569 lines
20 KiB
C++
569 lines
20 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "SurfaceFlinger"
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <cutils/properties.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <utils/StopWatch.h>
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#include <ui/PixelFormat.h>
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#include <ui/EGLDisplaySurface.h>
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#include "clz.h"
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#include "Layer.h"
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#include "LayerBitmap.h"
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#include "SurfaceFlinger.h"
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#include "VRamHeap.h"
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#include "DisplayHardware/DisplayHardware.h"
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#define DEBUG_RESIZE 0
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namespace android {
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// ---------------------------------------------------------------------------
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const uint32_t Layer::typeInfo = LayerBaseClient::typeInfo | 4;
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const char* const Layer::typeID = "Layer";
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// ---------------------------------------------------------------------------
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Layer::Layer(SurfaceFlinger* flinger, DisplayID display, Client* c, int32_t i)
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: LayerBaseClient(flinger, display, c, i),
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mSecure(false),
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mFrontBufferIndex(1),
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mNeedsBlending(true),
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mResizeTransactionDone(false),
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mTextureName(-1U), mTextureWidth(0), mTextureHeight(0)
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{
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// no OpenGL operation is possible here, since we might not be
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// in the OpenGL thread.
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}
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Layer::~Layer()
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{
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client->free(clientIndex());
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// this should always be called from the OpenGL thread
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if (mTextureName != -1U) {
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//glDeleteTextures(1, &mTextureName);
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deletedTextures.add(mTextureName);
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}
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}
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void Layer::initStates(uint32_t w, uint32_t h, uint32_t flags)
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{
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LayerBase::initStates(w,h,flags);
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if (flags & ISurfaceComposer::eDestroyBackbuffer)
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lcblk->flags |= eNoCopyBack;
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}
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sp<LayerBaseClient::Surface> Layer::getSurface() const
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{
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return mSurface;
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}
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status_t Layer::setBuffers( Client* client,
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uint32_t w, uint32_t h,
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PixelFormat format, uint32_t flags)
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{
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PixelFormatInfo info;
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status_t err = getPixelFormatInfo(format, &info);
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if (err) return err;
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// TODO: if eHardware is explicitly requested, we should fail
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// on systems where we can't allocate memory that can be used with
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// DMA engines for instance.
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// FIXME: we always ask for hardware for now (this should come from copybit)
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flags |= ISurfaceComposer::eHardware;
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const uint32_t memory_flags = flags &
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(ISurfaceComposer::eGPU |
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ISurfaceComposer::eHardware |
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ISurfaceComposer::eSecure);
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// pixel-alignment. the final alignment may be bigger because
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// we always force a 4-byte aligned bpr.
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uint32_t alignment = 1;
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if (flags & ISurfaceComposer::eGPU) {
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// FIXME: this value should come from the h/w
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alignment = 8;
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// FIXME: this is msm7201A specific, as its GPU only supports
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// BGRA_8888.
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if (format == PIXEL_FORMAT_RGBA_8888) {
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format = PIXEL_FORMAT_BGRA_8888;
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}
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}
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mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
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mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
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sp<MemoryDealer> allocators[2];
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for (int i=0 ; i<2 ; i++) {
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allocators[i] = client->createAllocator(memory_flags);
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if (allocators[i] == 0)
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return NO_MEMORY;
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mBuffers[i].init(allocators[i]);
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int err = mBuffers[i].setBits(w, h, alignment, format, LayerBitmap::SECURE_BITS);
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if (err != NO_ERROR)
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return err;
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mBuffers[i].clear(); // clear the bits for security
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mBuffers[i].getInfo(lcblk->surface + i);
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}
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mSurface = new Surface(clientIndex(),
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allocators[0]->getMemoryHeap(),
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allocators[1]->getMemoryHeap(),
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mIdentity);
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return NO_ERROR;
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}
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void Layer::reloadTexture(const Region& dirty)
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{
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if (UNLIKELY(mTextureName == -1U)) {
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// create the texture name the first time
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// can't do that in the ctor, because it runs in another thread.
