d723bd7669
Enables -Weverything and -Werror, with just a few exceptions for warnings we can't (or shouldn't need to) work around. Change-Id: I034abec27bf4020d84af60d7acc1939c59986dd6
524 lines
19 KiB
C++
524 lines
19 KiB
C++
/*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <inttypes.h>
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#define LOG_TAG "BufferQueueConsumer"
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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//#define LOG_NDEBUG 0
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#include <gui/BufferItem.h>
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#include <gui/BufferQueueConsumer.h>
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#include <gui/BufferQueueCore.h>
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#include <gui/IConsumerListener.h>
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#include <gui/IProducerListener.h>
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namespace android {
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BufferQueueConsumer::BufferQueueConsumer(const sp<BufferQueueCore>& core) :
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mCore(core),
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mSlots(core->mSlots),
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mConsumerName() {}
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BufferQueueConsumer::~BufferQueueConsumer() {}
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status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
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nsecs_t expectedPresent) {
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ATRACE_CALL();
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Mutex::Autolock lock(mCore->mMutex);
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// Check that the consumer doesn't currently have the maximum number of
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// buffers acquired. We allow the max buffer count to be exceeded by one
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// buffer so that the consumer can successfully set up the newly acquired
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// buffer before releasing the old one.
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int numAcquiredBuffers = 0;
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for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
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if (mSlots[s].mBufferState == BufferSlot::ACQUIRED) {
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++numAcquiredBuffers;
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}
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}
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if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) {
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BQ_LOGE("acquireBuffer: max acquired buffer count reached: %d (max %d)",
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numAcquiredBuffers, mCore->mMaxAcquiredBufferCount);
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return INVALID_OPERATION;
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}
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// Check if the queue is empty.
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// In asynchronous mode the list is guaranteed to be one buffer deep,
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// while in synchronous mode we use the oldest buffer.
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if (mCore->mQueue.empty()) {
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return NO_BUFFER_AVAILABLE;
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}
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BufferQueueCore::Fifo::iterator front(mCore->mQueue.begin());
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// If expectedPresent is specified, we may not want to return a buffer yet.
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// If it's specified and there's more than one buffer queued, we may want
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// to drop a buffer.
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if (expectedPresent != 0) {
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const int MAX_REASONABLE_NSEC = 1000000000ULL; // 1 second
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// The 'expectedPresent' argument indicates when the buffer is expected
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// to be presented on-screen. If the buffer's desired present time is
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// earlier (less) than expectedPresent -- meaning it will be displayed
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// on time or possibly late if we show it as soon as possible -- we
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// acquire and return it. If we don't want to display it until after the
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// expectedPresent time, we return PRESENT_LATER without acquiring it.
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//
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// To be safe, we don't defer acquisition if expectedPresent is more
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// than one second in the future beyond the desired present time
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// (i.e., we'd be holding the buffer for a long time).
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//
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// NOTE: Code assumes monotonic time values from the system clock
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// are positive.
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// Start by checking to see if we can drop frames. We skip this check if
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// the timestamps are being auto-generated by Surface. If the app isn't
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// generating timestamps explicitly, it probably doesn't want frames to
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// be discarded based on them.
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while (mCore->mQueue.size() > 1 && !mCore->mQueue[0].mIsAutoTimestamp) {
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// If entry[1] is timely, drop entry[0] (and repeat). We apply an
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// additional criterion here: we only drop the earlier buffer if our
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// desiredPresent falls within +/- 1 second of the expected present.
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// Otherwise, bogus desiredPresent times (e.g., 0 or a small
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// relative timestamp), which normally mean "ignore the timestamp
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// and acquire immediately", would cause us to drop frames.
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//
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// We may want to add an additional criterion: don't drop the
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// earlier buffer if entry[1]'s fence hasn't signaled yet.
