replicant-frameworks_native/services/surfaceflinger/RenderEngine
Mathias Agopian 2185f8b420 Fix GLES context version selection
Explicitly selects an ES 2.0 config first, then an ES 1.x config,
before attempting the fallback path for the emulator.

Bug: 10820214
Change-Id: Ia8cc084c02a0e3de910def024da8a08d02bbd89d
2013-09-18 16:20:26 -07:00
..
Description.cpp color blindness enhancement 2013-09-04 22:11:15 -07:00
Description.h color blindness enhancement 2013-09-04 22:11:15 -07:00
GLES10RenderEngine.cpp Refactor SF. Move all GL operations in their own class. 2013-07-03 14:39:27 -07:00
GLES10RenderEngine.h Refactor SF. Move all GL operations in their own class. 2013-07-03 14:39:27 -07:00
GLES11RenderEngine.cpp color blindness enhancement 2013-09-04 22:11:15 -07:00
GLES11RenderEngine.h color blindness enhancement 2013-09-04 22:11:15 -07:00
GLES20RenderEngine.cpp color blindness enhancement 2013-09-04 22:11:15 -07:00
GLES20RenderEngine.h color blindness enhancement 2013-09-04 22:11:15 -07:00
GLExtensions.cpp Refactor SF. Move all GL operations in their own class. 2013-07-03 14:39:27 -07:00
GLExtensions.h Refactor SF. Move all GL operations in their own class. 2013-07-03 14:39:27 -07:00
Mesh.cpp don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
Mesh.h color blindness enhancement 2013-09-04 22:11:15 -07:00
Program.cpp color blindness enhancement 2013-09-04 22:11:15 -07:00
Program.h color blindness enhancement 2013-09-04 22:11:15 -07:00
ProgramCache.cpp color blindness enhancement 2013-09-04 22:11:15 -07:00
ProgramCache.h color blindness enhancement 2013-09-04 22:11:15 -07:00
RenderEngine.cpp Fix GLES context version selection 2013-09-18 16:20:26 -07:00
RenderEngine.h color blindness enhancement 2013-09-04 22:11:15 -07:00
Texture.cpp switch to use mat4 2013-08-26 20:42:07 -07:00
Texture.h switch to use mat4 2013-08-26 20:42:07 -07:00