replicant-frameworks_native/libs/surfaceflinger/DisplayHardware
2009-06-29 18:57:42 -07:00
..
DisplayHardware.cpp when there is a choice between UPDATE_ON_DEMAND and SWAP_BUFFER optimizations, choose UPDATE_ON_DEMAND which is often more efficient. 2009-06-29 18:57:42 -07:00
DisplayHardware.h make use of new eglGetRenderBufferANDROID extension to clean-up a bit a few hacks added recently 2009-06-25 00:09:27 -07:00
DisplayHardwareBase.cpp
DisplayHardwareBase.h