..
ashmem.h
Asset.h
Support streaming of compressed assets > 1 megabyte
2010-07-28 15:33:28 -07:00
AssetDir.h
AssetManager.h
More native work.
2010-08-11 00:29:59 -07:00
Atomic.h
BackupHelpers.h
Only report "unknown metadata" once per restore helper
2009-06-24 13:57:29 -07:00
BitSet.h
Add suuport for splitting touch events across windows.
2010-09-26 22:20:12 -07:00
BufferedTextOutput.h
ByteOrder.h
Implement the C++ class to write the backed up file data.
2009-05-15 10:37:10 -04:00
CallStack.h
Debug.h
Support for marshalling pointers / intptr_t in Parcel.
2009-08-17 15:31:25 -07:00
Endian.h
Errors.h
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
2009-09-07 16:32:45 -07:00
FileMap.h
Flattenable.h
remove a dependency of GraphicBuffer (libui) on Parcel (libbinder).
2010-02-21 23:27:25 -08:00
KeyedVector.h
fix KeyedVector::replaceValueAt, which wouldn't even compile if used.
2009-04-10 20:27:25 -07:00
List.h
Fix sim build.
2009-07-07 10:01:12 -07:00
Log.h
Looper.h
Switch Looper back to using poll() instead of epoll().
2010-10-07 13:26:39 -07:00
misc.h
get rid of utils.h
2009-05-31 19:13:00 -07:00
ObbFile.h
Add OBB flags to support overlays
2010-08-18 09:34:58 -07:00
Pool.h
Native input dispatch rewrite work in progress.
2010-06-13 17:42:16 -07:00
RefBase.h
Fix a bug in sp<> and wp<> which could cause memory corruptions
2010-06-24 21:49:02 -07:00
ResourceTypes.h
More native work.
2010-08-11 00:29:59 -07:00
SharedBuffer.h
Singleton.h
Purge Skia objects from GL caches as needed.
2010-09-08 18:04:33 -07:00
SortedVector.h
improve Vector<> with types that can be trivially moved and remove some unused code.
2009-06-22 02:31:07 -07:00
StopWatch.h
Native input dispatch rewrite work in progress.
2010-06-13 17:42:16 -07:00
StreamingZipInflater.h
Support streaming of compressed assets > 1 megabyte
2010-07-28 15:33:28 -07:00
String8.h
Add support for the PointerLocation overlay.
2010-08-11 14:46:32 -07:00
String16.h
Optional use of UTF-8 strings in resource bundles
2009-12-07 15:14:15 -08:00
StringArray.h
rename string_array.h to StringArray.h and move the implementation from the header file to a new cpp file.
2009-06-05 01:26:23 -07:00
SystemClock.h
TextOutput.h
some work to try to reduce the code size of some native libraries
2009-05-26 16:12:20 -07:00
threads.h
added RWLock C++ wrapper
2010-05-19 15:12:59 -07:00
Timers.h
get rid of sleepForInterval() which didn't seem to be used anywhere in the source tree. Also get rid of ported.h which seem to be used only (possibly) in the sim. moved the implementation there.
2009-05-31 23:45:01 -07:00
TypeHelpers.h
improve Vector<> with types that can be trivially moved and remove some unused code.
2009-06-22 02:31:07 -07:00
Vector.h
Even more native input dispatch work in progress.
2010-06-17 13:27:16 -07:00
VectorImpl.h
Even more native input dispatch work in progress.
2010-06-17 13:27:16 -07:00
ZipFileCRO.h
ZipUtilsRO rewrite based on Dalvik Zip rewrite
2010-05-12 05:07:48 -07:00
ZipFileRO.h
Use pread() in ZipFileRO for Linux
2010-10-04 15:17:19 -07:00
ZipUtils.h