replicant-frameworks_native/libs/ui
Christopher Tate d974e00697 Remember to initialize timestamps in the dispatch allocator
Change-Id: I83a2d353c34ff84a7d130e602c6dedc6a5541944
2010-06-23 16:51:07 -07:00
..
tests Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
Android.mk Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
EGLUtils.cpp
EventHub.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
EventRecurrence.cpp
FramebufferNativeWindow.cpp
GraphicBuffer.cpp allow re-targetting of surfaces 2010-06-08 20:10:02 -07:00
GraphicBufferAllocator.cpp when a zero dimension buffer is allocated, turn the allocation into 2010-04-15 15:23:25 -07:00
GraphicBufferMapper.cpp
Input.cpp First stab at attaching native event dispatching. 2010-06-22 11:21:50 -07:00
InputDispatcher.cpp Remember to initialize timestamps in the dispatch allocator 2010-06-23 16:51:07 -07:00
InputManager.cpp More native input event dispatching. 2010-06-21 13:59:34 -07:00
InputReader.cpp More native input event dispatching. 2010-06-21 13:59:34 -07:00
InputTransport.cpp First stab at attaching native event dispatching. 2010-06-22 11:21:50 -07:00
IOverlay.cpp
KeyCharacterMap.cpp
KeyLayoutMap.cpp
KeyLayoutMap.h
MODULE_LICENSE_APACHE2
NOTICE
Overlay.cpp
PixelFormat.cpp remove unused YUV formats 2010-06-21 18:22:09 -07:00
Rect.cpp
Region.cpp