots[NUM_BUFFER_SLOTS];
|
|
|
|
// mDefaultWidth holds the default width of allocated buffers. It is used
|
|
// in dequeueBuffer() if a width and height of zero is specified.
|
|
uint32_t mDefaultWidth;
|
|
|
|
// mDefaultHeight holds the default height of allocated buffers. It is used
|
|
// in dequeueBuffer() if a width and height of zero is specified.
|
|
uint32_t mDefaultHeight;
|
|
|
|
// mMaxAcquiredBufferCount is the number of buffers that the consumer may
|
|
// acquire at one time. It defaults to 1 and can be changed by the
|
|
// consumer via the setMaxAcquiredBufferCount method, but this may only be
|
|
// done when no producer is connected to the BufferQueue.
|
|
//
|
|
// This value is used to derive the value returned for the
|
|
// MIN_UNDEQUEUED_BUFFERS query by the producer.
|
|
int mMaxAcquiredBufferCount;
|
|
|
|
// mDefaultMaxBufferCount is the default limit on the number of buffers
|
|
// that will be allocated at one time. This default limit is set by the
|
|
// consumer. The limit (as opposed to the default limit) may be
|
|
// overridden by the producer.
|
|
int mDefaultMaxBufferCount;
|
|
|
|
// mOverrideMaxBufferCount is the limit on the number of buffers that will
|
|
// be allocated at one time. This value is set by the image producer by
|
|
// calling setBufferCount. The default is zero, which means the producer
|
|
// doesn't care about the number of buffers in the pool. In that case
|
|
// mDefaultMaxBufferCount is used as the limit.
|
|
int mOverrideMaxBufferCount;
|
|
|
|
// mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
|
|
// allocate new GraphicBuffer objects.
|
|
sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
|
|
|
|
// mConsumerListener is used to notify the connected consumer of
|
|
// asynchronous events that it may wish to react to. It is initially set
|
|
// to NULL and is written by consumerConnect and consumerDisconnect.
|
|
sp<ConsumerListener> mConsumerListener;
|
|
|
|
// mSynchronousMode whether we're in synchronous mode or not
|
|
bool mSynchronousMode;
|
|
|
|
// mAllowSynchronousMode whether we allow synchronous mode or not. Set
|
|
// when the BufferQueue is created (by the consumer).
|
|
const bool mAllowSynchronousMode;
|
|
|
|
// mConnectedApi indicates the producer API that is currently connected
|
|
// to this BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets
|
|
// updated by the connect and disconnect methods.
|
|
int mConnectedApi;
|
|
|
|
// mDequeueCondition condition used for dequeueBuffer in synchronous mode
|
|
mutable Condition mDequeueCondition;
|
|
|
|
// mQueue is a FIFO of queued buffers used in synchronous mode
|
|
typedef Vector<BufferItem> Fifo;
|
|
Fifo mQueue;
|
|
|
|
// mAbandoned indicates that the BufferQueue will no longer be used to
|
|
// consume image buffers pushed to it using the IGraphicBufferProducer
|
|
// interface. It is initialized to false, and set to true in the
|
|
// consumerDisconnect method. A BufferQueue that has been abandoned will
|
|
// return the NO_INIT error from all IGraphicBufferProducer methods
|
|
// capable of returning an error.
|
|
bool mAbandoned;
|
|
|
|
// mConsumerName is a string used to identify the BufferQueue in log
|
|
// messages. It is set by the setConsumerName method.
|
|
String8 mConsumerName;
|
|
|
|
// mMutex is the mutex used to prevent concurrent access to the member
|
|
// variables of BufferQueue objects. It must be locked whenever the
|
|
// member variables are accessed.
|
|
mutable Mutex mMutex;
|
|
|
|
// mFrameCounter is the free running counter, incremented on every
|
|
// successful queueBuffer call, and buffer allocation.
|
|
uint64_t mFrameCounter;
|
|
|
|
// mBufferHasBeenQueued is true once a buffer has been queued. It is
|
|
// reset when something causes all buffers to be freed (e.g. changing the
|
|
// buffer count).
|
|
bool mBufferHasBeenQueued;
|
|
|
|
// mDefaultBufferFormat can be set so it will override
|
|
// the buffer format when it isn't specified in dequeueBuffer
|
|
uint32_t mDefaultBufferFormat;
|
|
|
|
// mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
|
|
uint32_t mConsumerUsageBits;
|
|
|
|
// mTransformHint is used to optimize for screen rotations
|
|
uint32_t mTransformHint;
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
}; // namespace android
|
|
|
|
#endif // ANDROID_GUI_BUFFERQUEUE_H
|