replicant-frameworks_native/libs/ui/tests/InputEvent_test.cpp
Jeff Brown 3ea4de826d Add new axes for joysticks and mouse wheels.
Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.

Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
2011-02-19 05:23:10 -08:00

583 lines
23 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <ui/Input.h>
#include <gtest/gtest.h>
#include <binder/Parcel.h>
#include <math.h>
#include <SkMatrix.h>
namespace android {
class BaseTest : public testing::Test {
protected:
virtual void SetUp() { }
virtual void TearDown() { }
};
// --- PointerCoordsTest ---
class PointerCoordsTest : public BaseTest {
};
TEST_F(PointerCoordsTest, ClearSetsBitsToZero) {
PointerCoords coords;
coords.clear();
ASSERT_EQ(0ULL, coords.bits);
}
TEST_F(PointerCoordsTest, AxisValues) {
float* valuePtr;
PointerCoords coords;
coords.clear();
// Check invariants when no axes are present.
ASSERT_EQ(0, coords.getAxisValue(0))
<< "getAxisValue should return zero because axis is not present";
ASSERT_EQ(0, coords.getAxisValue(1))
<< "getAxisValue should return zero because axis is not present";
ASSERT_EQ(NULL, coords.editAxisValue(0))
<< "editAxisValue should return null because axis is not present";
// Set first axis.
ASSERT_EQ(OK, coords.setAxisValue(1, 5));
ASSERT_EQ(0x00000002ULL, coords.bits);
ASSERT_EQ(5, coords.values[0]);
ASSERT_EQ(0, coords.getAxisValue(0))
<< "getAxisValue should return zero because axis is not present";
ASSERT_EQ(5, coords.getAxisValue(1))
<< "getAxisValue should return value of axis";
// Set an axis with a higher id than all others. (appending value at the end)
ASSERT_EQ(OK, coords.setAxisValue(3, 2));
ASSERT_EQ(0x0000000aULL, coords.bits);
ASSERT_EQ(5, coords.values[0]);
ASSERT_EQ(2, coords.values[1]);
ASSERT_EQ(0, coords.getAxisValue(0))
<< "getAxisValue should return zero because axis is not present";
ASSERT_EQ(5, coords.getAxisValue(1))
<< "getAxisValue should return value of axis";
ASSERT_EQ(0, coords.getAxisValue(2))
<< "getAxisValue should return zero because axis is not present";
ASSERT_EQ(2, coords.getAxisValue(3))
<< "getAxisValue should return value of axis";
// Set an axis with an id lower than all others. (prepending value at beginning)
ASSERT_EQ(OK, coords.setAxisValue(0, 4));
ASSERT_EQ(0x0000000bULL, coords.bits);
ASSERT_EQ(4, coords.values[0]);
ASSERT_EQ(5, coords.values[1]);
ASSERT_EQ(2, coords.values[2]);
ASSERT_EQ(4, coords.getAxisValue(0))
<< "getAxisValue should return value of axis";
ASSERT_EQ(5, coords.getAxisValue(1))
<< "getAxisValue should return value of axis";
ASSERT_EQ(0, coords.getAxisValue(2))
<< "getAxisValue should return zero because axis is not present";
ASSERT_EQ(2, coords.getAxisValue(3))
<< "getAxisValue should return value of axis";
// Edit an existing axis value in place.
valuePtr = coords.editAxisValue(1);
ASSERT_EQ(5, *valuePtr)
<< "editAxisValue should return pointer to axis value";
*valuePtr = 7;
ASSERT_EQ(7, coords.getAxisValue(1))
<< "getAxisValue should return value of axis";
// Set an axis with an id between the others. (inserting value in the middle)
ASSERT_EQ(OK, coords.setAxisValue(2, 1));
ASSERT_EQ(0x0000000fULL, coords.bits);
ASSERT_EQ(4, coords.values[0]);
ASSERT_EQ(7, coords.values[1]);
ASSERT_EQ(1, coords.values[2]);
ASSERT_EQ(2, coords.values[3]);
ASSERT_EQ(4, coords.getAxisValue(0))
<< "getAxisValue should return value of axis";
ASSERT_EQ(7, coords.getAxisValue(1))
<< "getAxisValue should return value of axis";
ASSERT_EQ(1, coords.getAxisValue(2))
<< "getAxisValue should return value of axis";
ASSERT_EQ(2, coords.getAxisValue(3))
<< "getAxisValue should return value of axis";
// Set an existing axis value in place.
