replicant-frameworks_native/libs/ui/tests/InputPublisherAndConsumer_test.cpp
Jeff Brown f0490c94d0 Implement batching of input events on the consumer side.
To support this feature, the input dispatcher now allows input
events to be acknowledged out-of-order.  As a result, the
consumer can choose to defer handling an input event from one
device (because it is building a big batch) while continuing
to handle input events from other devices.

The InputEventReceiver now sends a notification when a batch
is pending.  The ViewRoot handles this notification by scheduling
a draw on the next sync.  When the draw happens, the InputEventReceiver
is instructed to consume all pending batched input events, the
input event queue is fully processed (as much as possible),
and then the ViewRoot performs traversals as usual.

With these changes in place, the input dispatch latency is
consistently less than one frame as long as the application itself
isn't stalled.  Input events are delivered to the application
as soon as possible and are handled as soon as possible.  In practice,
it is no longer possible for an application to build up a huge
backlog of touch events.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420

Change-Id: I42c01117eca78f12d66d49a736c1c122346ccd1d
2012-02-13 10:28:41 -08:00

288 lines
12 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <ui/InputTransport.h>
#include <utils/Timers.h>
#include <utils/StopWatch.h>
#include <gtest/gtest.h>
#include <unistd.h>
#include <time.h>
#include <sys/mman.h>
#include <cutils/ashmem.h>
#include "../../utils/tests/TestHelpers.h"
namespace android {
class InputPublisherAndConsumerTest : public testing::Test {
protected:
sp<InputChannel> serverChannel, clientChannel;
InputPublisher* mPublisher;
InputConsumer* mConsumer;
PreallocatedInputEventFactory mEventFactory;
virtual void SetUp() {
status_t result = InputChannel::openInputChannelPair(String8("channel name"),
serverChannel, clientChannel);
mPublisher = new InputPublisher(serverChannel);
mConsumer = new InputConsumer(clientChannel);
}
virtual void TearDown() {
if (mPublisher) {
delete mPublisher;
mPublisher = NULL;
}
if (mConsumer) {
delete mConsumer;
mConsumer = NULL;
}
serverChannel.clear();
clientChannel.clear();
}
void PublishAndConsumeKeyEvent();
void PublishAndConsumeMotionEvent();
};
TEST_F(InputPublisherAndConsumerTest, GetChannel_ReturnsTheChannel) {
EXPECT_EQ(serverChannel.get(), mPublisher->getChannel().get());
EXPECT_EQ(clientChannel.get(), mConsumer->getChannel().get());
}
void InputPublisherAndConsumerTest::PublishAndConsumeKeyEvent() {
status_t status;
const uint32_t seq = 15;
const int32_t deviceId = 1;
const int32_t source = AINPUT_SOURCE_KEYBOARD;
const int32_t action = AKEY_EVENT_ACTION_DOWN;
const int32_t flags = AKEY_EVENT_FLAG_FROM_SYSTEM;
const int32_t keyCode = AKEYCODE_ENTER;
const int32_t scanCode = 13;
const int32_t metaState = AMETA_ALT_LEFT_ON | AMETA_ALT_ON;
const int32_t repeatCount = 1;
const nsecs_t downTime = 3;
const nsecs_t eventTime = 4;
status = mPublisher->publishKeyEvent(seq, deviceId, source, action, flags,
keyCode, scanCode, metaState, repeatCount, downTime, eventTime);
ASSERT_EQ(OK, status)
<< "publisher publishKeyEvent should return OK";
uint32_t consumeSeq;
InputEvent* event;
status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, &consumeSeq, &event);
ASSERT_EQ(OK, status)
<< "consumer consume should return OK";
ASSERT_TRUE(event != NULL)
<< "consumer should have returned non-NULL event";
ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, event->getType())
<< "consumer should have returned a key event";
KeyEvent* keyEvent = static_cast<KeyEvent*>(event);
EXPECT_EQ(seq, consumeSeq);
EXPECT_EQ(deviceId, keyEvent->getDeviceId());
EXPECT_EQ(source, keyEvent->getSource());
EXPECT_EQ(action, keyEvent->getAction());
EXPECT_EQ(flags, keyEvent->getFlags());
EXPECT_EQ(keyCode, keyEvent->getKeyCode());
EXPECT_EQ(scanCode, keyEvent->getScanCode());
EXPECT_EQ(metaState, keyEvent->getMetaState());
EXPECT_EQ(repeatCount, keyEvent->getRepeatCount());
EXPECT_EQ(downTime, keyEvent->getDownTime());
EXPECT_EQ(eventTime, keyEvent->getEventTime());
status = mConsumer->sendFinishedSignal(seq, true);
ASSERT_EQ(OK, status)
<< "consumer sendFinishedSignal should return OK";
uint32_t finishedSeq = 0;
bool handled = false;
status = mPublisher->receiveFinishedSignal(&finishedSeq, &handled);
ASSERT_EQ(OK, status)
<< "publisher receiveFinishedSignal should return OK";
ASSERT_EQ(seq, finishedSeq)
<< "publisher receiveFinishedSignal should have returned the original sequence number";
ASSERT_TRUE(handled)
<< "publisher receiveFinishedSignal should have set handled to consumer's reply";
}
void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent() {
status_t status;
const uint32_t seq = 15;
const int32_t deviceId = 1;
const int32_t source = AINPUT_SOURCE_TOUCHSCREEN;
const int32_t action = AMOTION_EVENT_ACTION_MOVE;
const int32_t flags = AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
const int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_TOP;
const int32_t metaState = AMETA_ALT_LEFT_ON | AMETA_ALT_ON;
const int32_t buttonState = AMOTION_EVENT_BUTTON_PRIMARY;
const float xOffset = -10;
const float yOffset = -20;
const float xPrecision = 0.25;
const float yPrecision = 0.5;
const nsecs_t downTime = 3;
const size_t pointerCount = 3;
const nsecs_t eventTime = 4;
PointerProperties pointerProperties[pointerCount];
PointerCoords pointerCoords[pointerCount];
