replicant-frameworks_native/services/surfaceflinger/RenderEngine
Riley Andrews 9707f4df64 Add glFlush in surfaceflinger screenshot code.
After creating a syncKHR object with type EGL_SYNC_NATIVE_FENCE_ANDROID,
glFlush must be called before the EGL_SYNC_NATIVE_FENCE_FD_ANDROID attribute
is populated with a sync fd. We currently call eglDupNativeFenceFDANDROID
before issuing the flush.

Bug 18052459
Taken verbatim from matthew.k.gumbel@intel.com.

Change-Id: I3781d14f92862076e2bca7d27341a6dc6e7e3775
2014-10-23 16:25:17 -07:00
..
Description.cpp
Description.h
GLES10RenderEngine.cpp
GLES10RenderEngine.h
GLES11RenderEngine.cpp
GLES11RenderEngine.h
GLES20RenderEngine.cpp
GLES20RenderEngine.h
GLExtensions.cpp
GLExtensions.h
Mesh.cpp
Mesh.h
Program.cpp
Program.h
ProgramCache.cpp
ProgramCache.h
RenderEngine.cpp Add glFlush in surfaceflinger screenshot code. 2014-10-23 16:25:17 -07:00
RenderEngine.h Add glFlush in surfaceflinger screenshot code. 2014-10-23 16:25:17 -07:00
Texture.cpp
Texture.h