ASSERT_EQ(OK, coords.setAxisValue(1, 6));
ASSERT_EQ(0x0000000fULL, coords.bits);
ASSERT_EQ(4, coords.values[0]);
ASSERT_EQ(6, coords.values[1]);
ASSERT_EQ(1, coords.values[2]);
ASSERT_EQ(2, coords.values[3]);
ASSERT_EQ(4, coords.getAxisValue(0))
<< "getAxisValue should return value of axis";
ASSERT_EQ(6, coords.getAxisValue(1))
<< "getAxisValue should return value of axis";
ASSERT_EQ(1, coords.getAxisValue(2))
<< "getAxisValue should return value of axis";
ASSERT_EQ(2, coords.getAxisValue(3))
<< "getAxisValue should return value of axis";
// Set maximum number of axes.
for (size_t axis = 4; axis < PointerCoords::MAX_AXES; axis++) {
ASSERT_EQ(OK, coords.setAxisValue(axis, axis));
}
ASSERT_EQ(PointerCoords::MAX_AXES, __builtin_popcountll(coords.bits));
// Try to set one more axis beyond maximum number.
// Ensure bits are unchanged.
ASSERT_EQ(NO_MEMORY, coords.setAxisValue(PointerCoords::MAX_AXES, 100));
ASSERT_EQ(PointerCoords::MAX_AXES, __builtin_popcountll(coords.bits));
}
TEST_F(PointerCoordsTest, Parcel) {
Parcel parcel;
PointerCoords inCoords;
inCoords.clear();
PointerCoords outCoords;
// Round trip with empty coords.
inCoords.writeToParcel(&parcel);
parcel.setDataPosition(0);
outCoords.readFromParcel(&parcel);
ASSERT_EQ(0ULL, outCoords.bits);
// Round trip with some values.
parcel.freeData();
inCoords.setAxisValue(2, 5);
inCoords.setAxisValue(5, 8);
inCoords.writeToParcel(&parcel);
parcel.setDataPosition(0);
outCoords.readFromParcel(&parcel);
ASSERT_EQ(outCoords.bits, inCoords.bits);
ASSERT_EQ(outCoords.values[0], inCoords.values[0]);
ASSERT_EQ(outCoords.values[1], inCoords.values[1]);
}
// --- KeyEventTest ---
class KeyEventTest : public BaseTest {
};
TEST_F(KeyEventTest, Properties) {
KeyEvent event;
// Initialize and get properties.
const nsecs_t ARBITRARY_DOWN_TIME = 1;
const nsecs_t ARBITRARY_EVENT_TIME = 2;
event.initialize(2, AINPUT_SOURCE_GAMEPAD, AKEY_EVENT_ACTION_DOWN,
AKEY_EVENT_FLAG_FROM_SYSTEM, AKEYCODE_BUTTON_X, 121,
AMETA_ALT_ON, 1, ARBITRARY_DOWN_TIME, ARBITRARY_EVENT_TIME);
ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, event.getType());
ASSERT_EQ(2, event.getDeviceId());
ASSERT_EQ(AINPUT_SOURCE_GAMEPAD, event.getSource());
ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, event.getAction());
ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM, event.getFlags());
ASSERT_EQ(AKEYCODE_BUTTON_X, event.getKeyCode());
ASSERT_EQ(121, event.getScanCode());
ASSERT_EQ(AMETA_ALT_ON, event.getMetaState());
ASSERT_EQ(1, event.getRepeatCount());
ASSERT_EQ(ARBITRARY_DOWN_TIME, event.getDownTime());
ASSERT_EQ(ARBITRARY_EVENT_TIME, event.getEventTime());
// Set source.
