a67932fe68
Add the concept of synchronous dequeueBuffer in SurfaceTexture Implement {Surface|SurfaceTextureClient}::setSwapInterval() Add SurfaceTexture logging fix onFrameAvailable
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SF_SHARED_BUFFER_STACK_H
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#define ANDROID_SF_SHARED_BUFFER_STACK_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Debug.h>
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namespace android {
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// ---------------------------------------------------------------------------
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#define NUM_DISPLAY_MAX 4
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struct display_cblk_t
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{
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uint16_t w;
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uint16_t h;
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uint8_t format;
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uint8_t orientation;
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uint8_t reserved[2];
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float fps;
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float density;
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float xdpi;
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float ydpi;
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uint32_t pad[2];
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};
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struct surface_flinger_cblk_t // 4KB max
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{
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uint8_t connected;
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uint8_t reserved[3];
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uint32_t pad[7];
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display_cblk_t displays[NUM_DISPLAY_MAX];
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};
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// ---------------------------------------------------------------------------
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COMPILE_TIME_ASSERT(sizeof(surface_flinger_cblk_t) <= 4096)
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif /* ANDROID_SF_SHARED_BUFFER_STACK_H */
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