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const BufferItem& bufferItem(mCore->mQueue[1]);
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nsecs_t desiredPresent = bufferItem.mTimestamp;
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if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC ||
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desiredPresent > expectedPresent) {
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// This buffer is set to display in the near future, or
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// desiredPresent is garbage. Either way we don't want to drop
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// the previous buffer just to get this on the screen sooner.
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BQ_LOGV("acquireBuffer: nodrop desire=%" PRId64 " expect=%"
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PRId64 " (%" PRId64 ") now=%" PRId64,
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desiredPresent, expectedPresent,
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desiredPresent - expectedPresent,
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systemTime(CLOCK_MONOTONIC));
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break;
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}
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BQ_LOGV("acquireBuffer: drop desire=%" PRId64 " expect=%" PRId64
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" size=%zu",
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desiredPresent, expectedPresent, mCore->mQueue.size());
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if (mCore->stillTracking(front)) {
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// Front buffer is still in mSlots, so mark the slot as free
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mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
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}
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mCore->mQueue.erase(front);
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front = mCore->mQueue.begin();
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}
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// See if the front buffer is due
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nsecs_t desiredPresent = front->mTimestamp;
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if (desiredPresent > expectedPresent &&
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desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) {
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BQ_LOGV("acquireBuffer: defer desire=%" PRId64 " expect=%" PRId64
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" (%" PRId64 ") now=%" PRId64,
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desiredPresent, expectedPresent,
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desiredPresent - expectedPresent,
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systemTime(CLOCK_MONOTONIC));
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return PRESENT_LATER;
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}
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BQ_LOGV("acquireBuffer: accept desire=%" PRId64 " expect=%" PRId64 " "
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"(%" PRId64 ") now=%" PRId64, desiredPresent, expectedPresent,
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desiredPresent - expectedPresent,
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systemTime(CLOCK_MONOTONIC));
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}
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int slot = front->mSlot;
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*outBuffer = *front;
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ATRACE_BUFFER_INDEX(slot);
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BQ_LOGV("acquireBuffer: acquiring { slot=%d/%" PRIu64 " buffer=%p }",
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slot, front->mFrameNumber, front->mGraphicBuffer->handle);
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// If the front buffer is still being tracked, update its slot state
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if (mCore->stillTracking(front)) {
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mSlots[slot].mAcquireCalled = true;
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mSlots[slot].mNeedsCleanupOnRelease = false;
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mSlots[slot].mBufferState = BufferSlot::ACQUIRED;
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mSlots[slot].mFence = Fence::NO_FENCE;
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}
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// If the buffer has previously been acquired by the consumer, set
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// mGraphicBuffer to NULL to avoid unnecessarily remapping this buffer
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// on the consumer side
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if (outBuffer->mAcquireCalled) {
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outBuffer->mGraphicBuffer = NULL;
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}
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mCore->mQueue.erase(front);
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// We might have freed a slot while dropping old buffers, or the producer
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// may be blocked waiting for the number of buffers in the queue to
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// decrease.
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mCore->mDequeueCondition.broadcast();
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ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size());
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return NO_ERROR;
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}
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status_t BufferQueueConsumer::detachBuffer(int slot) {
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ATRACE_CALL();
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ATRACE_BUFFER_INDEX(slot);
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BQ_LOGV("detachBuffer(C): slot %d", slot);
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Mutex::Autolock lock(mCore->mMutex);
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if (mCore->mIsAbandoned) {
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BQ_LOGE("detachBuffer(C): BufferQueue has been abandoned");
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return NO_INIT;
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}
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if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
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BQ_LOGE("detachBuffer(C): slot index %d out of range [0, %d)",
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slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
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return BAD_VALUE;
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} else if (mSlots[slot].mBufferState != BufferSlot::ACQUIRED) {
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BQ_LOGE("detachBuffer(C): slot %d is not owned by the consumer "
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"(state = %d)", slot, mSlots[slot].mBufferState);
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return BAD_VALUE;
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}
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mCore->freeBufferLocked(slot);
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mCore->mDequeueCondition.broadcast();
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return NO_ERROR;
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}
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status_t BufferQueueConsumer::attachBuffer(int* outSlot,
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const sp<android::GraphicBuffer>& buffer) {
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ATRACE_CALL();
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if (outSlot == NULL) {
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BQ_LOGE("attachBuffer(P): outSlot must not be NULL");
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return BAD_VALUE;
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} else if (buffer == NULL) {
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BQ_LOGE("attachBuffer(P): cannot attach NULL buffer");
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return BAD_VALUE;
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}
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Mutex::Autolock lock(mCore->mMutex);
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// Make sure we don't have too many acquired buffers and find a free slot
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// to put the buffer into (the oldest if there are multiple).