event.setSource(AINPUT_SOURCE_JOYSTICK);
ASSERT_EQ(AINPUT_SOURCE_JOYSTICK, event.getSource());
}
// --- MotionEventTest ---
class MotionEventTest : public BaseTest {
protected:
static const nsecs_t ARBITRARY_DOWN_TIME;
static const nsecs_t ARBITRARY_EVENT_TIME;
static const float X_OFFSET;
static const float Y_OFFSET;
void initializeEventWithHistory(MotionEvent* event);
void assertEqualsEventWithHistory(const MotionEvent* event);
};
const nsecs_t MotionEventTest::ARBITRARY_DOWN_TIME = 1;
const nsecs_t MotionEventTest::ARBITRARY_EVENT_TIME = 2;
const float MotionEventTest::X_OFFSET = 1.0f;
const float MotionEventTest::Y_OFFSET = 1.1f;
void MotionEventTest::initializeEventWithHistory(MotionEvent* event) {
int32_t pointerIds[] = { 1, 2 };
PointerCoords pointerCoords[2];
pointerCoords[0].clear();
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 10);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 11);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 12);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 13);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 14);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 15);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 16);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 17);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 18);
pointerCoords[1].clear();
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_X, 20);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_Y, 21);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 22);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 23);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 24);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 25);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 26);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 27);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 28);
event->initialize(2, AINPUT_SOURCE_TOUCHSCREEN, AMOTION_EVENT_ACTION_MOVE,
AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED,
AMOTION_EVENT_EDGE_FLAG_TOP, AMETA_ALT_ON,
X_OFFSET, Y_OFFSET, 2.0f, 2.1f,
ARBITRARY_DOWN_TIME, ARBITRARY_EVENT_TIME,
2, pointerIds, pointerCoords);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 110);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 111);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 112);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 113);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 114);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 115);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 116);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 117);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 118);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_X, 120);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_Y, 121);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 122);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 123);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 124);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 125);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 126);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 127);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 128);
event->addSample(ARBITRARY_EVENT_TIME + 1, pointerCoords);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 210);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 211);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 212);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 213);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 214);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 215);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 216);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 217);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 218);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_X, 220);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_Y, 221);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 222);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 223);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 224);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 225);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 226);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 227);
pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 228);
event->addSample(ARBITRARY_EVENT_TIME + 2, pointerCoords);
}
void MotionEventTest::assertEqualsEventWithHistory(const MotionEvent* event) {
// Check properties.
ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType());
ASSERT_EQ(2, event->getDeviceId());
ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, event->getSource());
ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, event->getAction());
ASSERT_EQ(AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED, event->getFlags());
ASSERT_EQ(AMOTION_EVENT_EDGE_FLAG_TOP, event->getEdgeFlags());
ASSERT_EQ(AMETA_ALT_ON, event->getMetaState());
ASSERT_EQ(X_OFFSET, event->getXOffset());
ASSERT_EQ(Y_OFFSET, event->getYOffset());
ASSERT_EQ(2.0f, event->getXPrecision());
ASSERT_EQ(2.1f, event->getYPrecision());
ASSERT_EQ(ARBITRARY_DOWN_TIME, event->getDownTime());
ASSERT_EQ(2U, event->getPointerCount());
ASSERT_EQ(1, event->getPointerId(0));
ASSERT_EQ(2, event->getPointerId(1));
ASSERT_EQ(2U, event->getHistorySize());
// Check data.
