replicant-frameworks_native/opengl/libagl
Martin Storsjo e03eaa1551 Calculate specular lighting correctly
Since the lighting calculations are done in object space, the vector
from the object to the viewer also needs to be transformed to object
space.
2009-08-25 18:35:54 -07:00
..
Android.mk remove libagl's dependency on gralloc_priv.h 2009-07-15 18:53:32 -07:00
array.cpp
array.h
BufferObjectManager.cpp
BufferObjectManager.h
context.h
copybit.cpp add support for RGBX_8888 2009-08-07 20:55:14 -07:00
copybit.h
dxt.cpp
dxt.h
egl.cpp better error handling in EGL 2009-08-20 00:12:56 -07:00
fixed_asm.S
fp.cpp
fp.h
iterators.S
light.cpp Calculate specular lighting correctly 2009-08-25 18:35:54 -07:00
light.h
matrix.cpp If FLAGS_2D_PROJECTION is set, the MVP matrices need updating when changing the viewport. 2009-08-25 18:35:03 -07:00
matrix.h
mipmap.cpp
primitives.cpp Bug Fixed for libagl. 2009-07-07 19:14:13 +09:00
primitives.h
state.cpp
state.h
texture.cpp remove libagl's dependency on gralloc_priv.h 2009-07-15 18:53:32 -07:00
texture.h
TextureObjectManager.cpp
TextureObjectManager.h Add eglGetRenderBufferANDROID() extension, which returns the current render buffer as an android_native_buffer_t* 2009-06-25 00:02:44 -07:00
Tokenizer.cpp
Tokenizer.h
TokenManager.cpp
TokenManager.h
vertex.cpp
vertex.h