replicant-frameworks_native/services/surfaceflinger/RenderEngine
Riley Andrews 6747be9fab Generate the SurfaceFlinger shader cache on initialization
Blobcache is not yet enabled for surfaceflinger (as it should be).
As a temporary workaround, generate all needed shaders during
surfaceflinger initialization instead of doing the compilation
on-demand during ui transitions.

Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39
2014-10-03 17:21:15 +00:00
..
Description.cpp
Description.h
GLES10RenderEngine.cpp
GLES10RenderEngine.h
GLES11RenderEngine.cpp
GLES11RenderEngine.h
GLES20RenderEngine.cpp
GLES20RenderEngine.h
GLExtensions.cpp
GLExtensions.h
Mesh.cpp
Mesh.h
Program.cpp
Program.h
ProgramCache.cpp Generate the SurfaceFlinger shader cache on initialization 2014-10-03 17:21:15 +00:00
ProgramCache.h Generate the SurfaceFlinger shader cache on initialization 2014-10-03 17:21:15 +00:00
RenderEngine.cpp
RenderEngine.h
Texture.cpp
Texture.h