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int numAcquiredBuffers = 0;
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int found = BufferQueueCore::INVALID_BUFFER_SLOT;
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for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
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if (mSlots[s].mBufferState == BufferSlot::ACQUIRED) {
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++numAcquiredBuffers;
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} else if (mSlots[s].mBufferState == BufferSlot::FREE) {
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if (found == BufferQueueCore::INVALID_BUFFER_SLOT ||
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mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) {
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found = s;
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}
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}
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}
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if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) {
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BQ_LOGE("attachBuffer(P): max acquired buffer count reached: %d "
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"(max %d)", numAcquiredBuffers,
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mCore->mMaxAcquiredBufferCount);
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return INVALID_OPERATION;
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}
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if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
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BQ_LOGE("attachBuffer(P): could not find free buffer slot");
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return NO_MEMORY;
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}
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*outSlot = found;
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ATRACE_BUFFER_INDEX(*outSlot);
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BQ_LOGV("attachBuffer(C): returning slot %d", *outSlot);
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mSlots[*outSlot].mGraphicBuffer = buffer;
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mSlots[*outSlot].mBufferState = BufferSlot::ACQUIRED;
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mSlots[*outSlot].mAttachedByConsumer = true;
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mSlots[*outSlot].mNeedsCleanupOnRelease = false;
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mSlots[*outSlot].mFence = Fence::NO_FENCE;
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mSlots[*outSlot].mFrameNumber = 0;
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// mAcquireCalled tells BufferQueue that it doesn't need to send a valid
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// GraphicBuffer pointer on the next acquireBuffer call, which decreases
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// Binder traffic by not un/flattening the GraphicBuffer. However, it
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// requires that the consumer maintain a cached copy of the slot <--> buffer
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// mappings, which is why the consumer doesn't need the valid pointer on
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// acquire.
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//
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// The StreamSplitter is one of the primary users of the attach/detach
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// logic, and while it is running, all buffers it acquires are immediately
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// detached, and all buffers it eventually releases are ones that were
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// attached (as opposed to having been obtained from acquireBuffer), so it
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// doesn't make sense to maintain the slot/buffer mappings, which would
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// become invalid for every buffer during detach/attach. By setting this to
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// false, the valid GraphicBuffer pointer will always be sent with acquire
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// for attached buffers.
