cb6b904164
there was several issues: - when a surface was made non-current, the last frame wasn't shown and the buffer could stay locked - when a surface was made current the 2nd time, it would not dequeue a new buffer now, queue/dequeue are done when the surface is made current. for this to work, a new query() hook had to be added on android_native_window_t, it allows to retrieve some attributes of a window (currently only width and height). |
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.. | ||
egl | ||
BufferMapper.h | ||
Camera.h | ||
CameraHardwareInterface.h | ||
CameraParameters.h | ||
DisplayInfo.h | ||
EGLNativeSurface.h | ||
EventHub.h | ||
FramebufferNativeWindow.h | ||
ICamera.h | ||
ICameraClient.h | ||
ICameraService.h | ||
IOverlay.h | ||
ISurface.h | ||
ISurfaceComposer.h | ||
ISurfaceFlingerClient.h | ||
KeyCharacterMap.h | ||
KeycodeLabels.h | ||
Overlay.h | ||
PixelFormat.h | ||
Point.h | ||
Rect.h | ||
Region.h | ||
Surface.h | ||
SurfaceComposerClient.h |