replicant-frameworks_native/opengl/libs/EGL/egl_object.h
Mathias Agopian 5b287a6ea8 eglTerminate() now actually frees up all active egl objects
as specified by the EGL specification, terminated objects's
handles become invalid, the objects themselves are destroyed
when they're not current to some thread.

Change-Id: Id3a4a5736a5bbc3926a9ae8385d43772edb88eeb
2011-05-16 19:03:33 -07:00

236 lines
6.1 KiB
C++

/*
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_EGL_OBJECT_H
#define ANDROID_EGL_OBJECT_H
#include <ctype.h>
#include <stdint.h>
#include <stdlib.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <utils/threads.h>
#include <system/window.h>
#include "egl_display.h"
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
struct egl_display_t;
class egl_object_t {
egl_display_t *display;
mutable volatile int32_t count;
protected:
virtual ~egl_object_t();
public:
egl_object_t(egl_display_t* display);
void destroy();
inline int32_t incRef() { return android_atomic_inc(&count); }
inline int32_t decRef() { return android_atomic_dec(&count); }
private:
void terminate();
bool get();
public:
template <typename N, typename T>
class LocalRef {
egl_object_t* ref;
LocalRef();
LocalRef(const LocalRef* rhs);
public:
~LocalRef();
explicit LocalRef(egl_object_t* rhs);
explicit LocalRef(T o) : ref(0) {
egl_object_t* native = reinterpret_cast<N*>(o);
if (o && native->get()) {
ref = native;
}
}
inline N* get() {
return static_cast<N*>(ref);
}
void acquire() const;
void release() const;
void terminate();
};
template <typename N, typename T>
friend class LocalRef;
};
template<typename N, typename T>
egl_object_t::LocalRef<N, T>::LocalRef(egl_object_t* rhs) : ref(rhs) {
if (ref) {
ref->incRef();
}
}
template <typename N, typename T>
egl_object_t::LocalRef<N,T>::~LocalRef() {
if (ref) {
ref->destroy();
}
}
template <typename N, typename T>
void egl_object_t::LocalRef<N,T>::acquire() const {
if (ref) {
ref->incRef();
}
}
template <typename N, typename T>
void egl_object_t::LocalRef<N,T>::release() const {
if (ref) {
if (ref->decRef() == 1) {
// shouldn't happen because this is called from LocalRef
LOGE("LocalRef::release() removed the last reference!");
}
}
}
template <typename N, typename T>
void egl_object_t::LocalRef<N,T>::terminate() {
if (ref) {
ref->terminate();
}
}
// ----------------------------------------------------------------------------
class egl_surface_t: public egl_object_t {
protected:
~egl_surface_t() {}
public:
typedef egl_object_t::LocalRef<egl_surface_t, EGLSurface> Ref;
egl_surface_t(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win,
EGLSurface surface, int impl, egl_connection_t const* cnx) :
egl_object_t(get_display(dpy)), dpy(dpy), surface(surface),
config(config), win(win), impl(impl), cnx(cnx) {
}
EGLDisplay dpy;
EGLSurface surface;
EGLConfig config;
sp<ANativeWindow> win;
int impl;
egl_connection_t const* cnx;
};
class egl_context_t: public egl_object_t {
protected:
~egl_context_t() {}
public:
typedef egl_object_t::LocalRef<egl_context_t, EGLContext> Ref;
egl_context_t(EGLDisplay dpy, EGLContext context, EGLConfig config,
int impl, egl_connection_t const* cnx, int version) :
egl_object_t(get_display(dpy)), dpy(dpy), context(context),
config(config), read(0), draw(0), impl(impl), cnx(cnx),
version(version) {
}
EGLDisplay dpy;
EGLContext context;
EGLConfig config;
EGLSurface read;
EGLSurface draw;
int impl;
egl_connection_t const* cnx;
int version;
};
class egl_image_t: public egl_object_t {
protected:
~egl_image_t() {}
public:
typedef egl_object_t::LocalRef<egl_image_t, EGLImageKHR> Ref;
egl_image_t(EGLDisplay dpy, EGLContext context) :
egl_object_t(get_display(dpy)), dpy(dpy), context(context) {
memset(images, 0, sizeof(images));
}
EGLDisplay dpy;
EGLContext context;
EGLImageKHR images[IMPL_NUM_IMPLEMENTATIONS];
};
class egl_sync_t: public egl_object_t {
protected:
~egl_sync_t() {}
public:
typedef egl_object_t::LocalRef<egl_sync_t, EGLSyncKHR> Ref;
egl_sync_t(EGLDisplay dpy, EGLContext context, EGLSyncKHR sync) :
egl_object_t(get_display(dpy)), dpy(dpy), context(context), sync(sync) {
}
EGLDisplay dpy;
EGLContext context;
EGLSyncKHR sync;
};
// ----------------------------------------------------------------------------
typedef egl_surface_t::Ref SurfaceRef;
typedef egl_context_t::Ref ContextRef;
typedef egl_image_t::Ref ImageRef;
typedef egl_sync_t::Ref SyncRef;
// ----------------------------------------------------------------------------
template<typename NATIVE, typename EGL>
static inline NATIVE* egl_to_native_cast(EGL arg) {
return reinterpret_cast<NATIVE*>(arg);
}
static inline
egl_surface_t* get_surface(EGLSurface surface) {
return egl_to_native_cast<egl_surface_t>(surface);
}
static inline
egl_context_t* get_context(EGLContext context) {
return egl_to_native_cast<egl_context_t>(context);
}
static inline
egl_image_t* get_image(EGLImageKHR image) {
return egl_to_native_cast<egl_image_t>(image);
}
static inline
egl_sync_t* get_sync(EGLSyncKHR sync) {
return egl_to_native_cast<egl_sync_t>(sync);
}
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------
#endif // ANDROID_EGL_OBJECT_H