replicant-frameworks_native/libs/gui/Android.mk
Jamie Gennis 8ba32fade1 Add the SurfaceTexture C++ implementation.
This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.

Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
2011-01-06 13:20:47 -08:00

34 lines
561 B
Makefile

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
ISensorEventConnection.cpp \
ISensorServer.cpp \
ISurfaceTexture.cpp \
Sensor.cpp \
SensorChannel.cpp \
SensorEventQueue.cpp \
SensorManager.cpp \
SurfaceTexture.cpp \
SurfaceTextureClient.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libhardware \
libhardware_legacy \
libui \
libEGL \
libGLESv2 \
libsurfaceflinger_client
LOCAL_MODULE:= libgui
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -lpthread
endif
include $(BUILD_SHARED_LIBRARY)