ASSERT_EQ(ARBITRARY_EVENT_TIME, event->getHistoricalEventTime(0));
ASSERT_EQ(ARBITRARY_EVENT_TIME + 1, event->getHistoricalEventTime(1));
ASSERT_EQ(ARBITRARY_EVENT_TIME + 2, event->getEventTime());
ASSERT_EQ(11, event->getHistoricalRawPointerCoords(0, 0)->
getAxisValue(AMOTION_EVENT_AXIS_Y));
ASSERT_EQ(21, event->getHistoricalRawPointerCoords(1, 0)->
getAxisValue(AMOTION_EVENT_AXIS_Y));
ASSERT_EQ(111, event->getHistoricalRawPointerCoords(0, 1)->
getAxisValue(AMOTION_EVENT_AXIS_Y));
ASSERT_EQ(121, event->getHistoricalRawPointerCoords(1, 1)->
getAxisValue(AMOTION_EVENT_AXIS_Y));
ASSERT_EQ(211, event->getRawPointerCoords(0)->
getAxisValue(AMOTION_EVENT_AXIS_Y));
ASSERT_EQ(221, event->getRawPointerCoords(1)->
getAxisValue(AMOTION_EVENT_AXIS_Y));
ASSERT_EQ(11, event->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_Y, 0, 0));
ASSERT_EQ(21, event->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_Y, 1, 0));
ASSERT_EQ(111, event->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_Y, 0, 1));
ASSERT_EQ(121, event->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_Y, 1, 1));
ASSERT_EQ(211, event->getRawAxisValue(AMOTION_EVENT_AXIS_Y, 0));
ASSERT_EQ(221, event->getRawAxisValue(AMOTION_EVENT_AXIS_Y, 1));
ASSERT_EQ(10, event->getHistoricalRawX(0, 0));
ASSERT_EQ(20, event->getHistoricalRawX(1, 0));
ASSERT_EQ(110, event->getHistoricalRawX(0, 1));
ASSERT_EQ(120, event->getHistoricalRawX(1, 1));
ASSERT_EQ(210, event->getRawX(0));
ASSERT_EQ(220, event->getRawX(1));
ASSERT_EQ(11, event->getHistoricalRawY(0, 0));
ASSERT_EQ(21, event->getHistoricalRawY(1, 0));
ASSERT_EQ(111, event->getHistoricalRawY(0, 1));
ASSERT_EQ(121, event->getHistoricalRawY(1, 1));
ASSERT_EQ(211, event->getRawY(0));
ASSERT_EQ(221, event->getRawY(1));
ASSERT_EQ(X_OFFSET + 10, event->getHistoricalX(0, 0));
ASSERT_EQ(X_OFFSET + 20, event->getHistoricalX(1, 0));
ASSERT_EQ(X_OFFSET + 110, event->getHistoricalX(0, 1));
ASSERT_EQ(X_OFFSET + 120, event->getHistoricalX(1, 1));
ASSERT_EQ(X_OFFSET + 210, event->getX(0));
ASSERT_EQ(X_OFFSET + 220, event->getX(1));
ASSERT_EQ(Y_OFFSET + 11, event->getHistoricalY(0, 0));
ASSERT_EQ(Y_OFFSET + 21, event->getHistoricalY(1, 0));
ASSERT_EQ(Y_OFFSET + 111, event->getHistoricalY(0, 1));
ASSERT_EQ(Y_OFFSET + 121, event->getHistoricalY(1, 1));
ASSERT_EQ(Y_OFFSET + 211, event->getY(0));
ASSERT_EQ(Y_OFFSET + 221, event->getY(1));
ASSERT_EQ(12, event->getHistoricalPressure(0, 0));
ASSERT_EQ(22, event->getHistoricalPressure(1, 0));
ASSERT_EQ(112, event->getHistoricalPressure(0, 1));
ASSERT_EQ(122, event->getHistoricalPressure(1, 1));
ASSERT_EQ(212, event->getPressure(0));
ASSERT_EQ(222, event->getPressure(1));
ASSERT_EQ(13, event->getHistoricalSize(0, 0));
ASSERT_EQ(23, event->getHistoricalSize(1, 0));
ASSERT_EQ(113, event->getHistoricalSize(0, 1));
ASSERT_EQ(123, event->getHistoricalSize(1, 1));
ASSERT_EQ(213, event->getSize(0));
ASSERT_EQ(223, event->getSize(1));
ASSERT_EQ(14, event->getHistoricalTouchMajor(0, 0));
ASSERT_EQ(24, event->getHistoricalTouchMajor(1, 0));
ASSERT_EQ(114, event->getHistoricalTouchMajor(0, 1));
ASSERT_EQ(124, event->getHistoricalTouchMajor(1, 1));
ASSERT_EQ(214, event->getTouchMajor(0));
ASSERT_EQ(224, event->getTouchMajor(1));
ASSERT_EQ(15, event->getHistoricalTouchMinor(0, 0));
ASSERT_EQ(25, event->getHistoricalTouchMinor(1, 0));