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mSlots[*outSlot].mAcquireCalled = false;
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return NO_ERROR;
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}
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status_t BufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber,
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const sp<Fence>& releaseFence, EGLDisplay eglDisplay,
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EGLSyncKHR eglFence) {
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ATRACE_CALL();
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ATRACE_BUFFER_INDEX(slot);
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if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS ||
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releaseFence == NULL) {
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return BAD_VALUE;
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}
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sp<IProducerListener> listener;
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{ // Autolock scope
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Mutex::Autolock lock(mCore->mMutex);
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// If the frame number has changed because the buffer has been reallocated,
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// we can ignore this releaseBuffer for the old buffer
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if (frameNumber != mSlots[slot].mFrameNumber) {
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return STALE_BUFFER_SLOT;
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}
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// Make sure this buffer hasn't been queued while acquired by the consumer
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BufferQueueCore::Fifo::iterator current(mCore->mQueue.begin());
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while (current != mCore->mQueue.end()) {
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if (current->mSlot == slot) {
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BQ_LOGE("releaseBuffer: buffer slot %d pending release is "
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"currently queued", slot);
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return BAD_VALUE;
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}
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++current;
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}
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if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
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mSlots[slot].mEglDisplay = eglDisplay;
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mSlots[slot].mEglFence = eglFence;
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mSlots[slot].mFence = releaseFence;
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mSlots[slot].mBufferState = BufferSlot::FREE;
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listener = mCore->mConnectedProducerListener;
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BQ_LOGV("releaseBuffer: releasing slot %d", slot);
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} else if (mSlots[slot].mNeedsCleanupOnRelease) {
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BQ_LOGV("releaseBuffer: releasing a stale buffer slot %d "
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"(state = %d)", slot, mSlots[slot].mBufferState);
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mSlots[slot].mNeedsCleanupOnRelease = false;
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return STALE_BUFFER_SLOT;
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} else {
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BQ_LOGV("releaseBuffer: attempted to release buffer slot %d "
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"but its state was %d", slot, mSlots[slot].mBufferState);
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return BAD_VALUE;
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}
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mCore->mDequeueCondition.broadcast();
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} // Autolock scope
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// Call back without lock held
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if (listener != NULL) {
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listener->onBufferReleased();
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}
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return NO_ERROR;
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}
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status_t BufferQueueConsumer::connect(
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const sp<IConsumerListener>& consumerListener, bool controlledByApp) {
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ATRACE_CALL();
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if (consumerListener == NULL) {
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BQ_LOGE("connect(C): consumerListener may not be NULL");
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return BAD_VALUE;
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}
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BQ_LOGV("connect(C): controlledByApp=%s",
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controlledByApp ? "true" : "false");
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Mutex::Autolock lock(mCore->mMutex);
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if (mCore->mIsAbandoned) {
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BQ_LOGE("connect(C): BufferQueue has been abandoned");
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return NO_INIT;
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}
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mCore->mConsumerListener = consumerListener;
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mCore->mConsumerControlledByApp = controlledByApp;
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return NO_ERROR;
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}
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status_t BufferQueueConsumer::disconnect() {
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ATRACE_CALL();
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BQ_LOGV("disconnect(C)");
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Mutex::Autolock lock(mCore->mMutex);
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if (mCore->mConsumerListener == NULL) {
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BQ_LOGE("disconnect(C): no consumer is connected");
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return BAD_VALUE;
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}
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mCore->mIsAbandoned = true;
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mCore->mConsumerListener = NULL;
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mCore->mQueue.clear();
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mCore->freeAllBuffersLocked();
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mCore->mDequeueCondition.broadcast();
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return NO_ERROR;
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}
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status_t BufferQueueConsumer::getReleasedBuffers(uint64_t *outSlotMask) {
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ATRACE_CALL();
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if (outSlotMask == NULL) {
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BQ_LOGE("getReleasedBuffers: outSlotMask may not be NULL");
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return BAD_VALUE;
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}
