ad1c5cf963
orientation change Current code swaps the width and height by assuming that aspect ratio of the buffer width and height will be same as that of the layout clip width and height. That is not always true. Change the check to orientation change. Change-Id: Ie387f3a7369025427484e4173cbde7a08df2b9d7
728 lines
22 KiB
C++
728 lines
22 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdint.h>
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#include <math.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <utils/StopWatch.h>
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#include <ui/GraphicBuffer.h>
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#include <ui/PixelFormat.h>
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#include <ui/FramebufferNativeWindow.h>
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#include <ui/Rect.h>
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#include <ui/Region.h>
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#include <hardware/copybit.h>
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#include "LayerBuffer.h"
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#include "SurfaceFlinger.h"
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#include "DisplayHardware/DisplayHardware.h"
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namespace android {
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// ---------------------------------------------------------------------------
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const uint32_t LayerBuffer::typeInfo = LayerBaseClient::typeInfo | 0x20;
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const char* const LayerBuffer::typeID = "LayerBuffer";
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gralloc_module_t const* LayerBuffer::sGrallocModule = 0;
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// ---------------------------------------------------------------------------
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LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
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const sp<Client>& client, int32_t i)
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: LayerBaseClient(flinger, display, client, i),
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mNeedsBlending(false), mBlitEngine(0)
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{
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}
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LayerBuffer::~LayerBuffer()
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{
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if (mBlitEngine) {
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copybit_close(mBlitEngine);
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}
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}
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void LayerBuffer::onFirstRef()
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{
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LayerBaseClient::onFirstRef();
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mSurface = new SurfaceLayerBuffer(mFlinger, clientIndex(),
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const_cast<LayerBuffer *>(this));
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hw_module_t const* module = (hw_module_t const*)sGrallocModule;
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if (!module) {
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// NOTE: technically there is a race here, but it shouldn't
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// cause any problem since hw_get_module() always returns
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// the same value.
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if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
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sGrallocModule = (gralloc_module_t const *)module;
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}
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}
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if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
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copybit_open(module, &mBlitEngine);
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}
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}
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sp<LayerBaseClient::Surface> LayerBuffer::createSurface() const
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{
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return mSurface;
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}
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status_t LayerBuffer::ditch()
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{
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mSurface.clear();
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return NO_ERROR;
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}
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bool LayerBuffer::needsBlending() const {
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return mNeedsBlending;
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}
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void LayerBuffer::setNeedsBlending(bool blending) {
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mNeedsBlending = blending;
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}
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void LayerBuffer::postBuffer(ssize_t offset)
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{
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sp<Source> source(getSource());
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if (source != 0)
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source->postBuffer(offset);
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}
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void LayerBuffer::unregisterBuffers()
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{
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sp<Source> source(clearSource());
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if (source != 0)
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source->unregisterBuffers();
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}
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uint32_t LayerBuffer::doTransaction(uint32_t flags)
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{
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sp<Source> source(getSource());
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if (source != 0)
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source->onTransaction(flags);
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uint32_t res = LayerBase::doTransaction(flags);
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// we always want filtering for these surfaces
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mUseLinearFiltering = !(mFlags & DisplayHardware::SLOW_CONFIG);
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return res;
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}
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void LayerBuffer::unlockPageFlip(const Transform& planeTransform,
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Region& outDirtyRegion)
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{
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// this code-path must be as tight as possible, it's called each time
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// the screen is composited.
