28ef8d7911
This change adds a debug option to EGL to use an EGLSyncKHR each frame to determine when the GPU finishes rendering the frame. Change-Id: I09ce071db904b44f07ca814c586c291c8b59385a |
||
---|---|---|
.. | ||
egl_cache.cpp | ||
egl_cache.h | ||
egl_display.cpp | ||
egl_display.h | ||
egl_entries.in | ||
egl_object.cpp | ||
egl_object.h | ||
egl_tls.cpp | ||
egl_tls.h | ||
egl.cpp | ||
eglApi.cpp | ||
egldefs.h | ||
getProcAddress.cpp | ||
Loader.cpp | ||
Loader.h | ||
trace.cpp |