replicant-frameworks_native/opengl/libagl
Mathias Agopian a750fc0bf8 fix [2235414] libagl glDeleteBuffers() crashes
don't dereference null pointers, would happen if one of the array wasn't bound.
2009-11-19 17:32:05 -08:00
..
Android.mk fix [2143798] Need to figure out how to do video 2009-10-27 13:13:29 -07:00
array.cpp fix [2235414] libagl glDeleteBuffers() crashes 2009-11-19 17:32:05 -08:00
array.h
BufferObjectManager.cpp
BufferObjectManager.h
context.h
copybit.cpp fix [2071412] work around mdp 32-bits fade limitation 2009-11-09 17:55:59 -08:00
copybit.h
dxt.cpp
dxt.h
egl.cpp fix [2236865] STOPSHIP: bump soft gl and egl minor version number 2009-11-12 15:19:42 -08:00
fixed_asm.S
fp.cpp
fp.h
iterators.S
light.cpp Calculate specular lighting correctly 2009-08-25 18:35:54 -07:00
light.h
matrix.cpp fix [2231527] Compatibility with SpaceJunk game (OpenGL) 2009-11-02 18:33:08 -08:00
matrix.h
mipmap.cpp
primitives.cpp
primitives.h
state.cpp fix [2236865] STOPSHIP: bump soft gl and egl minor version number 2009-11-12 15:19:42 -08:00
state.h
texture.cpp fix [2151588] glTexSubImage2D() allows pixel format conversion 2009-10-19 14:23:02 -07:00
texture.h
TextureObjectManager.cpp
TextureObjectManager.h
Tokenizer.cpp
Tokenizer.h
TokenManager.cpp
TokenManager.h
vertex.cpp
vertex.h