replicant-frameworks_native/libs/ui
Andy McFadden e0a963b72e Fix sim-eng build.
Appears to have been broken by:

commit 9779b221e999583ff89e0dfc40e56398737adbb3
Author: Mathias Agopian <mathias@google.com>
Date:   Mon Sep 7 16:32:45 2009 -0700

    fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly

For some reason we don't like to have "-lpthread" globally -- it's a no-op
on device builds, but required for many host tools and all sim binaries --
so adding the use of pthread calls requires adding the library explicitly.
2009-09-09 08:02:54 -07:00
..
tests
Android.mk Fix sim-eng build. 2009-09-09 08:02:54 -07:00
BufferMapper.cpp
Camera.cpp
CameraParameters.cpp
EGLUtils.cpp
EventHub.cpp Work on issue #2079167: Flickering issue across multiple UI 2009-09-02 17:20:25 -07:00
EventRecurrence.cpp
FramebufferNativeWindow.cpp
ICamera.cpp
ICameraClient.cpp
ICameraService.cpp
IOverlay.cpp
ISurface.cpp fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly 2009-09-07 16:32:45 -07:00
ISurfaceComposer.cpp
ISurfaceFlingerClient.cpp fix a bug that caused the PixelFormat viewed by Surface to be wrong. 2009-08-19 17:46:26 -07:00
KeyCharacterMap.cpp
KeyLayoutMap.cpp
KeyLayoutMap.h
LayerState.cpp
MODULE_LICENSE_APACHE2
NOTICE
Overlay.cpp
PixelFormat.cpp
Rect.cpp
Region.cpp
SharedBufferStack.cpp fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly 2009-09-07 16:32:45 -07:00
Surface.cpp fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly 2009-09-07 16:32:45 -07:00
SurfaceBuffer.cpp fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly 2009-09-07 16:32:45 -07:00
SurfaceComposerClient.cpp fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly 2009-09-07 16:32:45 -07:00
SurfaceFlingerSynchro.cpp