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sp<Source> source(getSource());
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if (source != 0)
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source->onVisibilityResolved(planeTransform);
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LayerBase::unlockPageFlip(planeTransform, outDirtyRegion);
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}
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void LayerBuffer::onDraw(const Region& clip) const
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{
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sp<Source> source(getSource());
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if (LIKELY(source != 0)) {
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source->onDraw(clip);
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} else {
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clearWithOpenGL(clip);
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}
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}
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bool LayerBuffer::transformed() const
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{
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sp<Source> source(getSource());
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if (LIKELY(source != 0))
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return source->transformed();
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return false;
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}
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void LayerBuffer::serverDestroy()
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{
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sp<Source> source(clearSource());
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if (source != 0) {
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source->destroy();
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}
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}
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/**
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* This creates a "buffer" source for this surface
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*/
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status_t LayerBuffer::registerBuffers(const ISurface::BufferHeap& buffers)
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{
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Mutex::Autolock _l(mLock);
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if (mSource != 0)
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return INVALID_OPERATION;
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sp<BufferSource> source = new BufferSource(*this, buffers);
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status_t result = source->getStatus();
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if (result == NO_ERROR) {
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mSource = source;
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}
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return result;
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}
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/**
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* This creates an "overlay" source for this surface
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*/
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sp<OverlayRef> LayerBuffer::createOverlay(uint32_t w, uint32_t h, int32_t f,
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int32_t orientation)
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{
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sp<OverlayRef> result;
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Mutex::Autolock _l(mLock);
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if (mSource != 0)
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return result;
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sp<OverlaySource> source = new OverlaySource(*this, &result, w, h, f, orientation);
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if (result != 0) {
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mSource = source;
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}
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return result;
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}
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sp<LayerBuffer::Source> LayerBuffer::getSource() const {
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Mutex::Autolock _l(mLock);
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return mSource;
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}
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sp<LayerBuffer::Source> LayerBuffer::clearSource() {
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sp<Source> source;
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Mutex::Autolock _l(mLock);
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source = mSource;
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mSource.clear();
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return source;
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}
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// ============================================================================
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// LayerBuffer::SurfaceLayerBuffer
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// ============================================================================
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LayerBuffer::SurfaceLayerBuffer::SurfaceLayerBuffer(const sp<SurfaceFlinger>& flinger,
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SurfaceID id, const sp<LayerBuffer>& owner)
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: LayerBaseClient::Surface(flinger, id, owner->getIdentity(), owner)
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{
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}
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LayerBuffer::SurfaceLayerBuffer::~SurfaceLayerBuffer()
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{
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unregisterBuffers();
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}
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status_t LayerBuffer::SurfaceLayerBuffer::registerBuffers(
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const ISurface::BufferHeap& buffers)
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{
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sp<LayerBuffer> owner(getOwner());
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if (owner != 0)
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return owner->registerBuffers(buffers);
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return NO_INIT;
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}
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void LayerBuffer::SurfaceLayerBuffer::postBuffer(ssize_t offset)
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{
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sp<LayerBuffer> owner(getOwner());
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if (owner != 0)
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owner->postBuffer(offset);
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}
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void LayerBuffer::SurfaceLayerBuffer::unregisterBuffers()
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{
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sp<LayerBuffer> owner(getOwner());
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if (owner != 0)
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owner->unregisterBuffers();
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}
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sp<OverlayRef> LayerBuffer::SurfaceLayerBuffer::createOverlay(
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uint32_t w, uint32_t h, int32_t format, int32_t orientation) {
