7c95911157
This change has been made in Khronos SVN for GLES2 already, however it is mildly controversial and discussion is on-going. This change is necessary for Android because otherwise applications cannot include both GLES2/gl2.h and GLES3/gl3.h as the glShaderSource() prototype mismatches. Native programs may include framework headers (which now include GLES3 headers only) but already have included GLES2 headers, creating an incompatibility. Change-Id: I70a4075e079ee063e76cef5a227abb0ae70aebb4 |
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EGL | ||
ETC1 | ||
GLES | ||
GLES2 | ||
KHR |