54ba51dff2
Use EGLImageKHR instead of copybit directly. We now have the basis to use streaming YUV textures (well, in fact we already are). When/if we use the GPU instead of the MDP we'll need to make sure it supports the appropriate YUV format. Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported |
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.. | ||
tests | ||
Android.mk | ||
Camera.cpp | ||
CameraParameters.cpp | ||
EGLUtils.cpp | ||
EventHub.cpp | ||
EventRecurrence.cpp | ||
FramebufferNativeWindow.cpp | ||
GraphicBuffer.cpp | ||
GraphicBufferAllocator.cpp | ||
GraphicBufferMapper.cpp | ||
ICamera.cpp | ||
ICameraClient.cpp | ||
ICameraService.cpp | ||
IOverlay.cpp | ||
ISurface.cpp | ||
ISurfaceComposer.cpp | ||
ISurfaceFlingerClient.cpp | ||
KeyCharacterMap.cpp | ||
KeyLayoutMap.cpp | ||
KeyLayoutMap.h | ||
LayerState.cpp | ||
MODULE_LICENSE_APACHE2 | ||
NOTICE | ||
Overlay.cpp | ||
PixelFormat.cpp | ||
Rect.cpp | ||
Region.cpp | ||
SharedBufferStack.cpp | ||
Surface.cpp | ||
SurfaceComposerClient.cpp |