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mTextureName = createTexture();
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}
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const GGLSurface& t(frontBuffer().surface());
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loadTexture(dirty, mTextureName, t, mTextureWidth, mTextureHeight);
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}
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void Layer::onDraw(const Region& clip) const
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{
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if (UNLIKELY(mTextureName == -1LU)) {
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//LOGW("Layer %p doesn't have a texture", this);
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// the texture has not been created yet, this Layer has
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// in fact never been drawn into. this happens frequently with
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// SurfaceView.
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clearWithOpenGL(clip);
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return;
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}
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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const LayerBitmap& front(frontBuffer());
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const GGLSurface& t(front.surface());
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status_t err = NO_ERROR;
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const int can_use_copybit = canUseCopybit();
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if (can_use_copybit) {
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// StopWatch watch("copybit");
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const State& s(drawingState());
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copybit_image_t dst;
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hw.getDisplaySurface(&dst);
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const copybit_rect_t& drect
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= reinterpret_cast<const copybit_rect_t&>(mTransformedBounds);
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copybit_image_t src;
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front.getBitmapSurface(&src);
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copybit_rect_t srect = { 0, 0, t.width, t.height };
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copybit_device_t* copybit = mFlinger->getBlitEngine();
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copybit->set_parameter(copybit, COPYBIT_TRANSFORM, getOrientation());
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copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
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copybit->set_parameter(copybit, COPYBIT_DITHER,
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s.flags & ISurfaceComposer::eLayerDither ?
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COPYBIT_ENABLE : COPYBIT_DISABLE);
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region_iterator it(clip);
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err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
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}
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if (!can_use_copybit || err) {
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drawWithOpenGL(clip, mTextureName, t);
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}
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}
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status_t Layer::reallocateBuffer(int32_t index, uint32_t w, uint32_t h)
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{
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LOGD_IF(DEBUG_RESIZE,
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"reallocateBuffer (layer=%p), "
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"requested (%dx%d), "
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"index=%d, (%dx%d), (%dx%d)",
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this,
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int(w), int(h),
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int(index),
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int(mBuffers[0].width()), int(mBuffers[0].height()),
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int(mBuffers[1].width()), int(mBuffers[1].height()));
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status_t err = mBuffers[index].resize(w, h);
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if (err == NO_ERROR) {
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mBuffers[index].getInfo(lcblk->surface + index);
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} else {
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LOGE("resizing buffer %d to (%u,%u) failed [%08x] %s",
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index, w, h, err, strerror(err));
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// XXX: what to do, what to do? We could try to free some
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// hidden surfaces, instead of killing this one?
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}
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return err;
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}
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uint32_t Layer::doTransaction(uint32_t flags)
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{
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const Layer::State& front(drawingState());
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const Layer::State& temp(currentState());
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// the test front.{w|h} != temp.{w|h} is not enough because it is possible
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// that the size changed back to its previous value before the buffer
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// was resized (in the eLocked case below), in which case, we still
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// need to execute the code below so the clients have a chance to be
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// release. resze() deals with the fact that the size can be the same.
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/*
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* Various states we could be in...