ASSERT_EQ(115, event->getHistoricalTouchMinor(0, 1));
ASSERT_EQ(125, event->getHistoricalTouchMinor(1, 1));
ASSERT_EQ(215, event->getTouchMinor(0));
ASSERT_EQ(225, event->getTouchMinor(1));
ASSERT_EQ(16, event->getHistoricalToolMajor(0, 0));
ASSERT_EQ(26, event->getHistoricalToolMajor(1, 0));
ASSERT_EQ(116, event->getHistoricalToolMajor(0, 1));
ASSERT_EQ(126, event->getHistoricalToolMajor(1, 1));
ASSERT_EQ(216, event->getToolMajor(0));
ASSERT_EQ(226, event->getToolMajor(1));
ASSERT_EQ(17, event->getHistoricalToolMinor(0, 0));
ASSERT_EQ(27, event->getHistoricalToolMinor(1, 0));
ASSERT_EQ(117, event->getHistoricalToolMinor(0, 1));
ASSERT_EQ(127, event->getHistoricalToolMinor(1, 1));
ASSERT_EQ(217, event->getToolMinor(0));
ASSERT_EQ(227, event->getToolMinor(1));
ASSERT_EQ(18, event->getHistoricalOrientation(0, 0));
ASSERT_EQ(28, event->getHistoricalOrientation(1, 0));
ASSERT_EQ(118, event->getHistoricalOrientation(0, 1));
ASSERT_EQ(128, event->getHistoricalOrientation(1, 1));
ASSERT_EQ(218, event->getOrientation(0));
ASSERT_EQ(228, event->getOrientation(1));
}
TEST_F(MotionEventTest, Properties) {
MotionEvent event;
// Initialize, add samples and check properties.
initializeEventWithHistory(&event);
ASSERT_NO_FATAL_FAILURE(assertEqualsEventWithHistory(&event));
// Set source.
event.setSource(AINPUT_SOURCE_JOYSTICK);
ASSERT_EQ(AINPUT_SOURCE_JOYSTICK, event.getSource());
// Set action.
event.setAction(AMOTION_EVENT_ACTION_CANCEL);
ASSERT_EQ(AMOTION_EVENT_ACTION_CANCEL, event.getAction());
// Set meta state.
event.setMetaState(AMETA_CTRL_ON);
ASSERT_EQ(AMETA_CTRL_ON, event.getMetaState());
}
TEST_F(MotionEventTest, CopyFrom_KeepHistory) {
MotionEvent event;
initializeEventWithHistory(&event);
MotionEvent copy;
copy.copyFrom(&event, true /*keepHistory*/);
ASSERT_NO_FATAL_FAILURE(assertEqualsEventWithHistory(&event));
}
TEST_F(MotionEventTest, CopyFrom_DoNotKeepHistory) {
MotionEvent event;
initializeEventWithHistory(&event);
MotionEvent copy;
copy.copyFrom(&event, false /*keepHistory*/);
ASSERT_EQ(event.getPointerCount(), copy.getPointerCount());
ASSERT_EQ(0U, copy.getHistorySize());
ASSERT_EQ(event.getPointerId(0), copy.getPointerId(0));
ASSERT_EQ(event.getPointerId(1), copy.getPointerId(1));
ASSERT_EQ(event.getEventTime(), copy.getEventTime());
ASSERT_EQ(event.getX(0), copy.getX(0));
}
TEST_F(MotionEventTest, OffsetLocation) {
MotionEvent event;
initializeEventWithHistory(&event);
event.offsetLocation(5.0f, -2.0f);
ASSERT_EQ(X_OFFSET + 5.0f, event.getXOffset());
ASSERT_EQ(Y_OFFSET - 2.0f, event.getYOffset());
}
TEST_F(MotionEventTest, Scale) {
MotionEvent event;
initializeEventWithHistory(&event);
event.scale(2.0f);
ASSERT_EQ(X_OFFSET * 2, event.getXOffset());
ASSERT_EQ(Y_OFFSET * 2, event.getYOffset());
ASSERT_EQ(210 * 2, event.getRawX(0));
ASSERT_EQ(211 * 2, event.getRawY(0));
ASSERT_EQ((X_OFFSET + 210) * 2, event.getX(0));
ASSERT_EQ((Y_OFFSET + 211) * 2, event.getY(0));
ASSERT_EQ(212, event.getPressure(0));
ASSERT_EQ(213, event.getSize(0));
ASSERT_EQ(214 * 2, event.getTouchMajor(0));
ASSERT_EQ(215 * 2, event.getTouchMinor(0));
ASSERT_EQ(216 * 2, event.getToolMajor(0));
ASSERT_EQ(217 * 2, event.getToolMinor(0));
ASSERT_EQ(218, event.getOrientation(0));
}
TEST_F(MotionEventTest, Parcel) {
Parcel parcel;
MotionEvent inEvent;
initializeEventWithHistory(&inEvent);
MotionEvent outEvent;
// Round trip.
