replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian e0ea89ceef improve GLES jumptables
in the common case this saves one instructions per jump
(which will help with the i-cache).

this change also gets rid of the "use slow tls" option,
which was useless. So at least now architectures that don't have
assembly bindings will perform much better.

Change-Id: I31be6c06ad2136b50ef3a1ac14682d7812ad40d2
2013-07-01 15:52:47 -07:00
..
egl_cache.cpp
egl_cache.h
egl_display.cpp
egl_display.h
egl_entries.in
egl_object.cpp
egl_object.h
egl_tls.cpp free EGL resources associated to a thread when it terminates 2013-05-30 16:07:36 -07:00
egl_tls.h free EGL resources associated to a thread when it terminates 2013-05-30 16:07:36 -07:00
egl.cpp improve GLES jumptables 2013-07-01 15:52:47 -07:00
eglApi.cpp improve GLES jumptables 2013-07-01 15:52:47 -07:00
egldefs.h
getProcAddress.cpp improve GLES jumptables 2013-07-01 15:52:47 -07:00
Loader.cpp change how the userspace GLES drivers are named 2013-04-26 23:49:01 +02:00
Loader.h change how the userspace GLES drivers are named 2013-04-26 23:49:01 +02:00
trace.cpp