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resize = state & eResizeRequested;
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if (backbufferChanged) {
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if (resize == 0) {
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// ERROR, the resized buffer doesn't have its resize flag set
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} else if (resize == mask) {
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// ERROR one of the buffer has already been resized
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} else if (resize == mask ^ eResizeRequested) {
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// ERROR, the resized buffer doesn't have its resize flag set
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} else if (resize == eResizeRequested) {
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// OK, Normal case, proceed with resize
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}
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} else {
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if (resize == 0) {
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// OK, nothing special, do nothing
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} else if (resize == mask) {
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// restarted transaction, do nothing
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} else if (resize == mask ^ eResizeRequested) {
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// restarted transaction, do nothing
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} else if (resize == eResizeRequested) {
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// OK, size reset to previous value, proceed with resize
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}
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}
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*/
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// Index of the back buffer
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const bool backbufferChanged = (front.w != temp.w) || (front.h != temp.h);
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const uint32_t state = lcblk->swapState;
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const int32_t clientBackBufferIndex = layer_cblk_t::backBuffer(state);
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const uint32_t mask = clientBackBufferIndex ? eResizeBuffer1 : eResizeBuffer0;
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uint32_t resizeFlags = state & eResizeRequested;
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if (UNLIKELY(backbufferChanged && (resizeFlags != eResizeRequested))) {
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LOGE( "backbuffer size changed, but both resize flags are not set! "
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"(layer=%p), state=%08x, requested (%dx%d), drawing (%d,%d), "
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"index=%d, (%dx%d), (%dx%d)",
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this, state,
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int(temp.w), int(temp.h),
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int(drawingState().w), int(drawingState().h),
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int(clientBackBufferIndex),
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int(mBuffers[0].width()), int(mBuffers[0].height()),
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int(mBuffers[1].width()), int(mBuffers[1].height()));
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// if we get there we're pretty screwed. the only reasonable
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// thing to do is to pretend we should do the resize since
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// backbufferChanged is set (this also will give a chance to
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// client to get unblocked)
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resizeFlags = eResizeRequested;
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}
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if (resizeFlags == eResizeRequested) {
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// NOTE: asserting that clientBackBufferIndex!=mFrontBufferIndex
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// here, would be wrong and misleading because by this point
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// mFrontBufferIndex has not been updated yet.
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LOGD_IF(DEBUG_RESIZE,
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"resize (layer=%p), state=%08x, "
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"requested (%dx%d), "
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"drawing (%d,%d), "
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"index=%d, (%dx%d), (%dx%d)",
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this, state,
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int(temp.w), int(temp.h),
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int(drawingState().w), int(drawingState().h),
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int(clientBackBufferIndex),
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int(mBuffers[0].width()), int(mBuffers[0].height()),
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int(mBuffers[1].width()), int(mBuffers[1].height()));
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if (state & eLocked) {
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// if the buffer is locked, we can't resize anything because
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// - the backbuffer is currently in use by the user
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// - the front buffer is being shown
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// We just act as if the transaction didn't happen and we
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// reschedule it later...
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flags |= eRestartTransaction;
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} else {
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// This buffer needs to be resized
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status_t err =
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resize(clientBackBufferIndex, temp.w, temp.h, "transaction");
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if (err == NO_ERROR) {
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const uint32_t mask = clientBackBufferIndex ? eResizeBuffer1 : eResizeBuffer0;
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android_atomic_and(~mask, &(lcblk->swapState));
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// since a buffer became availlable, we can let the client go...
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mFlinger->scheduleBroadcast(client);
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mResizeTransactionDone = true;
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// we're being resized and there is a freeze display request,
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// acquire a freeze lock, so that the screen stays put
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// until we've redrawn at the new size; this is to avoid
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// glitches upon orientation changes.
