replicant-frameworks_native/services/surfaceflinger/RenderEngine
Andy McFadden c6f2169559 Use black for blackout layer
SurfaceFlinger was rendering dark purple for secure content, which
showed up when we took a screen shot for the orientation change
animation.  Use black instead.

Bug 11157921

Change-Id: I3895e8168891d49dc5b84eed599bcd0a303bb70a
2013-10-11 11:16:03 -07:00
..
Description.cpp color blindness enhancement 2013-09-04 22:11:15 -07:00
Description.h color blindness enhancement 2013-09-04 22:11:15 -07:00
GLES10RenderEngine.cpp
GLES10RenderEngine.h
GLES11RenderEngine.cpp Use black for blackout layer 2013-10-11 11:16:03 -07:00
GLES11RenderEngine.h color blindness enhancement 2013-09-04 22:11:15 -07:00
GLES20RenderEngine.cpp Use black for blackout layer 2013-10-11 11:16:03 -07:00
GLES20RenderEngine.h color blindness enhancement 2013-09-04 22:11:15 -07:00
GLExtensions.cpp
GLExtensions.h
Mesh.cpp don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
Mesh.h color blindness enhancement 2013-09-04 22:11:15 -07:00
Program.cpp color blindness enhancement 2013-09-04 22:11:15 -07:00
Program.h color blindness enhancement 2013-09-04 22:11:15 -07:00
ProgramCache.cpp color blindness enhancement 2013-09-04 22:11:15 -07:00
ProgramCache.h color blindness enhancement 2013-09-04 22:11:15 -07:00
RenderEngine.cpp reinstate black-screenshot debugging code 2013-09-19 17:09:26 -07:00
RenderEngine.h reinstate black-screenshot debugging code 2013-09-19 17:09:26 -07:00
Texture.cpp switch to use mat4 2013-08-26 20:42:07 -07:00
Texture.h switch to use mat4 2013-08-26 20:42:07 -07:00