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sp<OverlayRef> result;
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sp<LayerBuffer> owner(getOwner());
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if (owner != 0)
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result = owner->createOverlay(w, h, format, orientation);
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return result;
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}
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// ============================================================================
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// LayerBuffer::Buffer
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// ============================================================================
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LayerBuffer::Buffer::Buffer(const ISurface::BufferHeap& buffers,
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ssize_t offset, size_t bufferSize)
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: mBufferHeap(buffers), mSupportsCopybit(false)
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{
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NativeBuffer& src(mNativeBuffer);
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src.crop.l = 0;
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src.crop.t = 0;
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src.crop.r = buffers.w;
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src.crop.b = buffers.h;
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src.img.w = buffers.hor_stride ?: buffers.w;
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src.img.h = buffers.ver_stride ?: buffers.h;
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src.img.format = buffers.format;
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src.img.base = (void*)(intptr_t(buffers.heap->base()) + offset);
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src.img.handle = 0;
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gralloc_module_t const * module = LayerBuffer::getGrallocModule();
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if (module && module->perform) {
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int err = module->perform(module,
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GRALLOC_MODULE_PERFORM_CREATE_HANDLE_FROM_BUFFER,
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buffers.heap->heapID(), bufferSize,
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offset, buffers.heap->base(),
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&src.img.handle);
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// we can fail here is the passed buffer is purely software
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mSupportsCopybit = (err == NO_ERROR);
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}
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}
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LayerBuffer::Buffer::~Buffer()
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{
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NativeBuffer& src(mNativeBuffer);
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if (src.img.handle) {
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native_handle_delete(src.img.handle);
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}
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}
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// ============================================================================
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// LayerBuffer::Source
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// LayerBuffer::BufferSource
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// LayerBuffer::OverlaySource
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// ============================================================================
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LayerBuffer::Source::Source(LayerBuffer& layer)
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: mLayer(layer)
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{
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}
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LayerBuffer::Source::~Source() {
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}
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void LayerBuffer::Source::onDraw(const Region& clip) const {
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}
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void LayerBuffer::Source::onTransaction(uint32_t flags) {
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}
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void LayerBuffer::Source::onVisibilityResolved(
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const Transform& planeTransform) {
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}
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void LayerBuffer::Source::postBuffer(ssize_t offset) {
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}
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void LayerBuffer::Source::unregisterBuffers() {
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}
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bool LayerBuffer::Source::transformed() const {
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return mLayer.mTransformed;
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}
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// ---------------------------------------------------------------------------
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LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
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const ISurface::BufferHeap& buffers)
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: Source(layer), mStatus(NO_ERROR), mBufferSize(0),
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mUseEGLImageDirectly(true)
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{
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if (buffers.heap == NULL) {
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// this is allowed, but in this case, it is illegal to receive
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// postBuffer(). The surface just erases the framebuffer with
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// fully transparent pixels.
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mBufferHeap = buffers;
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mLayer.setNeedsBlending(false);
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return;
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}
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status_t err = (buffers.heap->heapID() >= 0) ? NO_ERROR : NO_INIT;
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if (err != NO_ERROR) {
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LOGE("LayerBuffer::BufferSource: invalid heap (%s)", strerror(err));
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mStatus = err;
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return;
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}
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PixelFormatInfo info;
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err = getPixelFormatInfo(buffers.format, &info);
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if (err != NO_ERROR) {
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LOGE("LayerBuffer::BufferSource: invalid format %d (%s)",
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buffers.format, strerror(err));
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mStatus = err;
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return;
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}
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if (buffers.hor_stride<0 || buffers.ver_stride<0) {
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LOGE("LayerBuffer::BufferSource: invalid parameters "
