d5fdf7d74b
Also added a validation tool for keymaps (not currently integrated into the build system but getting there). This change brings back Android.mk with the intent that it will be used to validate keymaps in a later change. Added some missing keys that are present on phones. Bug: 3215210 Bug: 3225421 Change-Id: Id817c6e2215164616942c51a42752915d9ceacd3
88 lines
2.1 KiB
Makefile
88 lines
2.1 KiB
Makefile
# Copyright (C) 2010 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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LOCAL_PATH:= $(call my-dir)
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# libui is partially built for the host (used by build time keymap validation tool)
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# These files are common to host and target builds.
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commonSources:= \
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Input.cpp \
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Keyboard.cpp \
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KeyLayoutMap.cpp \
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KeyCharacterMap.cpp \
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# For the host
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# =====================================================
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= $(commonSources)
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LOCAL_MODULE:= libui
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include $(BUILD_HOST_STATIC_LIBRARY)
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# For the device
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# =====================================================
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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$(commonSources) \
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EGLUtils.cpp \
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EventHub.cpp \
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EventRecurrence.cpp \
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FramebufferNativeWindow.cpp \
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GraphicBuffer.cpp \
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GraphicBufferAllocator.cpp \
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GraphicBufferMapper.cpp \
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GraphicLog.cpp \
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InputDispatcher.cpp \
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InputManager.cpp \
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InputReader.cpp \
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InputTransport.cpp \
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IOverlay.cpp \
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Overlay.cpp \
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PixelFormat.cpp \
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Rect.cpp \
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Region.cpp
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LOCAL_SHARED_LIBRARIES := \
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libcutils \
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libutils \
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libEGL \
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libbinder \
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libpixelflinger \
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libhardware \
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libhardware_legacy
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LOCAL_MODULE:= libui
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ifeq ($(TARGET_SIMULATOR),true)
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LOCAL_LDLIBS += -lpthread
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endif
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include $(BUILD_SHARED_LIBRARY)
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# Include subdirectory makefiles
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# ============================================================
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# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
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# team really wants is to build the stuff defined by this makefile.
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ifeq (,$(ONE_SHOT_MAKEFILE))
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include $(call first-makefiles-under,$(LOCAL_PATH))
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endif
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