replicant-frameworks_native/services/surfaceflinger/Layer.h
Mathias Agopian 99ce5cdeb3 separate transactions from updates
with this changes, SF transactions are handled as soon as possible
but do not trigger updates. the update is delayed until the next
vsync.

this allows us to work much better without requiring triple-buffering.

Change-Id: I1fa10794d0cf742129f0877698b7b1e1f2ec7401
2012-02-01 20:43:06 -08:00

150 lines
4.4 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LAYER_H
#define ANDROID_LAYER_H
#include <stdint.h>
#include <sys/types.h>
#include <gui/SurfaceTexture.h>
#include <pixelflinger/pixelflinger.h>
#include <ui/GraphicBuffer.h>
#include <ui/PixelFormat.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include "LayerBase.h"
#include "SurfaceTextureLayer.h"
#include "Transform.h"
#include <utils/Timers.h>
namespace android {
// ---------------------------------------------------------------------------
class Client;
class GLExtensions;
// ---------------------------------------------------------------------------
class Layer : public LayerBaseClient
{
public:
Layer(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client);
virtual ~Layer();
virtual const char* getTypeId() const { return "Layer"; }
// the this layer's size and format
status_t setBuffers(uint32_t w, uint32_t h,
PixelFormat format, uint32_t flags=0);
bool isFixedSize() const;
// LayerBase interface
virtual void setGeometry(hwc_layer_t* hwcl);
virtual void setPerFrameData(hwc_layer_t* hwcl);
virtual void onDraw(const Region& clip) const;
virtual uint32_t doTransaction(uint32_t transactionFlags);
virtual void lockPageFlip(bool& recomputeVisibleRegions);
virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
virtual bool isOpaque() const;
virtual bool needsDithering() const { return mNeedsDithering; }
virtual bool isSecure() const { return mSecure; }
virtual bool isProtected() const;
virtual void onRemoved();
virtual sp<Layer> getLayer() const { return const_cast<Layer*>(this); }
virtual void setName(const String8& name);
// LayerBaseClient interface
virtual wp<IBinder> getSurfaceTextureBinder() const;
virtual void onLayerDisplayed();
virtual bool onPreComposition();
// only for debugging
inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
protected:
virtual void onFirstRef();
virtual void dump(String8& result, char* scratch, size_t size) const;
virtual void dumpStats(String8& result, char* buffer, size_t SIZE) const;
virtual void clearStats();
private:
friend class SurfaceTextureLayer;
void onFrameQueued();
virtual sp<ISurface> createSurface();
uint32_t getEffectiveUsage(uint32_t usage) const;
uint32_t getTransformHint() const;
bool isCropped() const;
static bool getOpacityForFormat(uint32_t format);
// -----------------------------------------------------------------------
// constants
sp<SurfaceTextureLayer> mSurfaceTexture;
GLuint mTextureName;
// thread-safe
volatile int32_t mQueuedFrames;
// main thread
sp<GraphicBuffer> mActiveBuffer;
GLfloat mTextureMatrix[16];
Rect mCurrentCrop;
uint32_t mCurrentTransform;
uint32_t mCurrentScalingMode;
bool mCurrentOpacity;
size_t mRefreshPending;
bool mFrameLatencyNeeded;
int mFrameLatencyOffset;
struct Statistics {
Statistics() : timestamp(0), set(0), vsync(0) { }
nsecs_t timestamp; // buffer timestamp
nsecs_t set; // buffer displayed timestamp
nsecs_t vsync; // vsync immediately before set
};
// protected by mLock
Statistics mFrameStats[128];
// constants
PixelFormat mFormat;
const GLExtensions& mGLExtensions;
bool mOpaqueLayer;
bool mNeedsDithering;
// page-flip thread (currently main thread)
bool mSecure; // no screenshots
bool mProtectedByApp; // application requires protected path to external sink
Region mPostedDirtyRegion;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_LAYER_H