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if (mFlinger->hasFreezeRequest()) {
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// if the surface is hidden, don't try to acquire the
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// freeze lock, since hidden surfaces may never redraw
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if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
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mFreezeLock = mFlinger->getFreezeLock();
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}
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}
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}
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}
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}
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if (temp.sequence != front.sequence) {
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if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
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// this surface is now hidden, so it shouldn't hold a freeze lock
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// (it may never redraw, which is fine if it is hidden)
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mFreezeLock.clear();
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}
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}
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return LayerBase::doTransaction(flags);
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}
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status_t Layer::resize(
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int32_t clientBackBufferIndex,
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uint32_t width, uint32_t height,
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const char* what)
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{
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/*
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* handle resize (backbuffer and frontbuffer reallocation)
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*/
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const LayerBitmap& clientBackBuffer(mBuffers[clientBackBufferIndex]);
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// if the new (transaction) size is != from the the backbuffer
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// then we need to reallocate the backbuffer
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bool backbufferChanged = (clientBackBuffer.width() != width) ||
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(clientBackBuffer.height() != height);
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LOGD_IF(!backbufferChanged,
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"(%s) eResizeRequested (layer=%p), but size not changed: "
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"requested (%dx%d), drawing (%d,%d), current (%d,%d),"
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"state=%08lx, index=%d, (%dx%d), (%dx%d)",
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what, this,
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int(width), int(height),
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int(drawingState().w), int(drawingState().h),
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int(currentState().w), int(currentState().h),
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long(lcblk->swapState),
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int(clientBackBufferIndex),
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int(mBuffers[0].width()), int(mBuffers[0].height()),
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int(mBuffers[1].width()), int(mBuffers[1].height()));
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// this can happen when changing the size back and forth quickly
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status_t err = NO_ERROR;
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if (backbufferChanged) {
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err = reallocateBuffer(clientBackBufferIndex, width, height);
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}
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if (UNLIKELY(err != NO_ERROR)) {
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// couldn't reallocate the surface
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android_atomic_write(eInvalidSurface, &lcblk->swapState);
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memset(lcblk->surface+clientBackBufferIndex, 0, sizeof(surface_info_t));
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}
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return err;
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}
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void Layer::setSizeChanged(uint32_t w, uint32_t h)
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{
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LOGD_IF(DEBUG_RESIZE,
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"setSizeChanged w=%d, h=%d (old: w=%d, h=%d)",
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w, h, mCurrentState.w, mCurrentState.h);
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android_atomic_or(eResizeRequested, &(lcblk->swapState));
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}
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// ----------------------------------------------------------------------------
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// pageflip handling...
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// ----------------------------------------------------------------------------
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void Layer::lockPageFlip(bool& recomputeVisibleRegions)
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{
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uint32_t state = android_atomic_or(eBusy, &(lcblk->swapState));
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// preemptively block the client, because he might set
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// eFlipRequested at any time and want to use this buffer
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// for the next frame. This will be unset below if it
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// turns out we didn't need it.
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uint32_t mask = eInvalidSurface | eFlipRequested | eResizeRequested;
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if (!(state & mask))
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return;
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if (UNLIKELY(state & eInvalidSurface)) {
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// if eInvalidSurface is set, this means the surface
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// became invalid during a transaction (NO_MEMORY for instance)
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mFlinger->scheduleBroadcast(client);
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return;
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}
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if (UNLIKELY(state & eFlipRequested)) {
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uint32_t oldState;
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mPostedDirtyRegion = post(&oldState, recomputeVisibleRegions);
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if (oldState & eNextFlipPending) {
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// Process another round (we know at least a buffer
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// is ready for that client).
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mFlinger->signalEvent();
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}
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}
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}
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Region Layer::post(uint32_t* previousSate, bool& recomputeVisibleRegions)
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{
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// atomically swap buffers and (re)set eFlipRequested
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int32_t oldValue, newValue;
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layer_cblk_t * const lcblk = this->lcblk;
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do {
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oldValue = lcblk->swapState;
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// get the current value
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LOG_ASSERT(oldValue&eFlipRequested,
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"eFlipRequested not set, yet we're flipping! (state=0x%08lx)",
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long(oldValue));
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newValue = (oldValue ^ eIndex);
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// swap buffers
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newValue &= ~(eFlipRequested | eNextFlipPending);
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// clear eFlipRequested and eNextFlipPending
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if (oldValue & eNextFlipPending)
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newValue |= eFlipRequested;
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// if eNextFlipPending is set (second buffer already has something
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// in it) we need to reset eFlipRequested because the client
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// might never do it
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} while(android_atomic_cmpxchg(oldValue, newValue, &(lcblk->swapState)));
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*previousSate = oldValue;
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const int32_t index = (newValue & eIndex) ^ 1;
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mFrontBufferIndex = index;
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// ... post the new front-buffer
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Region dirty(lcblk->region + index);
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dirty.andSelf(frontBuffer().bounds());
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//LOGI("Did post oldValue=%08lx, newValue=%08lx, mFrontBufferIndex=%u\n",
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// oldValue, newValue, mFrontBufferIndex);
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//dirty.dump("dirty");
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if (UNLIKELY(oldValue & eResizeRequested)) {
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LOGD_IF(DEBUG_RESIZE,
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"post (layer=%p), state=%08x, "
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"index=%d, (%dx%d), (%dx%d)",
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this, newValue,
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int(1-index),
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int(mBuffers[0].width()), int(mBuffers[0].height()),
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int(mBuffers[1].width()), int(mBuffers[1].height()));
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// here, we just posted the surface and we have resolved
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// the front/back buffer indices. The client is blocked, so
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// it cannot start using the new backbuffer.
