replicant-frameworks_native/libs/ui
Jeff Brown 4125036157 Mouse pointer integration.
Added support for loading the pointer icon from a resource.

Moved the system server related bits of the input manager out
of libui and into libinput since they do not need to be linked into
applications.

Change-Id: Iec11e0725b3add2b905c51f8ea2c3b4b0d1a2d67
2011-01-04 17:31:24 -08:00
..
tests
Android.mk
EGLUtils.cpp added EGLUtils::strerror 2009-08-07 16:37:21 -07:00
EventRecurrence.cpp
FramebufferNativeWindow.cpp
GraphicBuffer.cpp am 48f42f8c: am 4153bf3a: Merge "[3171580] don\'t automatically log GraphicBuffer allocation failures" into gingerbread 2010-12-07 17:24:03 -08:00
GraphicBufferAllocator.cpp fix [3259708] Graphic Buffer Mapper does not support YV12 2010-12-08 16:48:28 -08:00
GraphicBufferMapper.cpp
GraphicLog.cpp Fix sim-eng build on Hardy 2010-09-16 16:28:13 -07:00
Input.cpp Improve support for external keyboards. 2010-12-02 16:01:32 -08:00
InputTransport.cpp
Keyboard.cpp Improve support for external keyboards. 2010-12-02 16:01:32 -08:00
KeyCharacterMap.cpp
KeyLayoutMap.cpp Added support for full PC-style keyboards. 2010-11-18 09:49:03 -08:00
MODULE_LICENSE_APACHE2
NOTICE
PixelFormat.cpp
Rect.cpp Add ANativeWindow API for directly drawing to the surface bits. 2010-07-09 16:58:19 -07:00
Region.cpp
VirtualKeyMap.cpp