9d4e3d2f42
Use only display tokens in the API to refer to new displays. Don't require the caller to specify the display when creating a surface (since in general a surface could be shown on any display). This is intended to be a minimum change just to update the API. Note that SurfaceFlinger still uses DisplayID in a few places internally that might cause some features not to work properly when there are multiple displays (LayerScreenshot, for example). Change-Id: I3d91eec2da406eefd97bcd53655d403ad865a7e6
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <cutils/memory.h>
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#include <utils/Log.h>
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#include <binder/IPCThreadState.h>
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#include <binder/ProcessState.h>
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#include <binder/IServiceManager.h>
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#include <gui/Surface.h>
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#include <gui/SurfaceComposerClient.h>
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using namespace android;
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int main(int argc, char** argv)
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{
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// set up the thread-pool
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sp<ProcessState> proc(ProcessState::self());
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ProcessState::self()->startThreadPool();
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// create a client to surfaceflinger
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sp<SurfaceComposerClient> client = new SurfaceComposerClient();
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sp<SurfaceControl> surfaceControl = client->createSurface(
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String8("surface"), 160, 240, PIXEL_FORMAT_RGB_565, 0);
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SurfaceComposerClient::openGlobalTransaction();
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surfaceControl->setLayer(100000);
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SurfaceComposerClient::closeGlobalTransaction();
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// pretend it went cross-process
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Parcel parcel;
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SurfaceControl::writeSurfaceToParcel(surfaceControl, &parcel);
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parcel.setDataPosition(0);
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sp<Surface> surface = Surface::readFromParcel(parcel);
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ANativeWindow* window = surface.get();
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printf("window=%p\n", window);
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int err = native_window_set_buffer_count(window, 8);
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ANativeWindowBuffer* buffer;
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for (int i=0 ; i<8 ; i++) {
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window->dequeueBuffer(window, &buffer);
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printf("buffer %d: %p\n", i, buffer);
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}
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printf("test complete. CTRL+C to finish.\n");
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IPCThreadState::self()->joinThreadPool();
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return 0;
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}
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