replicant-frameworks_native/services/surfaceflinger/SurfaceTextureLayer.h
Andy McFadden 882e3a39ed Add some comments.
Also, minor tweak to SurfaceTextureLayer.

Change-Id: If616d5ee4e8226dd0e16c5dbb0e0f80db553110e
2013-01-11 10:16:10 -08:00

50 lines
1.4 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SURFACE_TEXTURE_LAYER_H
#define ANDROID_SURFACE_TEXTURE_LAYER_H
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <gui/BufferQueue.h>
namespace android {
// ---------------------------------------------------------------------------
class Layer;
/*
* This is a thin wrapper around BufferQueue, used by the Layer class.
*/
class SurfaceTextureLayer : public BufferQueue
{
public:
SurfaceTextureLayer();
~SurfaceTextureLayer();
// After calling the superclass connect(), set or clear synchronous
// mode appropriately for the specified API.
virtual status_t connect(int api, QueueBufferOutput* output);
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_SURFACE_TEXTURE_LAYER_H