replicant-frameworks_native/services/surfaceflinger
Mathias Agopian bc7e31a84b don't handle the transparent region of a layer in draw()
this is already taken into consideration in computeVisibleRegion
and therefore not needed at draw time.

Change-Id: I3fc7336d22f1147dfcd3a20fd71bf79b946d971f
2010-08-11 16:05:06 -07:00
..
DisplayHardware
tests fix [2873058] Surface::dequeueBuffer blocks on last buffer, i.e. cannot dequeue all allocated buffers at once. 2010-07-27 20:11:35 -07:00
Android.mk
Barrier.h
BlurFilter.cpp
BlurFilter.h
clz.cpp
clz.h
GLExtensions.cpp
GLExtensions.h
Layer.cpp fix [2873058] Surface::dequeueBuffer blocks on last buffer, i.e. cannot dequeue all allocated buffers at once. 2010-07-27 20:11:35 -07:00
Layer.h
LayerBase.cpp don't handle the transparent region of a layer in draw() 2010-08-11 16:05:06 -07:00
LayerBase.h get rid of our LayerVector implementation 2010-08-11 16:05:05 -07:00
LayerBlur.cpp
LayerBlur.h
LayerBuffer.cpp
LayerBuffer.h
LayerDim.cpp
LayerDim.h
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp get rid of our LayerVector implementation 2010-08-11 16:05:05 -07:00
SurfaceFlinger.h get rid of our LayerVector implementation 2010-08-11 16:05:05 -07:00
TextureManager.cpp
TextureManager.h
Transform.cpp
Transform.h