6cdee9831d
Since we will not longer be modifying events in place, we don't need to use an ashmem region for input. Simplified the code to instead use a socket of type SOCK_SEQPACKET. This is part of a series of changes to improve input system pipelining. Bug: 5963420 Change-Id: I05909075ed8b61b93900913e44c6db84857340d8
278 lines
8.6 KiB
C++
278 lines
8.6 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _UI_INPUT_TRANSPORT_H
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#define _UI_INPUT_TRANSPORT_H
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/**
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* Native input transport.
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*
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* The InputChannel provides a mechanism for exchanging InputMessage structures across processes.
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*
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* The InputPublisher and InputConsumer each handle one end-point of an input channel.
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* The InputPublisher is used by the input dispatcher to send events to the application.
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* The InputConsumer is used by the application to receive events from the input dispatcher.
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*/
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#include <ui/Input.h>
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#include <utils/Errors.h>
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#include <utils/Timers.h>
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#include <utils/RefBase.h>
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#include <utils/String8.h>
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namespace android {
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/*
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* Intermediate representation used to send input events and related signals.
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*/
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struct InputMessage {
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enum {
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TYPE_KEY = 1,
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TYPE_MOTION = 2,
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TYPE_FINISHED = 3,
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};
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struct Header {
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uint32_t type;
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uint32_t padding; // 8 byte alignment for the body that follows
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} header;
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union Body {
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struct Key {
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nsecs_t eventTime;
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int32_t deviceId;
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int32_t source;
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int32_t action;
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int32_t flags;
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int32_t keyCode;
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int32_t scanCode;
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int32_t metaState;
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int32_t repeatCount;
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nsecs_t downTime;
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inline size_t size() const {
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return sizeof(Key);
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}
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} key;
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struct Motion {
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nsecs_t eventTime;
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int32_t deviceId;
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int32_t source;
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int32_t action;
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int32_t flags;
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int32_t metaState;
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int32_t buttonState;
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int32_t edgeFlags;
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nsecs_t downTime;
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float xOffset;
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float yOffset;
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float xPrecision;
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float yPrecision;
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size_t pointerCount;
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struct Pointer {
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PointerProperties properties;
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PointerCoords coords;
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} pointers[MAX_POINTERS];
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inline size_t size() const {
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return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS
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+ sizeof(Pointer) * pointerCount;
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}
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} motion;
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struct Finished {
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bool handled;
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inline size_t size() const {
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return sizeof(Finished);
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}
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} finished;
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} body;
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bool isValid(size_t actualSize) const;
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size_t size() const;
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};
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/*
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* An input channel consists of a local unix domain socket used to send and receive
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* input messages across processes. Each channel has a descriptive name for debugging purposes.
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*
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* Each endpoint has its own InputChannel object that specifies its file descriptor.
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*
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* The input channel is closed when all references to it are released.
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*/
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class InputChannel : public RefBase {
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protected:
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virtual ~InputChannel();
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public:
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InputChannel(const String8& name, int32_t fd);
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/* Creates a pair of input channels.
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*
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* Returns OK on success.
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*/
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static status_t openInputChannelPair(const String8& name,
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sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel);
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inline String8 getName() const { return mName; }
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inline int32_t getFd() const { return mFd; }
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/* Sends a message to the other endpoint.
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*
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* If the channel is full then the message is guaranteed not to have been sent at all.
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* Try again after the consumer has sent a finished signal indicating that it has
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* consumed some of the pending messages from the channel.
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*
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* Returns OK on success.
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* Returns WOULD_BLOCK if the channel is full.
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* Returns DEAD_OBJECT if the channel's peer has been closed.
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* Other errors probably indicate that the channel is broken.
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*/
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status_t sendMessage(const InputMessage* msg);
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/* Receives a message sent by the other endpoint.
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*
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* If there is no message present, try again after poll() indicates that the fd
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* is readable.
