7589b2a797
we check that the order in which we destroy GLConsumer wrt. releasing the corresponding EGLSurface via eglMake(Un)Current doesn't leak a buffer. On at least 2 devices this test doesn't pass. Change-Id: I63ab83951b4b0a977f38571158f948cbd9dc7cec |
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Android.mk | ||
BufferQueue_test.cpp | ||
CpuConsumer_test.cpp | ||
Surface_test.cpp | ||
SurfaceTexture_test.cpp | ||
SurfaceTextureClient_test.cpp |