inEvent.writeToParcel(&parcel);
parcel.setDataPosition(0);
outEvent.readFromParcel(&parcel);
ASSERT_NO_FATAL_FAILURE(assertEqualsEventWithHistory(&outEvent));
}
TEST_F(MotionEventTest, Transform) {
// Generate some points on a circle.
// Each point 'i' is a point on a circle of radius ROTATION centered at (3,2) at an angle
// of ARC * i degrees clockwise relative to the Y axis.
// The geometrical representation is irrelevant to the test, it's just easy to generate
// and check rotation. We set the orientation to the same angle.
// Coordinate system: down is increasing Y, right is increasing X.
const float PI_180 = float(M_PI / 180);
const float RADIUS = 10;
const float ARC = 36;
const float ROTATION = ARC * 2;
const size_t pointerCount = 11;
int pointerIds[pointerCount];
PointerCoords pointerCoords[pointerCount];
for (size_t i = 0; i < pointerCount; i++) {
float angle = float(i * ARC * PI_180);
pointerIds[i] = i;
pointerCoords[i].clear();
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, sinf(angle) * RADIUS + 3);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, -cosf(angle) * RADIUS + 2);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, angle);
}
MotionEvent event;
event.initialize(0, 0, AMOTION_EVENT_ACTION_MOVE, 0, 0, 0,
0, 0, 0, 0, 0, 0, pointerCount, pointerIds, pointerCoords);
float originalRawX = 0 + 3;
float originalRawY = -RADIUS + 2;
// Check original raw X and Y assumption.
ASSERT_NEAR(originalRawX, event.getRawX(0), 0.001);
ASSERT_NEAR(originalRawY, event.getRawY(0), 0.001);
// Now translate the motion event so the circle's origin is at (0,0).
event.offsetLocation(-3, -2);
// Offsetting the location should preserve the raw X and Y of the first point.
ASSERT_NEAR(originalRawX, event.getRawX(0), 0.001);
ASSERT_NEAR(originalRawY, event.getRawY(0), 0.001);
// Apply a rotation about the origin by ROTATION degrees clockwise.
SkMatrix matrix;
matrix.setRotate(ROTATION);
event.transform(&matrix);
// Check the points.
for (size_t i = 0; i < pointerCount; i++) {
float angle = float((i * ARC + ROTATION) * PI_180);
ASSERT_NEAR(sinf(angle) * RADIUS, event.getX(i), 0.001);
ASSERT_NEAR(-cosf(angle) * RADIUS, event.getY(i), 0.001);
ASSERT_NEAR(tanf(angle), tanf(event.getOrientation(i)), 0.1);
}
// Applying the transformation should preserve the raw X and Y of the first point.
ASSERT_NEAR(originalRawX, event.getRawX(0), 0.001);
ASSERT_NEAR(originalRawY, event.getRawY(0), 0.001);
}
} // namespace android