03e407270c
Change-Id: I28c2faf9ff584df3e74392712971cbcf75eb9e98
325 lines
11 KiB
C++
325 lines
11 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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#include <stdint.h>
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#include <sys/types.h>
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#include <gui/BitTube.h>
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#include <gui/IDisplayEventConnection.h>
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#include <gui/DisplayEventReceiver.h>
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#include <utils/Errors.h>
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#include <utils/Trace.h>
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#include "DisplayHardware/DisplayHardware.h"
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#include "EventThread.h"
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#include "SurfaceFlinger.h"
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// ---------------------------------------------------------------------------
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namespace android {
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// ---------------------------------------------------------------------------
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EventThread::EventThread(const sp<SurfaceFlinger>& flinger)
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: mFlinger(flinger),
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mHw(flinger->graphicPlane(0).editDisplayHardware()),
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mLastVSyncTimestamp(0),
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mVSyncTimestamp(0),
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mUseSoftwareVSync(false),
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mDeliveredEvents(0),
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mDebugVsyncEnabled(false)
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{
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}
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void EventThread::onFirstRef() {
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mHw.setVSyncHandler(this);
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run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
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}
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sp<EventThread::Connection> EventThread::createEventConnection() const {
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return new Connection(const_cast<EventThread*>(this));
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}
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status_t EventThread::registerDisplayEventConnection(
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const sp<EventThread::Connection>& connection) {
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Mutex::Autolock _l(mLock);
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mDisplayEventConnections.add(connection);
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mCondition.signal();
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return NO_ERROR;
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}
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status_t EventThread::unregisterDisplayEventConnection(
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const wp<EventThread::Connection>& connection) {
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Mutex::Autolock _l(mLock);
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mDisplayEventConnections.remove(connection);
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mCondition.signal();
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return NO_ERROR;
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}
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void EventThread::removeDisplayEventConnection(
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const wp<EventThread::Connection>& connection) {
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Mutex::Autolock _l(mLock);
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mDisplayEventConnections.remove(connection);
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}
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void EventThread::setVsyncRate(uint32_t count,
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const sp<EventThread::Connection>& connection) {
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if (int32_t(count) >= 0) { // server must protect against bad params
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Mutex::Autolock _l(mLock);
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const int32_t new_count = (count == 0) ? -1 : count;
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if (connection->count != new_count) {
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connection->count = new_count;
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mCondition.signal();
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}
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}
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}
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void EventThread::requestNextVsync(
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const sp<EventThread::Connection>& connection) {
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Mutex::Autolock _l(mLock);
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if (connection->count < 0) {
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connection->count = 0;
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mCondition.signal();
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}
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}
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void EventThread::onScreenReleased() {
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Mutex::Autolock _l(mLock);
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// wait for an eventual pending vsync to be serviced
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if (!mUseSoftwareVSync) {
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while (mVSyncTimestamp) {
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mCondition.wait(mLock);
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}
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}
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// disable reliance on h/w vsync
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mUseSoftwareVSync = true;
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}
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void EventThread::onScreenAcquired() {
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Mutex::Autolock _l(mLock);
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mUseSoftwareVSync = false;
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}
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void EventThread::onVSyncReceived(int, nsecs_t timestamp) {
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Mutex::Autolock _l(mLock);
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mVSyncTimestamp = timestamp;
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mCondition.signal();
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}
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bool EventThread::threadLoop() {
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nsecs_t timestamp;
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DisplayEventReceiver::Event vsync;
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Vector< wp<EventThread::Connection> > displayEventConnections;
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do {
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Mutex::Autolock _l(mLock);
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do {
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// latch VSYNC event if any
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timestamp = mVSyncTimestamp;
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mVSyncTimestamp = 0;
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// check if we should be waiting for VSYNC events
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bool waitForNextVsync = false;
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size_t count = mDisplayEventConnections.size();
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for (size_t i=0 ; i<count ; i++) {
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sp<Connection> connection =
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mDisplayEventConnections.itemAt(i).promote();
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if (connection!=0 && connection->count >= 0) {
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// at least one continuous mode or active one-shot event
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waitForNextVsync = true;
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break;
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}
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}
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if (timestamp) {
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if (!waitForNextVsync) {
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// we received a VSYNC but we have no clients
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// don't report it, and disable VSYNC events
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disableVSyncLocked();
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} else {
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// report VSYNC event
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break;
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}
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} else {
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// never disable VSYNC events immediately, instead
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// we'll wait to receive the event and we'll
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// reevaluate whether we need to dispatch it and/or
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// disable VSYNC events then.