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"(w=%d, h=%d, xs=%d, ys=%d)",
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buffers.w, buffers.h, buffers.hor_stride, buffers.ver_stride);
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mStatus = BAD_VALUE;
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return;
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}
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mBufferHeap = buffers;
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mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
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mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
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mLayer.forceVisibilityTransaction();
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}
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LayerBuffer::BufferSource::~BufferSource()
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{
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class MessageDestroyTexture : public MessageBase {
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SurfaceFlinger* flinger;
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GLuint name;
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public:
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MessageDestroyTexture(
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SurfaceFlinger* flinger, GLuint name)
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: flinger(flinger), name(name) { }
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virtual bool handler() {
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glDeleteTextures(1, &name);
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return true;
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}
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};
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if (mTexture.name != -1U) {
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// GL textures can only be destroyed from the GL thread
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mLayer.mFlinger->mEventQueue.postMessage(
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new MessageDestroyTexture(mLayer.mFlinger.get(), mTexture.name) );
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}
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if (mTexture.image != EGL_NO_IMAGE_KHR) {
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EGLDisplay dpy(mLayer.mFlinger->graphicPlane(0).getEGLDisplay());
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eglDestroyImageKHR(dpy, mTexture.image);
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}
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}
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void LayerBuffer::BufferSource::postBuffer(ssize_t offset)
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{
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ISurface::BufferHeap buffers;
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{ // scope for the lock
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Mutex::Autolock _l(mBufferSourceLock);
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buffers = mBufferHeap;
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if (buffers.heap != 0) {
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const size_t memorySize = buffers.heap->getSize();
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if ((size_t(offset) + mBufferSize) > memorySize) {
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LOGE("LayerBuffer::BufferSource::postBuffer() "
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"invalid buffer (offset=%d, size=%d, heap-size=%d",
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int(offset), int(mBufferSize), int(memorySize));
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return;
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}
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}
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}
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sp<Buffer> buffer;
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if (buffers.heap != 0) {
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buffer = new LayerBuffer::Buffer(buffers, offset, mBufferSize);
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if (buffer->getStatus() != NO_ERROR)
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buffer.clear();
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setBuffer(buffer);
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mLayer.invalidate();
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}
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}
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void LayerBuffer::BufferSource::unregisterBuffers()
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{
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Mutex::Autolock _l(mBufferSourceLock);
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mBufferHeap.heap.clear();
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mBuffer.clear();
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mLayer.invalidate();
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}
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sp<LayerBuffer::Buffer> LayerBuffer::BufferSource::getBuffer() const
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{
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Mutex::Autolock _l(mBufferSourceLock);
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return mBuffer;
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}
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void LayerBuffer::BufferSource::setBuffer(const sp<LayerBuffer::Buffer>& buffer)
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{
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Mutex::Autolock _l(mBufferSourceLock);
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mBuffer = buffer;
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}
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bool LayerBuffer::BufferSource::transformed() const
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{
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return mBufferHeap.transform ? true : Source::transformed();
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}
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void LayerBuffer::BufferSource::onDraw(const Region& clip) const
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{
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sp<Buffer> ourBuffer(getBuffer());
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if (UNLIKELY(ourBuffer == 0)) {
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// nothing to do, we don't have a buffer
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mLayer.clearWithOpenGL(clip);
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return;
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}
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status_t err = NO_ERROR;
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NativeBuffer src(ourBuffer->getBuffer());
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const Rect transformedBounds(mLayer.getTransformedBounds());
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if (UNLIKELY(mTexture.name == -1LU)) {
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mTexture.name = mLayer.createTexture();
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}
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#if defined(EGL_ANDROID_image_native_buffer)
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if (mLayer.mFlags & DisplayHardware::DIRECT_TEXTURE) {
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err = INVALID_OPERATION;
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if (ourBuffer->supportsCopybit()) {
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// there are constraints on buffers used by the GPU and these may not