for (size_t i = 0; i < pointerCount; i++) {
pointerProperties[i].clear();
pointerProperties[i].id = (i + 2) % pointerCount;
pointerProperties[i].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER;
pointerCoords[i].clear();
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, 100 * i);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, 200 * i);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 0.5 * i);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 0.7 * i);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 1.5 * i);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 1.7 * i);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.5 * i);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.7 * i);
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 3.5 * i);
}
status = mPublisher->publishMotionEvent(seq, deviceId, source, action, flags, edgeFlags,
metaState, buttonState, xOffset, yOffset, xPrecision, yPrecision,
downTime, eventTime, pointerCount,
pointerProperties, pointerCoords);
ASSERT_EQ(OK, status)
<< "publisher publishMotionEvent should return OK";
uint32_t consumeSeq;
InputEvent* event;
status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, &consumeSeq, &event);
ASSERT_EQ(OK, status)
<< "consumer consume should return OK";
ASSERT_TRUE(event != NULL)
<< "consumer should have returned non-NULL event";
ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType())
<< "consumer should have returned a motion event";
MotionEvent* motionEvent = static_cast<MotionEvent*>(event);
EXPECT_EQ(seq, consumeSeq);
EXPECT_EQ(deviceId, motionEvent->getDeviceId());
EXPECT_EQ(source, motionEvent->getSource());
EXPECT_EQ(action, motionEvent->getAction());
EXPECT_EQ(flags, motionEvent->getFlags());
EXPECT_EQ(edgeFlags, motionEvent->getEdgeFlags());
EXPECT_EQ(metaState, motionEvent->getMetaState());
EXPECT_EQ(buttonState, motionEvent->getButtonState());
EXPECT_EQ(xPrecision, motionEvent->getXPrecision());
EXPECT_EQ(yPrecision, motionEvent->getYPrecision());
EXPECT_EQ(downTime, motionEvent->getDownTime());
EXPECT_EQ(eventTime, motionEvent->getEventTime());
EXPECT_EQ(pointerCount, motionEvent->getPointerCount());
EXPECT_EQ(0U, motionEvent->getHistorySize());
for (size_t i = 0; i < pointerCount; i++) {
SCOPED_TRACE(i);
EXPECT_EQ(pointerProperties[i].id, motionEvent->getPointerId(i));
EXPECT_EQ(pointerProperties[i].toolType, motionEvent->getToolType(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
motionEvent->getRawX(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
motionEvent->getRawY(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X) + xOffset,
motionEvent->getX(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y) + yOffset,
motionEvent->getY(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
motionEvent->getPressure(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
motionEvent->getSize(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
motionEvent->getTouchMajor(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
motionEvent->getTouchMinor(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
motionEvent->getToolMajor(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
motionEvent->getToolMinor(i));
EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION),
motionEvent->getOrientation(i));
}
status = mConsumer->sendFinishedSignal(seq, false);
ASSERT_EQ(OK, status)
<< "consumer sendFinishedSignal should return OK";
uint32_t finishedSeq = 0;
bool handled = true;
status = mPublisher->receiveFinishedSignal(&finishedSeq, &handled);
ASSERT_EQ(OK, status)
<< "publisher receiveFinishedSignal should return OK";
ASSERT_EQ(seq, finishedSeq)
<< "publisher receiveFinishedSignal should have returned the original sequence number";
ASSERT_FALSE(handled)
<< "publisher receiveFinishedSignal should have set handled to consumer's reply";
}
TEST_F(InputPublisherAndConsumerTest, PublishKeyEvent_EndToEnd) {
ASSERT_NO_FATAL_FAILURE(PublishAndConsumeKeyEvent());
}
TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_EndToEnd) {
ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent());
}
TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_WhenPointerCountLessThan1_ReturnsError) {
status_t status;
const size_t pointerCount = 0;
PointerProperties pointerProperties[pointerCount];
PointerCoords pointerCoords[pointerCount];
status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
pointerCount, pointerProperties, pointerCoords);
ASSERT_EQ(BAD_VALUE, status)
<< "publisher publishMotionEvent should return BAD_VALUE";
}
TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_WhenPointerCountGreaterThanMax_ReturnsError) {
status_t status;
const size_t pointerCount = MAX_POINTERS + 1;
PointerProperties pointerProperties[pointerCount];
PointerCoords pointerCoords[pointerCount];
for (size_t i = 0; i < pointerCount; i++) {
pointerProperties[i].clear();
pointerCoords[i].clear();
}
status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
pointerCount, pointerProperties, pointerCoords);
ASSERT_EQ(BAD_VALUE, status)
<< "publisher publishMotionEvent should return BAD_VALUE";
}
TEST_F(InputPublisherAndConsumerTest, PublishMultipleEvents_EndToEnd) {
ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent());
ASSERT_NO_FATAL_FAILURE(PublishAndConsumeKeyEvent());
ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent());
ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent());
ASSERT_NO_FATAL_FAILURE(PublishAndConsumeKeyEvent());
}
} // namespace android