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// If the backbuffer was resized in THIS round, we actually cannot
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// resize the frontbuffer because it has *just* been drawn (and we
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// would have nothing to draw). In this case we just skip the resize
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// it'll happen after the next page flip or during the next
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// transaction.
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|
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const uint32_t mask = (1-index) ? eResizeBuffer1 : eResizeBuffer0;
|
|
if (mResizeTransactionDone && (newValue & mask)) {
|
|
// Resize the layer's second buffer only if the transaction
|
|
// happened. It may not have happened yet if eResizeRequested
|
|
// was set immediately after the "transactionRequested" test,
|
|
// in which case the drawing state's size would be wrong.
|
|
mFreezeLock.clear();
|
|
const Layer::State& s(drawingState());
|
|
if (resize(1-index, s.w, s.h, "post") == NO_ERROR) {
|
|
do {
|
|
oldValue = lcblk->swapState;
|
|
if ((oldValue & eResizeRequested) == eResizeRequested) {
|
|
// ugh, another resize was requested since we processed
|
|
// the first buffer, don't free the client, and let
|
|
// the next transaction handle everything.
|
|
break;
|
|
}
|
|
newValue = oldValue & ~mask;
|
|
} while(android_atomic_cmpxchg(oldValue, newValue, &(lcblk->swapState)));
|
|
}
|
|
mResizeTransactionDone = false;
|
|
recomputeVisibleRegions = true;
|
|
invalidate = true;
|
|
}
|
|
}
|
|
|
|
reloadTexture(dirty);
|
|
|
|
return dirty;
|
|
}
|
|
|
|
Point Layer::getPhysicalSize() const
|
|
{
|
|
const LayerBitmap& front(frontBuffer());
|
|
return Point(front.width(), front.height());
|
|
}
|
|
|
|
void Layer::unlockPageFlip(
|
|
const Transform& planeTransform, Region& outDirtyRegion)
|
|
{
|
|
Region dirtyRegion(mPostedDirtyRegion);
|
|
if (!dirtyRegion.isEmpty()) {
|
|
mPostedDirtyRegion.clear();
|
|
// The dirty region is given in the layer's coordinate space
|
|
// transform the dirty region by the surface's transformation
|
|
// and the global transformation.
|
|
const Layer::State& s(drawingState());
|
|
const Transform tr(planeTransform * s.transform);
|
|
dirtyRegion = tr.transform(dirtyRegion);
|
|
|
|
// At this point, the dirty region is in screen space.
|
|
// Make sure it's constrained by the visible region (which
|
|
// is in screen space as well).
|
|
dirtyRegion.andSelf(visibleRegionScreen);
|
|
outDirtyRegion.orSelf(dirtyRegion);
|
|
|
|
// client could be blocked, so signal them so they get a
|
|
// chance to reevaluate their condition.
|
|
mFlinger->scheduleBroadcast(client);
|
|
}
|
|
}
|
|
|
|
void Layer::finishPageFlip()
|
|
{
|
|
if (LIKELY(!(lcblk->swapState & eInvalidSurface))) {
|
|
LOGE_IF(!(lcblk->swapState & eBusy),
|
|
"layer %p wasn't locked!", this);
|
|
android_atomic_and(~eBusy, &(lcblk->swapState));
|
|
}
|
|
mFlinger->scheduleBroadcast(client);
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
}; // namespace android
|