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// be honored here. We need to change the API so the buffers
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// are allocated with gralloc. For now disable this code-path
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#if 0
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// First, try to use the buffer as an EGLImage directly
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if (mUseEGLImageDirectly) {
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// NOTE: Assume the buffer is allocated with the proper USAGE flags
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sp<GraphicBuffer> buffer = new GraphicBuffer(
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src.img.w, src.img.h, src.img.format,
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GraphicBuffer::USAGE_HW_TEXTURE,
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src.img.w, src.img.handle, false);
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err = mLayer.initializeEglImage(buffer, &mTexture);
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if (err != NO_ERROR) {
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mUseEGLImageDirectly = false;
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}
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}
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#endif
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copybit_device_t* copybit = mLayer.mBlitEngine;
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if (copybit && err != NO_ERROR) {
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// create our EGLImageKHR the first time
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err = initTempBuffer();
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if (err == NO_ERROR) {
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// NOTE: Assume the buffer is allocated with the proper USAGE flags
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const NativeBuffer& dst(mTempBuffer);
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region_iterator clip(Region(Rect(dst.crop.r, dst.crop.b)));
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copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
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copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
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copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
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err = copybit->stretch(copybit, &dst.img, &src.img,
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&dst.crop, &src.crop, &clip);
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if (err != NO_ERROR) {
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clearTempBufferImage();
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}
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}
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}
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}
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}
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#endif
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else {
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err = INVALID_OPERATION;
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}
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if (err != NO_ERROR) {
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// slower fallback
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GGLSurface t;
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t.version = sizeof(GGLSurface);
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t.width = src.crop.r;
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t.height = src.crop.b;
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t.stride = src.img.w;
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t.vstride= src.img.h;
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t.format = src.img.format;
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t.data = (GGLubyte*)src.img.base;
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const Region dirty(Rect(t.width, t.height));
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mLayer.loadTexture(&mTexture, dirty, t);
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}
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mTexture.transform = mBufferHeap.transform;
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mLayer.drawWithOpenGL(clip, mTexture);
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}
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status_t LayerBuffer::BufferSource::initTempBuffer() const
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{
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// figure out the size we need now
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const ISurface::BufferHeap& buffers(mBufferHeap);
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|
uint32_t w = mLayer.mTransformedBounds.width();
|
|
uint32_t h = mLayer.mTransformedBounds.height();
|
|
if (mLayer.getOrientation() & (Transform::ROT_90 | Transform::ROT_270)) {
|
|
int t = w; w = h; h = t;
|
|
}
|
|
|
|
// we're in the copybit case, so make sure we can handle this blit
|
|
// we don't have to keep the aspect ratio here
|
|
copybit_device_t* copybit = mLayer.mBlitEngine;
|
|
const int down = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
|
|
const int up = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
|
|
if (buffers.w > w*down) w = buffers.w / down;
|
|
else if (w > buffers.w*up) w = buffers.w*up;
|
|
if (buffers.h > h*down) h = buffers.h / down;
|
|
else if (h > buffers.h*up) h = buffers.h*up;
|
|
|
|
if (mTexture.image != EGL_NO_IMAGE_KHR) {
|
|
// we have an EGLImage, make sure the needed size didn't change
|
|
if (w!=mTexture.width || h!= mTexture.height) {
|
|
// delete the EGLImage and texture
|
|
clearTempBufferImage();
|
|
} else {
|
|
// we're good, we have an EGLImageKHR and it's (still) the
|
|
// right size
|
|
return NO_ERROR;
|
|
}
|
|
}
|
|
|
|
// figure out if we need linear filtering
|
|
if (buffers.w * h == buffers.h * w) {
|
|
// same pixel area, don't use filtering
|
|
mLayer.mUseLinearFiltering = false;
|
|
}
|
|
|
|
// Allocate a temporary buffer and create the corresponding EGLImageKHR
|
|
// once the EGLImage has been created we don't need the
|
|
// graphic buffer reference anymore.
|
|
sp<GraphicBuffer> buffer = new GraphicBuffer(
|
|
w, h, HAL_PIXEL_FORMAT_RGB_565,
|
|
GraphicBuffer::USAGE_HW_TEXTURE |
|
|
GraphicBuffer::USAGE_HW_2D);
|
|
|
|
status_t err = buffer->initCheck();
|
|
if (err == NO_ERROR) {
|
|
NativeBuffer& dst(mTempBuffer);
|
|
dst.img.w = buffer->getStride();
|
|
dst.img.h = h;
|
|
dst.img.format = buffer->getPixelFormat();
|
|
dst.img.handle = (native_handle_t *)buffer->handle;
|
|
dst.img.base = 0;
|
|
dst.crop.l = 0;
|
|
dst.crop.t = 0;
|
|
dst.crop.r = w;
|
|
dst.crop.b = h;
|
|
|
|
err = mLayer.initializeEglImage(buffer, &mTexture);
|
|
}
|
|
|
|
return err;
|
|
}
|
|
|
|
void LayerBuffer::BufferSource::clearTempBufferImage() const
|
|
{
|
|
// delete the image
|
|
EGLDisplay dpy(mLayer.mFlinger->graphicPlane(0).getEGLDisplay());
|
|
eglDestroyImageKHR(dpy, mTexture.image);
|
|
|
|
// and the associated texture (recreate a name)
|
|
glDeleteTextures(1, &mTexture.name);
|
|
Texture defaultTexture;
|
|
mTexture = defaultTexture;
|
|
mTexture.name = mLayer.createTexture();
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,
|
|
sp<OverlayRef>* overlayRef,
|
|
uint32_t w, uint32_t h, int32_t format, int32_t orientation)
|
|
: Source(layer), mVisibilityChanged(false),
|
|
mOverlay(0), mOverlayHandle(0), mOverlayDevice(0), mOrientation(orientation)
|
|
{
|
|
overlay_control_device_t* overlay_dev = mLayer.mFlinger->getOverlayEngine();
|
|
if (overlay_dev == NULL) {
|
|
// overlays not supported
|
|
return;
|
|
}
|
|
|
|
mOverlayDevice = overlay_dev;
|
|
overlay_t* overlay = overlay_dev->createOverlay(overlay_dev, w, h, format);
|
|
if (overlay == NULL) {
|
|
// couldn't create the overlay (no memory? no more overlays?)
