d40a35f61d
[root cause ] framebuffer surface is in the same process of surface flinger [changes ] call IGraphicBufferProducer::allocateBuffers on producer inside the DisplayDevice constructor to force-allocate all three buffers. [side effects] none [self test ]<tshark, enter and exit mainmenu>: ok [reviewers ] zhongjun.chen [change_type ] AOB --> google_original [tag_product ] common Change-Id: Ideb75d3aa1ed23b2fa4d263a120ea3ca39d01361 |
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