3d8063b02e
This change alters the conditions under which the onFrameAvailable callback gets called by the C++ SurfaceTexture class. The new behavior is to call the callback whenever a frame gets queued that will be visible to the buffer consumer. This means that buffers queued in synchronous mode always trigger the callback, as those buffers will remain pending until they are consumed. Buffers queued in asynchronous mode will only trigger the callback if there was not previously an unconsumed buffer pending. The new behavior means that a consumer should perform a draw operation exactly once for every onFrameAvailable call that it recieves. This change also modifies SurfaceFlinger and the SurfaceTexture JNI to support of the new behavior. Change-Id: I8b2c6e00961d3d58b11c6af50b555b6e4c5f5b40 |
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ISensorEventConnection.h | ||
ISensorServer.h | ||
ISurfaceTexture.h | ||
Sensor.h | ||
SensorChannel.h | ||
SensorEventQueue.h | ||
SensorManager.h | ||
SurfaceTexture.h | ||
SurfaceTextureClient.h |