201 lines
6.2 KiB
C++
201 lines
6.2 KiB
C++
/*
|
|
**
|
|
** Copyright 2007 The Android Open Source Project
|
|
**
|
|
** Licensed under the Apache License Version 2.0(the "License");
|
|
** you may not use this file except in compliance with the License.
|
|
** You may obtain a copy of the License at
|
|
**
|
|
** http://www.apache.org/licenses/LICENSE-2.0
|
|
**
|
|
** Unless required by applicable law or agreed to in writing software
|
|
** distributed under the License is distributed on an "AS IS" BASIS
|
|
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
|
|
** See the License for the specific language governing permissions and
|
|
** limitations under the License.
|
|
*/
|
|
|
|
#define LOG_TAG "FramebufferNativeWindow"
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <errno.h>
|
|
|
|
#include <cutils/log.h>
|
|
#include <cutils/atomic.h>
|
|
#include <utils/threads.h>
|
|
|
|
#include <ui/SurfaceComposerClient.h>
|
|
#include <ui/Rect.h>
|
|
#include <ui/FramebufferNativeWindow.h>
|
|
|
|
#include <EGL/egl.h>
|
|
|
|
#include <pixelflinger/format.h>
|
|
#include <pixelflinger/pixelflinger.h>
|
|
|
|
#include <hardware/hardware.h>
|
|
#include <hardware/gralloc.h>
|
|
|
|
#include <private/ui/android_natives_priv.h>
|
|
|
|
// ----------------------------------------------------------------------------
|
|
namespace android {
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class NativeBuffer
|
|
: public EGLNativeBase<
|
|
android_native_buffer_t,
|
|
NativeBuffer,
|
|
LightRefBase<NativeBuffer> >
|
|
{
|
|
public:
|
|
NativeBuffer(int w, int h, int f, int u) : BASE() {
|
|
android_native_buffer_t::width = w;
|
|
android_native_buffer_t::height = h;
|
|
android_native_buffer_t::format = f;
|
|
android_native_buffer_t::usage = u;
|
|
}
|
|
private:
|
|
friend class LightRefBase<NativeBuffer>;
|
|
~NativeBuffer() { }; // this class cannot be overloaded
|
|
};
|
|
|
|
|
|
/*
|
|
* This implements the (main) framebuffer management. This class is used
|
|
* mostly by SurfaceFlinger, but also by command line GL application.
|
|
*
|
|
* In fact this is an implementation of android_native_window_t on top of
|
|
* the framebuffer.
|
|
*
|
|
* Currently it is pretty simple, it manages only two buffers (the front and
|
|
* back buffer).
|
|
*
|
|
*/
|
|
|
|
FramebufferNativeWindow::FramebufferNativeWindow()
|
|
: BASE(), fbDev(0), grDev(0)
|
|
{
|
|
hw_module_t const* module;
|
|
if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
|
|
int stride;
|
|
framebuffer_open(module, &fbDev);
|
|
gralloc_open(module, &grDev);
|
|
int err;
|
|
|
|
|
|
// initialize the buffer FIFO
|
|
mNumBuffers = 2;
|
|
mNumFreeBuffers = 2;
|
|
mBufferHead = mNumBuffers-1;
|
|
buffers[0] = new NativeBuffer(
|
|
fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
|
|
buffers[1] = new NativeBuffer(
|
|
fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
|
|
|
|
err = grDev->alloc(grDev,
|
|
fbDev->width, fbDev->height, fbDev->format,
|
|
GRALLOC_USAGE_HW_FB, &buffers[0]->handle, &buffers[0]->stride);
|
|
|
|
LOGE_IF(err, "fb buffer 0 allocation failed w=%d, h=%d, err=%s",
|
|
fbDev->width, fbDev->height, strerror(-err));
|
|
|
|
err = grDev->alloc(grDev,
|
|
fbDev->width, fbDev->height, fbDev->format,
|
|
GRALLOC_USAGE_HW_FB, &buffers[1]->handle, &buffers[1]->stride);
|
|
|
|
LOGE_IF(err, "fb buffer 1 allocation failed w=%d, h=%d, err=%s",
|
|
fbDev->width, fbDev->height, strerror(-err));
|
|
}
|
|
|
|
const_cast<uint32_t&>(android_native_window_t::flags) = fbDev->flags;
|
|
const_cast<float&>(android_native_window_t::xdpi) = fbDev->xdpi;
|
|
const_cast<float&>(android_native_window_t::ydpi) = fbDev->ydpi;
|
|
const_cast<int&>(android_native_window_t::minSwapInterval) =
|
|
fbDev->minSwapInterval;
|
|
const_cast<int&>(android_native_window_t::maxSwapInterval) =
|
|
fbDev->maxSwapInterval;
|
|
|
|
android_native_window_t::setSwapInterval = setSwapInterval;
|
|
android_native_window_t::dequeueBuffer = dequeueBuffer;
|
|
android_native_window_t::lockBuffer = lockBuffer;
|
|
android_native_window_t::queueBuffer = queueBuffer;
|
|
}
|
|
|
|
FramebufferNativeWindow::~FramebufferNativeWindow() {
|
|
grDev->free(grDev, buffers[0]->handle);
|
|
grDev->free(grDev, buffers[1]->handle);
|
|
gralloc_close(grDev);
|
|
framebuffer_close(fbDev);
|
|
}
|
|
|
|
int FramebufferNativeWindow::setSwapInterval(
|
|
android_native_window_t* window, int interval)
|
|
{
|
|
framebuffer_device_t* fb = getSelf(window)->fbDev;
|
|
return fb->setSwapInterval(fb, interval);
|
|
}
|
|
|
|
int FramebufferNativeWindow::dequeueBuffer(android_native_window_t* window,
|
|
android_native_buffer_t** buffer)
|
|
{
|
|
FramebufferNativeWindow* self = getSelf(window);
|
|
Mutex::Autolock _l(self->mutex);
|
|
framebuffer_device_t* fb = self->fbDev;
|
|
|
|
// wait for a free buffer
|
|
while (!self->mNumFreeBuffers) {
|
|
self->mCondition.wait(self->mutex);
|
|
}
|
|
// get this buffer
|
|
self->mNumFreeBuffers--;
|
|
int index = self->mBufferHead++;
|
|
if (self->mBufferHead >= self->mNumBuffers)
|
|
self->mBufferHead = 0;
|
|
|
|
*buffer = self->buffers[index].get();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int FramebufferNativeWindow::lockBuffer(android_native_window_t* window,
|
|
android_native_buffer_t* buffer)
|
|
{
|
|
FramebufferNativeWindow* self = getSelf(window);
|
|
Mutex::Autolock _l(self->mutex);
|
|
|
|
// wait that the buffer we're locking is not front anymore
|
|
while (self->front == buffer) {
|
|
self->mCondition.wait(self->mutex);
|
|
}
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
int FramebufferNativeWindow::queueBuffer(android_native_window_t* window,
|
|
android_native_buffer_t* buffer)
|
|
{
|
|
FramebufferNativeWindow* self = getSelf(window);
|
|
Mutex::Autolock _l(self->mutex);
|
|
framebuffer_device_t* fb = self->fbDev;
|
|
buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
|
|
int res = fb->post(fb, handle);
|
|
self->front = static_cast<NativeBuffer*>(buffer);
|
|
self->mNumFreeBuffers++;
|
|
self->mCondition.broadcast();
|
|
return res;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
}; // namespace android
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
EGLNativeWindowType android_createDisplaySurface(void)
|
|
{
|
|
return new android::FramebufferNativeWindow();
|
|
}
|
|
|