replicant-frameworks_native/services/surfaceflinger/DisplayHardware
Mathias Agopian 7cdd786fa8 Make ANW.setSwapInterval(0) work again
we can now queue/dequeue a buffer in asynchrnous mode by using the
async parameter to these calls. async mode is only specified
with those calls (it is not modal anymore).

as a consequence it can only be specified when the buffer count
is not overidden, as error is returned otherwise.

Change-Id: Ic63f4f96f671cb9d65c4cecbcc192615e09a8b6b
2013-07-19 17:38:01 -07:00
..
DisplaySurface.h Rewrite VirtualDisplaySurface 2013-07-15 13:59:41 -07:00
FloatRect.h fix SF buffer cropping 2013-07-10 15:08:29 -07:00
FramebufferSurface.cpp BufferQueue improvements and APIs changes 2013-07-18 22:28:18 -07:00
FramebufferSurface.h Rewrite VirtualDisplaySurface 2013-07-15 13:59:41 -07:00
HWComposer.cpp Merge "Rewrite VirtualDisplaySurface" 2013-07-16 20:29:30 +00:00
HWComposer.h fix SF buffer cropping 2013-07-10 15:08:29 -07:00
PowerHAL.cpp don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00
PowerHAL.h don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00
VirtualDisplaySurface.cpp Make ANW.setSwapInterval(0) work again 2013-07-19 17:38:01 -07:00
VirtualDisplaySurface.h Make ANW.setSwapInterval(0) work again 2013-07-19 17:38:01 -07:00