replicant-frameworks_native/services/surfaceflinger/RenderEngine
Riley Andrews 9707f4df64 Add glFlush in surfaceflinger screenshot code.
After creating a syncKHR object with type EGL_SYNC_NATIVE_FENCE_ANDROID,
glFlush must be called before the EGL_SYNC_NATIVE_FENCE_FD_ANDROID attribute
is populated with a sync fd. We currently call eglDupNativeFenceFDANDROID
before issuing the flush.

Bug 18052459
Taken verbatim from matthew.k.gumbel@intel.com.

Change-Id: I3781d14f92862076e2bca7d27341a6dc6e7e3775
2014-10-23 16:25:17 -07:00
..
Description.cpp
Description.h
GLES10RenderEngine.cpp
GLES10RenderEngine.h
GLES11RenderEngine.cpp Add rotation to surfaceflingers screen cap. 2014-09-09 03:51:16 +00:00
GLES11RenderEngine.h Add rotation to surfaceflingers screen cap. 2014-09-09 03:51:16 +00:00
GLES20RenderEngine.cpp Add rotation to surfaceflingers screen cap. 2014-09-09 03:51:16 +00:00
GLES20RenderEngine.h Add rotation to surfaceflingers screen cap. 2014-09-09 03:51:16 +00:00
GLExtensions.cpp
GLExtensions.h
Mesh.cpp
Mesh.h
Program.cpp native frameworks: 64-bit compile issues 2014-03-12 13:12:44 -07:00
Program.h
ProgramCache.cpp Generate the SurfaceFlinger shader cache on initialization 2014-10-03 17:21:15 +00:00
ProgramCache.h Generate the SurfaceFlinger shader cache on initialization 2014-10-03 17:21:15 +00:00
RenderEngine.cpp Add glFlush in surfaceflinger screenshot code. 2014-10-23 16:25:17 -07:00
RenderEngine.h Add glFlush in surfaceflinger screenshot code. 2014-10-23 16:25:17 -07:00
Texture.cpp
Texture.h