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*
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* Returns OK on success.
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* Returns WOULD_BLOCK if there is no message present.
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* Returns DEAD_OBJECT if the channel's peer has been closed.
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* Other errors probably indicate that the channel is broken.
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*/
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status_t receiveMessage(InputMessage* msg);
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private:
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String8 mName;
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int32_t mFd;
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};
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/*
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* Publishes input events to an input channel.
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*/
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class InputPublisher {
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public:
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/* Creates a publisher associated with an input channel. */
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explicit InputPublisher(const sp<InputChannel>& channel);
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/* Destroys the publisher and releases its input channel. */
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~InputPublisher();
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/* Gets the underlying input channel. */
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inline sp<InputChannel> getChannel() { return mChannel; }
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/* Publishes a key event to the input channel.
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*
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* Returns OK on success.
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* Returns WOULD_BLOCK if the channel is full.
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* Returns DEAD_OBJECT if the channel's peer has been closed.
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* Other errors probably indicate that the channel is broken.
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*/
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status_t publishKeyEvent(
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int32_t deviceId,
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int32_t source,
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int32_t action,
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int32_t flags,
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int32_t keyCode,
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int32_t scanCode,
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int32_t metaState,
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int32_t repeatCount,
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nsecs_t downTime,
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nsecs_t eventTime);
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/* Publishes a motion event to the input channel.
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*
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* Returns OK on success.
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* Returns WOULD_BLOCK if the channel is full.
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* Returns DEAD_OBJECT if the channel's peer has been closed.
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* Returns BAD_VALUE if pointerCount is less than 1 or greater than MAX_POINTERS.
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* Other errors probably indicate that the channel is broken.
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*/
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status_t publishMotionEvent(
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int32_t deviceId,
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int32_t source,
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int32_t action,
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int32_t flags,
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int32_t edgeFlags,
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int32_t metaState,
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int32_t buttonState,
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float xOffset,
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float yOffset,
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float xPrecision,
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float yPrecision,
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nsecs_t downTime,
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nsecs_t eventTime,
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size_t pointerCount,
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const PointerProperties* pointerProperties,
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const PointerCoords* pointerCoords);
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/* Receives the finished signal from the consumer in reply to the original dispatch signal.
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* Returns whether the consumer handled the message.
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*
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* Returns OK on success.
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* Returns WOULD_BLOCK if there is no signal present.
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* Returns DEAD_OBJECT if the channel's peer has been closed.
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* Other errors probably indicate that the channel is broken.
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*/
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status_t receiveFinishedSignal(bool* outHandled);
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private:
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sp<InputChannel> mChannel;
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};
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/*
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* Consumes input events from an input channel.
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*/
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class InputConsumer {
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public:
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/* Creates a consumer associated with an input channel. */
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explicit InputConsumer(const sp<InputChannel>& channel);
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/* Destroys the consumer and releases its input channel. */
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~InputConsumer();
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/* Gets the underlying input channel. */
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inline sp<InputChannel> getChannel() { return mChannel; }
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/* Consumes an input event from the input channel and copies its contents into
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* an InputEvent object created using the specified factory.
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*
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* Returns OK on success.
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* Returns WOULD_BLOCK if there is no event present.
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* Returns DEAD_OBJECT if the channel's peer has been closed.
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* Returns NO_MEMORY if the event could not be created.
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* Other errors probably indicate that the channel is broken.
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*/
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status_t consume(InputEventFactoryInterface* factory, InputEvent** outEvent);
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/* Sends a finished signal to the publisher to inform it that the current message is
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* finished processing and specifies whether the message was handled by the consumer.
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*
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* Returns OK on success.
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* Other errors probably indicate that the channel is broken.
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*/
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status_t sendFinishedSignal(bool handled);
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private:
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sp<InputChannel> mChannel;
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};
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} // namespace android
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#endif // _UI_INPUT_TRANSPORT_H
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