b0d1dd36f1
FramebufferSurface no longer speaks directly to the FB HAL. Now everything goes through HWComposer (which may or may not be connected to a hardware composer). Added display index arg to some query methods. Change-Id: Id3e157d2d4e3555d33afbb703e518b6e92e2d6d5
166 lines
5.4 KiB
C++
166 lines
5.4 KiB
C++
/*
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**
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** Copyright 2012 The Android Open Source Project
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**
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** Licensed under the Apache License Version 2.0(the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing software
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** distributed under the License is distributed on an "AS IS" BASIS
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <errno.h>
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#include <cutils/log.h>
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#include <utils/String8.h>
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#include <ui/Rect.h>
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#include <EGL/egl.h>
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#include <hardware/hardware.h>
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#include <gui/SurfaceTextureClient.h>
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#include <ui/GraphicBuffer.h>
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#include "DisplayHardware/FramebufferSurface.h"
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#include "DisplayHardware/HWComposer.h"
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// ----------------------------------------------------------------------------
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namespace android {
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// ----------------------------------------------------------------------------
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class GraphicBufferAlloc : public BnGraphicBufferAlloc {
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public:
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GraphicBufferAlloc() { };
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virtual ~GraphicBufferAlloc() { };
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virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
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PixelFormat format, uint32_t usage, status_t* error) {
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sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
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return graphicBuffer;
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}
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};
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/*
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* This implements the (main) framebuffer management. This class is used
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* mostly by SurfaceFlinger, but also by command line GL application.
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*
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*/
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FramebufferSurface::FramebufferSurface(HWComposer& hwc) :
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ConsumerBase(new BufferQueue(true, new GraphicBufferAlloc())),
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mCurrentBufferSlot(-1),
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mCurrentBuffer(0),
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mHwc(hwc)
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{
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mName = "FramebufferSurface";
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mBufferQueue->setConsumerName(mName);
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mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_FB |
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GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER);
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mBufferQueue->setDefaultBufferFormat(mHwc.getFormat(HWC_DISPLAY_PRIMARY));
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mBufferQueue->setDefaultBufferSize(mHwc.getResolutionX(HWC_DISPLAY_PRIMARY),
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mHwc.getResolutionY(HWC_DISPLAY_PRIMARY));
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mBufferQueue->setSynchronousMode(true);
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mBufferQueue->setDefaultMaxBufferCount(NUM_FRAME_BUFFERS);
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}
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status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>* buffer) {
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Mutex::Autolock lock(mMutex);
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BufferQueue::BufferItem item;
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status_t err = acquireBufferLocked(&item);
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if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
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if (buffer != NULL) {
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*buffer = mCurrentBuffer;
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}
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return NO_ERROR;
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} else if (err != NO_ERROR) {
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ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err);
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return err;
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}
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// If the BufferQueue has freed and reallocated a buffer in mCurrentSlot
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// then we may have acquired the slot we already own. If we had released
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// our current buffer before we call acquireBuffer then that release call
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// would have returned STALE_BUFFER_SLOT, and we would have called
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// freeBufferLocked on that slot. Because the buffer slot has already
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// been overwritten with the new buffer all we have to do is skip the
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// releaseBuffer call and we should be in the same state we'd be in if we
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// had released the old buffer first.
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if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT &&
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item.mBuf != mCurrentBufferSlot) {
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// Release the previous buffer.
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err = releaseBufferLocked(mCurrentBufferSlot, EGL_NO_DISPLAY,
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EGL_NO_SYNC_KHR);
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if (err != NO_ERROR && err != BufferQueue::STALE_BUFFER_SLOT) {
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ALOGE("error releasing buffer: %s (%d)", strerror(-err), err);
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return err;
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}
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}
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mCurrentBufferSlot = item.mBuf;
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mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
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if (item.mFence != NULL) {
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item.mFence->wait(Fence::TIMEOUT_NEVER);
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}
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if (buffer != NULL) {
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*buffer = mCurrentBuffer;
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}
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return NO_ERROR;
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}
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// Overrides ConsumerBase::onFrameAvailable(), does not call base class impl.
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void FramebufferSurface::onFrameAvailable() {
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// XXX: The following code is here temporarily as part of the transition
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// away from the framebuffer HAL.
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sp<GraphicBuffer> buf;
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status_t err = nextBuffer(&buf);
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if (err != NO_ERROR) {
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ALOGE("error latching next FramebufferSurface buffer: %s (%d)",
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strerror(-err), err);
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return;
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}
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err = mHwc.fbPost(buf->handle);
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if (err != NO_ERROR) {
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ALOGE("error posting framebuffer: %d", err);
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}
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}
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void FramebufferSurface::freeBufferLocked(int slotIndex) {
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ConsumerBase::freeBufferLocked(slotIndex);
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if (slotIndex == mCurrentBufferSlot) {
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mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT;
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}
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}
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status_t FramebufferSurface::setUpdateRectangle(const Rect& r)
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{
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return INVALID_OPERATION;
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}
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status_t FramebufferSurface::compositionComplete()
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{
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return mHwc.fbCompositionComplete();
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}
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void FramebufferSurface::dump(String8& result) {
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mHwc.fbDump(result);
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ConsumerBase::dump(result);
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}
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// ----------------------------------------------------------------------------
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}; // namespace android
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// ----------------------------------------------------------------------------
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