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Mutex::Autolock lock(mCore->mMutex);
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if (mCore->mIsAbandoned) {
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BQ_LOGE("getReleasedBuffers: BufferQueue has been abandoned");
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return NO_INIT;
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}
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uint64_t mask = 0;
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for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
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if (!mSlots[s].mAcquireCalled) {
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mask |= (1ULL << s);
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}
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}
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// Remove from the mask queued buffers for which acquire has been called,
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// since the consumer will not receive their buffer addresses and so must
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// retain their cached information
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BufferQueueCore::Fifo::iterator current(mCore->mQueue.begin());
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while (current != mCore->mQueue.end()) {
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if (current->mAcquireCalled) {
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mask &= ~(1ULL << current->mSlot);
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}
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++current;
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}
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BQ_LOGV("getReleasedBuffers: returning mask %#" PRIx64, mask);
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*outSlotMask = mask;
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return NO_ERROR;
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}
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status_t BufferQueueConsumer::setDefaultBufferSize(uint32_t width,
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uint32_t height) {
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ATRACE_CALL();
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if (width == 0 || height == 0) {
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BQ_LOGV("setDefaultBufferSize: dimensions cannot be 0 (width=%u "
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"height=%u)", width, height);
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return BAD_VALUE;
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}
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BQ_LOGV("setDefaultBufferSize: width=%u height=%u", width, height);
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Mutex::Autolock lock(mCore->mMutex);
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mCore->mDefaultWidth = width;
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mCore->mDefaultHeight = height;
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return NO_ERROR;
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}
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status_t BufferQueueConsumer::setDefaultMaxBufferCount(int bufferCount) {
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ATRACE_CALL();
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Mutex::Autolock lock(mCore->mMutex);
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return mCore->setDefaultMaxBufferCountLocked(bufferCount);
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}
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status_t BufferQueueConsumer::disableAsyncBuffer() {
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ATRACE_CALL();
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Mutex::Autolock lock(mCore->mMutex);
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if (mCore->mConsumerListener != NULL) {
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BQ_LOGE("disableAsyncBuffer: consumer already connected");
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return INVALID_OPERATION;
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}
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BQ_LOGV("disableAsyncBuffer");
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mCore->mUseAsyncBuffer = false;
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return NO_ERROR;
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}
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status_t BufferQueueConsumer::setMaxAcquiredBufferCount(
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int maxAcquiredBuffers) {
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ATRACE_CALL();
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if (maxAcquiredBuffers < 1 ||
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maxAcquiredBuffers > BufferQueueCore::MAX_MAX_ACQUIRED_BUFFERS) {
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BQ_LOGE("setMaxAcquiredBufferCount: invalid count %d",
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maxAcquiredBuffers);
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return BAD_VALUE;
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}
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Mutex::Autolock lock(mCore->mMutex);
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if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
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BQ_LOGE("setMaxAcquiredBufferCount: producer is already connected");
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return INVALID_OPERATION;
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}
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BQ_LOGV("setMaxAcquiredBufferCount: %d", maxAcquiredBuffers);
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mCore->mMaxAcquiredBufferCount = maxAcquiredBuffers;
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return NO_ERROR;
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}
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void BufferQueueConsumer::setConsumerName(const String8& name) {
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ATRACE_CALL();
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BQ_LOGV("setConsumerName: '%s'", name.string());
|
|
Mutex::Autolock lock(mCore->mMutex);
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|
mCore->mConsumerName = name;
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|
mConsumerName = name;
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|
}
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status_t BufferQueueConsumer::setDefaultBufferFormat(PixelFormat defaultFormat) {
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|
ATRACE_CALL();
|
|
BQ_LOGV("setDefaultBufferFormat: %u", defaultFormat);
|
|
Mutex::Autolock lock(mCore->mMutex);
|
|
mCore->mDefaultBufferFormat = defaultFormat;
|
|
return NO_ERROR;
|
|
}
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|
|
|
status_t BufferQueueConsumer::setConsumerUsageBits(uint32_t usage) {
|
|
ATRACE_CALL();
|
|
BQ_LOGV("setConsumerUsageBits: %#x", usage);
|
|
Mutex::Autolock lock(mCore->mMutex);
|
|
mCore->mConsumerUsageBits = usage;
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t BufferQueueConsumer::setTransformHint(uint32_t hint) {
|
|
ATRACE_CALL();
|
|
BQ_LOGV("setTransformHint: %#x", hint);
|
|
Mutex::Autolock lock(mCore->mMutex);
|
|
mCore->mTransformHint = hint;
|
|
return NO_ERROR;
|
|
}
|
|
|
|
sp<NativeHandle> BufferQueueConsumer::getSidebandStream() const {
|
|
return mCore->mSidebandStream;
|
|
}
|
|
|
|
void BufferQueueConsumer::dump(String8& result, const char* prefix) const {
|
|
mCore->dump(result, prefix);
|
|
}
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|
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} // namespace android
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