|
|
return;
|
|
}
|
|
|
|
// enable dithering...
|
|
overlay_dev->setParameter(overlay_dev, overlay,
|
|
OVERLAY_DITHER, OVERLAY_ENABLE);
|
|
|
|
mOverlay = overlay;
|
|
mWidth = overlay->w;
|
|
mHeight = overlay->h;
|
|
mFormat = overlay->format;
|
|
mWidthStride = overlay->w_stride;
|
|
mHeightStride = overlay->h_stride;
|
|
mInitialized = false;
|
|
|
|
mOverlayHandle = overlay->getHandleRef(overlay);
|
|
|
|
sp<OverlayChannel> channel = new OverlayChannel( &layer );
|
|
|
|
*overlayRef = new OverlayRef(mOverlayHandle, channel,
|
|
mWidth, mHeight, mFormat, mWidthStride, mHeightStride);
|
|
mLayer.mFlinger->signalEvent();
|
|
}
|
|
|
|
LayerBuffer::OverlaySource::~OverlaySource()
|
|
{
|
|
if (mOverlay && mOverlayDevice) {
|
|
overlay_control_device_t* overlay_dev = mOverlayDevice;
|
|
overlay_dev->destroyOverlay(overlay_dev, mOverlay);
|
|
}
|
|
}
|
|
|
|
void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
|
|
{
|
|
// this would be where the color-key would be set, should we need it.
|
|
GLclampx red = 0;
|
|
GLclampx green = 0;
|
|
GLclampx blue = 0;
|
|
mLayer.clearWithOpenGL(clip, red, green, blue, 0);
|
|
}
|
|
|
|
void LayerBuffer::OverlaySource::onTransaction(uint32_t flags)
|
|
{
|
|
const Layer::State& front(mLayer.drawingState());
|
|
const Layer::State& temp(mLayer.currentState());
|
|
if (temp.sequence != front.sequence) {
|
|
mVisibilityChanged = true;
|
|
}
|
|
}
|
|
|
|
void LayerBuffer::OverlaySource::onVisibilityResolved(
|
|
const Transform& planeTransform)
|
|
{
|
|
// this code-path must be as tight as possible, it's called each time
|
|
// the screen is composited.
|
|
if (UNLIKELY(mOverlay != 0)) {
|
|
if (mVisibilityChanged || !mInitialized) {
|
|
mVisibilityChanged = false;
|
|
mInitialized = true;
|
|
const Rect bounds(mLayer.getTransformedBounds());
|
|
int x = bounds.left;
|
|
int y = bounds.top;
|
|
int w = bounds.width();
|
|
int h = bounds.height();
|
|
|
|
// we need a lock here to protect "destroy"
|
|
Mutex::Autolock _l(mOverlaySourceLock);
|
|
if (mOverlay) {
|
|
overlay_control_device_t* overlay_dev = mOverlayDevice;
|
|
overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
|
|
// we need to combine the layer orientation and the
|
|
// user-requested orientation.
|
|
Transform finalTransform = Transform(mOrientation) *
|
|
Transform(mLayer.getOrientation());
|
|
overlay_dev->setParameter(overlay_dev, mOverlay,
|
|
OVERLAY_TRANSFORM, finalTransform.getOrientation());
|
|
overlay_dev->commit(overlay_dev, mOverlay);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LayerBuffer::OverlaySource::destroy()
|
|
{
|
|
// we need a lock here to protect "onVisibilityResolved"
|
|
Mutex::Autolock _l(mOverlaySourceLock);
|
|
if (mOverlay && mOverlayDevice) {
|
|
overlay_control_device_t* overlay_dev = mOverlayDevice;
|
|
overlay_dev->destroyOverlay(overlay_dev, mOverlay);
|
|
mOverlay = 0;
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
}; // namespace android
|