618fa10949
Instead of using a different function pointer table for ES 1.x and ES 2.x, we use a single one that is the union (sort|uniq) of both tables. Two instances of this table are initialized with pointers to GL ES 1.x and GL ES 2.x entry-points. When a context is created, we store its version number and when it is bound to a thread we set the approruiate table based on the stored version. This introduce no penalty while dispatching gl calls to the right API version. [Pending Dr No approval for MR1]
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/*
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** Copyright 2009, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#include <ctype.h>
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#include <stdlib.h>
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#include <errno.h>
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#include <cutils/log.h>
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#include "hooks.h"
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// ----------------------------------------------------------------------------
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namespace android {
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// ----------------------------------------------------------------------------
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void gl_unimplemented() {
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LOGE("called unimplemented OpenGL ES API");
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}
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// ----------------------------------------------------------------------------
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// GL / EGL hooks
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// ----------------------------------------------------------------------------
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#undef GL_ENTRY
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#undef EGL_ENTRY
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#define GL_ENTRY(_r, _api, ...) #_api,
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#define EGL_ENTRY(_r, _api, ...) #_api,
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char const * const gl_names[] = {
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#include "entries.in"
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NULL
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};
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char const * const egl_names[] = {
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#include "egl_entries.in"
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NULL
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};
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#undef GL_ENTRY
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#undef EGL_ENTRY
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// ----------------------------------------------------------------------------
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}; // namespace android
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// ----------------------------------------------------------------------------
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