b296533607
the reason for the above change is that waitForCondition() had become large over time, mainly to handle error cases, using inlines to evaluate the condition doesn't buys us much anymore while it increases code size. Change-Id: I2595d850832628954b900ab8bb1796c863447bc7 |
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ISurface.h | ||
ISurfaceComposer.h | ||
ISurfaceFlingerClient.h | ||
Surface.h | ||
SurfaceComposerClient.h |