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james.zhang d40a35f61d bug#460672 framebuffer surface can't keep triple buffer if define NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3
[root cause  ] framebuffer surface is in the same process of surface flinger
[changes     ] call IGraphicBufferProducer::allocateBuffers on producer inside the DisplayDevice constructor to force-allocate all three buffers.
[side effects] none
[self test   ]<tshark, enter and exit mainmenu>: ok
[reviewers   ] zhongjun.chen
[change_type ] AOB --> google_original
[tag_product ] common

Change-Id: Ideb75d3aa1ed23b2fa4d263a120ea3ca39d01361
2015-12-08 01:13:54 -08:00
build native: Restore VM memory overrides 2015-10-12 23:36:09 -07:00
cmds installd: Consider bundled app dir as a valid apk path 2015-11-07 17:54:10 -08:00
data/etc native: add ambient temperature & relative humidity sensor features 2015-11-04 12:28:21 -08:00
docs framework/native/docs: remove doc footer for jd output 2015-05-27 10:13:35 -07:00
include Android 6.0.1 release 3 2015-12-07 17:07:16 -08:00
libs Android 6.0.1 release 3 2015-12-07 17:07:16 -08:00
opengl Android 6.0.1 release 3 2015-12-07 17:07:16 -08:00
services bug#460672 framebuffer surface can't keep triple buffer if define NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3 2015-12-08 01:13:54 -08:00
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