replicant-frameworks_native/opengl/libagl
Jesse Hall 83e7c8c431 Implement the EGL_KHR_fence_sync in libagl
Implementing this in libagl allows us to start using it for
SurfaceTexture in emulator builds, which is necessary to avoid
corruption in the Browser when using the host-accelerated GL path.

Bug: 6515813
Change-Id: Icafba8687cb5d010d8d42b3866b298d2be984fc9
2012-05-22 12:11:41 -07:00
..
Android.mk Remove the simulator target from all makefiles. 2011-07-11 22:12:16 -07:00
BufferObjectManager.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
BufferObjectManager.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
TextureObjectManager.cpp remove dependency on android_native{s_priv|buffer}.h 2012-02-24 18:26:01 -08:00
TextureObjectManager.h frameworks/base: android_native_buffer_t -> ANativeWindowBuffer 2011-05-03 16:40:14 -07:00
TokenManager.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
TokenManager.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
Tokenizer.cpp Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE 2012-01-03 22:38:27 +00:00
Tokenizer.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
array.cpp fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used. 2010-08-18 20:07:25 -07:00
array.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
context.h libagl shouldn't export anything 2012-02-27 13:03:04 -08:00
dxt.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
dxt.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
egl.cpp Implement the EGL_KHR_fence_sync in libagl 2012-05-22 12:11:41 -07:00
fixed_asm.S Add misssing symbol type directives. 2009-12-08 11:22:38 -08:00
fp.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
fp.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
iterators.S Add misssing symbol type directives. 2009-12-08 11:22:38 -08:00
light.cpp fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug) 2010-02-03 12:13:15 -08:00
light.h fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug) 2010-02-03 12:13:15 -08:00
matrix.cpp Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE 2012-01-03 22:38:27 +00:00
matrix.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
mipmap.cpp Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE 2012-01-08 13:19:13 +00:00
primitives.cpp eclair snapshot 2009-11-13 13:53:39 -08:00
primitives.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
state.cpp Implement the EGL_KHR_fence_sync in libagl 2012-05-22 12:11:41 -07:00
state.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
texture.cpp remove dependency on android_native{s_priv|buffer}.h 2012-02-24 18:26:01 -08:00
texture.h eclair snapshot 2009-11-13 13:53:39 -08:00
vertex.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
vertex.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00