923c661a86
refactored the code so that: - EGL APIs that can be called before or after eglInitialize() will work by loading the drivers first - make eglGetDisplay() a lot more efficient - make sure that EGL drivers are loaded in a thread-safe way - don't unload the drivers upon calling eglTerminate(), they're now never unloaded, since there is no safe way to do it (some thread could be running) - updated our EGL version to 1.4 - return better error codes if errors happen during initialization |
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.. | ||
EGL | ||
GLES2 | ||
GLES_CM | ||
tools | ||
Android.mk | ||
egl_impl.h | ||
hooks.h |