replicant-frameworks_native/opengl/libagl
Mathias Agopian 3a0cae8e5f implement EGL_TEXTURE_EXTERNAL_OES in libagl
this allows the emulator to display some graphics

Change-Id: Ib4671ad70b8df598d02307f2b9c5b843421cea25
2011-08-18 16:26:21 -07:00
..
Android.mk Remove the simulator target from all makefiles. 2011-07-11 22:12:16 -07:00
array.cpp fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used. 2010-08-18 20:07:25 -07:00
array.h
BufferObjectManager.cpp
BufferObjectManager.h
context.h
dxt.cpp
dxt.h
egl.cpp fix libagl surface initialization 2011-05-11 13:41:09 -07:00
fixed_asm.S Add misssing symbol type directives. 2009-12-08 11:22:38 -08:00
fp.cpp
fp.h
iterators.S Add misssing symbol type directives. 2009-12-08 11:22:38 -08:00
light.cpp fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug) 2010-02-03 12:13:15 -08:00
light.h fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug) 2010-02-03 12:13:15 -08:00
matrix.cpp fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug) 2010-02-03 12:13:15 -08:00
matrix.h
mipmap.cpp
primitives.cpp eclair snapshot 2009-11-13 13:53:39 -08:00
primitives.h
state.cpp implement EGL_TEXTURE_EXTERNAL_OES in libagl 2011-08-18 16:26:21 -07:00
state.h
texture.cpp implement EGL_TEXTURE_EXTERNAL_OES in libagl 2011-08-18 16:26:21 -07:00
texture.h eclair snapshot 2009-11-13 13:53:39 -08:00
TextureObjectManager.cpp frameworks/base: android_native_buffer_t -> ANativeWindowBuffer 2011-05-03 16:40:14 -07:00
TextureObjectManager.h frameworks/base: android_native_buffer_t -> ANativeWindowBuffer 2011-05-03 16:40:14 -07:00
Tokenizer.cpp
Tokenizer.h
TokenManager.cpp
TokenManager.h
vertex.cpp
vertex.h