replicant-frameworks_native/opengl/libs/EGL
Jamie Gennis 28ef8d7911 EGL: add GPU frame completion tracing
This change adds a debug option to EGL to use an EGLSyncKHR each frame to
determine when the GPU finishes rendering the frame.

Change-Id: I09ce071db904b44f07ca814c586c291c8b59385a
2012-04-06 09:23:13 -07:00
..
egl_cache.cpp
egl_cache.h
egl_display.cpp EGL: add GPU frame completion tracing 2012-04-06 09:23:13 -07:00
egl_display.h EGL: add GPU frame completion tracing 2012-04-06 09:23:13 -07:00
egl_entries.in
egl_object.cpp
egl_object.h
egl_tls.cpp
egl_tls.h
egl.cpp
eglApi.cpp EGL: add GPU frame completion tracing 2012-04-06 09:23:13 -07:00
egldefs.h
getProcAddress.cpp
Loader.cpp
Loader.h
trace.cpp