replicant-frameworks_native/opengl/libagl
Michael Lentine 1c4537e2e8 Check that width and height parameters are small.
The product of width and height should be less than UINT32_MAX (in practice
smaller). Adding the checks prevents overflows when allocating buffers.

Bug: 20726612
Change-Id: I9769edf0688a9bfe69906d49fa0540cadf4c49b0
2015-05-29 10:54:30 -07:00
..
arch-mips
Android.mk
array.cpp
array.h
BufferObjectManager.cpp
BufferObjectManager.h
context.h
dxt.cpp
dxt.h
egl.cpp
fixed_asm.S
fp.cpp
fp.h
iterators.S
light.cpp
light.h
matrix.cpp
matrix.h
mipmap.cpp
primitives.cpp
primitives.h
state.cpp
state.h
texture.cpp
texture.h
TextureObjectManager.cpp
TextureObjectManager.h
Tokenizer.cpp
Tokenizer.h
TokenManager.cpp
TokenManager.h
vertex.cpp
vertex.h