replicant-frameworks_native/libs/surfaceflinger/BufferAllocator.h
Mathias Agopian 0926f50664 update surfaceflinger, libui and libagl to the new gralloc api
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp

- disabled copybits test, since it clashes with the new gralloc api

- Camera/Video will be fixed later when we rework the overlay apis
2009-05-04 14:17:04 -07:00

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/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_BUFFER_ALLOCATOR_H
#define ANDROID_BUFFER_ALLOCATOR_H
#include <stdint.h>
#include <cutils/native_handle.h>
#include <utils/Errors.h>
#include <utils/KeyedVector.h>
#include <utils/threads.h>
#include <utils/Singleton.h>
#include <ui/PixelFormat.h>
#include <hardware/gralloc.h>
namespace android {
// ---------------------------------------------------------------------------
class String8;
class BufferAllocator : public Singleton<BufferAllocator>
{
public:
enum {
USAGE_SW_READ_NEVER = GRALLOC_USAGE_SW_READ_NEVER,
USAGE_SW_READ_RARELY = GRALLOC_USAGE_SW_READ_RARELY,
USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN,
USAGE_SW_READ_MASK = GRALLOC_USAGE_SW_READ_MASK,
USAGE_SW_WRITE_NEVER = GRALLOC_USAGE_SW_WRITE_NEVER,
USAGE_SW_WRITE_RARELY = GRALLOC_USAGE_SW_WRITE_RARELY,
USAGE_SW_WRITE_OFTEN = GRALLOC_USAGE_SW_WRITE_OFTEN,
USAGE_SW_WRITE_MASK = GRALLOC_USAGE_SW_WRITE_MASK,
USAGE_SOFTWARE_MASK = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK,
USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE,
USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER,
USAGE_HW_2D = GRALLOC_USAGE_HW_2D,
USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK
};
static inline BufferAllocator& get() { return getInstance(); }
status_t alloc(uint32_t w, uint32_t h, PixelFormat format, int usage,
buffer_handle_t* handle, int32_t* stride);
status_t free(buffer_handle_t handle);
void dump(String8& res) const;
private:
struct alloc_rec_t {
uint32_t w;
uint32_t h;
PixelFormat format;
uint32_t usage;
void* vaddr;
size_t size;
};
static Mutex sLock;
static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList;
friend class Singleton<BufferAllocator>;
BufferAllocator();
~BufferAllocator();
mutable Mutex mLock;
alloc_device_t *mAllocDev;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_BUFFER_ALLOCATOR_H