replicant-frameworks_native/services/surfaceflinger/DisplayHardware/DisplayHardware.h
Mathias Agopian 3eb38cb33e SurfaceFlinger now uses the new VSYNC HAL API.
If h/w composer doesn't support vsync (version < 0.3) we
"fake" it with a timer.

Change-Id: I1e3be79f43c9631d1293ad7d6cf52f9bfc42d65b
2012-04-04 19:01:20 -07:00

145 lines
3.9 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_DISPLAY_HARDWARE_H
#define ANDROID_DISPLAY_HARDWARE_H
#include <stdlib.h>
#include <ui/PixelFormat.h>
#include <ui/Region.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "GLExtensions.h"
#include "DisplayHardware/DisplayHardwareBase.h"
#include "HWComposer.h"
namespace android {
class FramebufferNativeWindow;
class DisplayHardware :
public DisplayHardwareBase,
public HWComposer::EventHandler
{
public:
class VSyncHandler : virtual public RefBase {
friend class DisplayHardware;
virtual void onVSyncReceived(int dpy, nsecs_t timestamp) = 0;
protected:
virtual ~VSyncHandler() {}
};
enum {
COPY_BITS_EXTENSION = 0x00000008,
BUFFER_PRESERVED = 0x00010000,
PARTIAL_UPDATES = 0x00020000, // video driver feature
SLOW_CONFIG = 0x00040000, // software
SWAP_RECTANGLE = 0x00080000,
};
DisplayHardware(
const sp<SurfaceFlinger>& flinger,
uint32_t displayIndex);
virtual ~DisplayHardware();
void releaseScreen() const;
void acquireScreen() const;
// Flip the front and back buffers if the back buffer is "dirty". Might
// be instantaneous, might involve copying the frame buffer around.
void flip(const Region& dirty) const;
float getDpiX() const;
float getDpiY() const;
float getRefreshRate() const;
float getDensity() const;
int getWidth() const;
int getHeight() const;
PixelFormat getFormat() const;
uint32_t getFlags() const;
uint32_t getMaxTextureSize() const;
uint32_t getMaxViewportDims() const;
nsecs_t getRefreshPeriod() const;
nsecs_t getRefreshTimestamp() const;
void makeCurrent() const;
void setVSyncHandler(const sp<VSyncHandler>& handler);
uint32_t getPageFlipCount() const;
EGLDisplay getEGLDisplay() const { return mDisplay; }
void dump(String8& res) const;
// Hardware Composer
HWComposer& getHwComposer() const;
status_t compositionComplete() const;
Rect getBounds() const {
return Rect(mWidth, mHeight);
}
inline Rect bounds() const { return getBounds(); }
private:
virtual void onVSyncReceived(int dpy, nsecs_t timestamp);
void init(uint32_t displayIndex) __attribute__((noinline));
void fini() __attribute__((noinline));
sp<SurfaceFlinger> mFlinger;
EGLDisplay mDisplay;
EGLSurface mSurface;
EGLContext mContext;
EGLConfig mConfig;
float mDpiX;
float mDpiY;
float mRefreshRate;
float mDensity;
int mWidth;
int mHeight;
PixelFormat mFormat;
uint32_t mFlags;
mutable uint32_t mPageFlipCount;
GLint mMaxViewportDims[2];
GLint mMaxTextureSize;
nsecs_t mRefreshPeriod;
mutable nsecs_t mLastHwVSync;
// constant once set
HWComposer* mHwc;
mutable Mutex mLock;
// protected by mLock
wp<VSyncHandler> mVSyncHandler;
sp<FramebufferNativeWindow> mNativeWindow;
};
}; // namespace android
#endif // ANDROID_DISPLAY_HARDWARE_H