replicant-frameworks_native/opengl
Jamie Gennis 28ef8d7911 EGL: add GPU frame completion tracing
This change adds a debug option to EGL to use an EGLSyncKHR each frame to
determine when the GPU finishes rendering the frame.

Change-Id: I09ce071db904b44f07ca814c586c291c8b59385a
2012-04-06 09:23:13 -07:00
..
include remove dependency of EGL on ndk header 2012-03-23 14:15:44 -07:00
libagl libagl shouldn't export anything 2012-02-27 13:03:04 -08:00
libs EGL: add GPU frame completion tracing 2012-04-06 09:23:13 -07:00
specs add a way to access the version string of the h/w implementation of EGL 2011-11-29 18:00:35 -08:00
tests frameworks/native: prevent some opengl tests from building in pdk 2012-03-26 16:01:43 -07:00
tools/glgen