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if (waitForNextVsync) {
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// enable
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enableVSyncLocked();
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}
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}
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// wait for something to happen
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if (mUseSoftwareVSync && waitForNextVsync) {
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// h/w vsync cannot be used (screen is off), so we use
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// a timeout instead. it doesn't matter how imprecise this
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// is, we just need to make sure to serve the clients
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if (mCondition.waitRelative(mLock, ms2ns(16)) == TIMED_OUT) {
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mVSyncTimestamp = systemTime(SYSTEM_TIME_MONOTONIC);
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}
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} else {
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mCondition.wait(mLock);
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}
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} while(true);
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// process vsync event
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mDeliveredEvents++;
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mLastVSyncTimestamp = timestamp;
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// now see if we still need to report this VSYNC event
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const size_t count = mDisplayEventConnections.size();
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for (size_t i=0 ; i<count ; i++) {
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bool reportVsync = false;
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sp<Connection> connection =
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mDisplayEventConnections.itemAt(i).promote();
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if (connection == 0)
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continue;
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const int32_t count = connection->count;
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if (count >= 1) {
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if (count==1 || (mDeliveredEvents % count) == 0) {
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// continuous event, and time to report it
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reportVsync = true;
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}
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} else if (count >= -1) {
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if (count == 0) {
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// fired this time around
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reportVsync = true;
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}
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connection->count--;
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}
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if (reportVsync) {
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displayEventConnections.add(connection);
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}
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}
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} while (!displayEventConnections.size());
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// dispatch vsync events to listeners...
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vsync.header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
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vsync.header.timestamp = timestamp;
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vsync.vsync.count = mDeliveredEvents;
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const size_t count = displayEventConnections.size();
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for (size_t i=0 ; i<count ; i++) {
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sp<Connection> conn(displayEventConnections[i].promote());
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// make sure the connection didn't die
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if (conn != NULL) {
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status_t err = conn->postEvent(vsync);
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if (err == -EAGAIN || err == -EWOULDBLOCK) {
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// The destination doesn't accept events anymore, it's probably
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// full. For now, we just drop the events on the floor.
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// Note that some events cannot be dropped and would have to be
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// re-sent later. Right-now we don't have the ability to do
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// this, but it doesn't matter for VSYNC.
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} else if (err < 0) {
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// handle any other error on the pipe as fatal. the only
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// reasonable thing to do is to clean-up this connection.
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// The most common error we'll get here is -EPIPE.
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removeDisplayEventConnection(displayEventConnections[i]);
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}
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} else {
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// somehow the connection is dead, but we still have it in our list
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// just clean the list.
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removeDisplayEventConnection(displayEventConnections[i]);
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}
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}
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// clear all our references without holding mLock
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displayEventConnections.clear();
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return true;
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}
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void EventThread::enableVSyncLocked() {
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if (!mUseSoftwareVSync) {
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// never enable h/w VSYNC when screen is off
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mHw.eventControl(DisplayHardware::EVENT_VSYNC, true);
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}
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mDebugVsyncEnabled = true;
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}
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void EventThread::disableVSyncLocked() {
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mHw.eventControl(DisplayHardware::EVENT_VSYNC, false);
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mDebugVsyncEnabled = false;
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}
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status_t EventThread::readyToRun() {
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ALOGI("EventThread ready to run.");
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return NO_ERROR;
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}
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void EventThread::dump(String8& result, char* buffer, size_t SIZE) const {
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Mutex::Autolock _l(mLock);
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result.appendFormat("VSYNC state: %s\n",
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mDebugVsyncEnabled?"enabled":"disabled");
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result.appendFormat(" soft-vsync: %s\n",
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mUseSoftwareVSync?"enabled":"disabled");
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result.appendFormat(" numListeners=%u,\n events-delivered: %u\n",
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mDisplayEventConnections.size(), mDeliveredEvents);
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for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) {
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sp<Connection> connection =
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mDisplayEventConnections.itemAt(i).promote();
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result.appendFormat(" %p: count=%d\n",
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connection.get(), connection!=NULL ? connection->count : 0);
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}
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}
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// ---------------------------------------------------------------------------
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EventThread::Connection::Connection(
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const sp<EventThread>& eventThread)
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: count(-1), mEventThread(eventThread), mChannel(new BitTube())
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{
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}
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EventThread::Connection::~Connection() {
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mEventThread->unregisterDisplayEventConnection(this);
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}
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void EventThread::Connection::onFirstRef() {
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// NOTE: mEventThread doesn't hold a strong reference on us
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mEventThread->registerDisplayEventConnection(this);
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}
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sp<BitTube> EventThread::Connection::getDataChannel() const {
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return mChannel;
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}
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void EventThread::Connection::setVsyncRate(uint32_t count) {
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mEventThread->setVsyncRate(count, this);
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}
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void EventThread::Connection::requestNextVsync() {
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mEventThread->requestNextVsync(this);
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}
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status_t EventThread::Connection::postEvent(
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const DisplayEventReceiver::Event& event) {
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ssize_t size = DisplayEventReceiver::sendEvents(mChannel, &event, 1);
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return size < 0 ? status_t(size) : status_t(NO_ERROR);
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}
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// ---------------------------------------------------------------------------
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}; // namespace android
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